Kwok Ko

dblp:38/1650 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 67% Visualization and visual analytics · 33%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
GPU rendering
0.012002
Advanced visualization technology for terascale particle accelerator simulations · SC 2002
Rendering
hybrid rendering
0.012002
Advanced visualization technology for terascale particle accelerator simulations · SC 2002
Visualization and visual analytics
scientific visualization
0.012002
Advanced visualization technology for terascale particle accelerator simulations · SC 2002
High-performance computing
scientific computing systems
0.012002
Advanced visualization technology for terascale particle accelerator simulations · SC 2002

Methods — techniques the papers use, named apart from their topics

texture-enhanced rendering · 0.1remote visualization · 0.1
YearPublicationVenuePosition
2004 Solving Large Sparse Linear Systems in End-to-end Accelerator Structure Simulations
abstract
Summary form only given. We present a case study of solving very large sparse linear systems in end-to-end accelerator structure simulations. Both direct solvers and iterative solvers are investigated. A parallel multilevel preconditioner based on hierarchical finite element basis functions is considered and has been implemented to accelerate the convergence of iterative solvers. A linear system with matrix size 93,147,736 and with 3,964,961,944 nonzeros from 3D electromagnetic finite element discretization has been solved in less than 8 minutes with 1024 CPUs on the NERSC IBM SP. The resource utilization as well as the application performance for these solvers is discussed.
Lie-Quan Lee, Lixin Ge, Marc Kowalski, Zenghai Li, Cho-Kuen Ng, Gregory L. Schussman, Michael Wolf, Kwok Ko
IPDPS8
2002 Advanced visualization technology for terascale particle accelerator simulations
abstract
This paper presents two new hardware-assisted rendering techniques developed for interactive visualization of the terascale data generated from numerical modeling of next-generation accelerator designs. The first technique, based on a hybrid rendering approach, makes possible interactive exploration of large-scale particle data from particle beam dynamics modeling. The second technique, based on a compact texture-enhanced representation, exploits the advanced features of commodity graphics cards to achieve perceptually effective visualization of the very dense and complex electromagnetic fields produced from the modeling of reflection and transmission properties of open structures in an accelerator design. Because of the collaborative nature of the overall accelerator modeling project, the visualization technology developed is for both desktop and remote visualization settings. We have tested the techniques using both time-varying particle data sets containing up to one billion particles per time step and electromagnetic field data sets with millions of mesh elements.
Kwan-Liu Ma, Gregory L. Schussman, Brett Wilson, Kwok Ko, Ji Qiang, Robert D. Ryne
SC4