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Mark D. Boyer

dblp:38/10315 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Optimization for machine learning · 45% Reinforcement learning · 39% Motion planning and robot control · 16%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
exploration
0.612022
Exploration via Planning for Information about the Optimal Trajectory · NeurIPS 2022
Machine learning › Reinforcement learning › exploration
information-theoretic exploration
0.612022
Exploration via Planning for Information about the Optimal Trajectory · NeurIPS 2022
Robotics › Motion planning and robot control
trajectory optimization
0.612022
Exploration via Planning for Information about the Optimal Trajectory · NeurIPS 2022
Machine learning › Optimization for machine learning › model-based optimization
bayesian optimization
0.412019
Offline Contextual Bayesian Optimization · NeurIPS 2019
Machine learning › Optimization for machine learning
black-box optimization
0.412019
Offline Contextual Bayesian Optimization · NeurIPS 2019
Machine learning › Optimization for machine learning › model-based optimization › bayesian optimization
contextual bayesian optimization
0.412019
Offline Contextual Bayesian Optimization · NeurIPS 2019
Machine learning › Optimization for machine learning › optimization
offline optimization
0.412019
Offline Contextual Bayesian Optimization · NeurIPS 2019
Machine learning › Reinforcement learning
sample efficiency
0.212022
Exploration via Planning for Information about the Optimal Trajectory · NeurIPS 2022
Machine learning › Optimization for machine learning
multi-task optimization
0.112019
Offline Contextual Bayesian Optimization · NeurIPS 2019
Machine learning › Reinforcement learning › curriculum reinforcement learning
task selection
0.112019
Offline Contextual Bayesian Optimization · NeurIPS 2019

Methods — techniques the papers use, named apart from their topics

planning for exploration · 0.6expected information gain · 0.6gaussian process · 0.4bayesian optimization · 0.4
YearPublicationVenuePosition
2022 Exploration via Planning for Information about the Optimal Trajectory
abstract
Many potential applications of reinforcement learning (RL) are stymied by the large numbers of samples required to learn an effective policy. This is especially true when applying RL to real-world control tasks, e.g. in the sciences or robotics, where executing a policy in the environment is costly. In popular RL algorithms, agents typically explore either by adding stochasticity to a reward-maximizing policy or by attempting to gather maximal information about environment dynamics without taking the given task into account. In this work, we develop a method that allows us to plan for exploration while taking both the task and the current knowledge about the dynamics into account. The key insight to our approach is to plan an action sequence that maximizes the expected information gain about the optimal trajectory for the task at hand. We demonstrate that our method learns strong policies with 2x fewer samples than strong exploration baselines and 200x fewer samples than model free methods on a diverse set of low-to-medium dimensional control tasks in both the open-loop and closed-loop control settings.
Viraj Mehta, Ian Char, Joseph Abbate, Rory Conlin, Mark D. Boyer, Stefano Ermon, Jeff G. Schneider, Willie Neiswanger
NeurIPS5
2019 Offline Contextual Bayesian Optimization
abstract
In black-box optimization, an agent repeatedly chooses a configuration to test, so as to find an optimal configuration. In many practical problems of interest, one would like to optimize several systems, or tasks'', simultaneously; however, in most of these scenarios the current task is determined by nature. In this work, we explore theoffline'' case in which one is able to bypass nature and choose the next task to evaluate (e.g. via a simulator). Because some tasks may be easier to optimize and others may be more critical, it is crucial to leverage algorithms that not only consider which configurations to try next, but also which tasks to make evaluations for. In this work, we describe a theoretically grounded Bayesian optimization method to tackle this problem. We also demonstrate that if the model of the reward structure does a poor job of capturing variation in difficulty between tasks, then algorithms that actively pick tasks for evaluation may end up doing more harm than good. Following this, we show how our approach can be used for real world applications in science and engineering, including optimizing tokamak controls for nuclear fusion.
Ian Char, Youngseog Chung, Willie Neiswanger, Kirthevasan Kandasamy, Oak Nelson, Mark D. Boyer, Egemen Kolemen
NeurIPS6