Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Thomas Müller 0005

dblp:38/6310-5 · DBLP profile ↗
← Back
7ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-2003-4465ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Visualization and visual analytics · 70% Virtual and augmented reality · 17% Rendering · 14%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
scientific visualization
0.422019
Gaia Sky: Navigating the Gaia Catalog · IEEE Trans. Vis. Comput. Graph. 2019
Explanatory and Illustrative Visualization of Special and General Relativity · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics › scientific visualization
astronomical visualization
0.412019
Gaia Sky: Navigating the Gaia Catalog · IEEE Trans. Vis. Comput. Graph. 2019
Virtual and augmented reality › navigation
interactive navigation
0.412019
Gaia Sky: Navigating the Gaia Catalog · IEEE Trans. Vis. Comput. Graph. 2019
Visualization and visual analytics
visual analytics
0.412019
Gaia Sky: Navigating the Gaia Catalog · IEEE Trans. Vis. Comput. Graph. 2019
Visualization and visual analytics
flow visualization
0.212014
Escape Maps · IEEE Trans. Vis. Comput. Graph. 2014
Visualization and visual analytics
topological data analysis
0.212014
Escape Maps · IEEE Trans. Vis. Comput. Graph. 2014
Rendering
ray tracing
0.222010
Special Relativistic Visualization by Local Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2010
Explanatory and Illustrative Visualization of Special and General Relativity · IEEE Trans. Vis. Comput. Graph. 2006
Computational science and engineering
astronomy
0.112019
Gaia Sky: Navigating the Gaia Catalog · IEEE Trans. Vis. Comput. Graph. 2019
Rendering
hybrid rendering
0.112010
Special Relativistic Visualization by Local Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2010
Rendering
shader programming
0.012010
Special Relativistic Visualization by Local Ray Tracing · IEEE Trans. Vis. Comput. Graph. 2010
Visualization and visual analytics › information visualization › knowledge visualization
educational visualization
0.012006
Explanatory and Illustrative Visualization of Special and General Relativity · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

relativistic aberration rendering · 0.83d visualization · 0.8topological analysis · 0.2stream-surface extraction · 0.2polygon distortion · 0.1local ray tracing · 0.1GPU shader programming · 0.1egocentric visualization · 0.1GPU rendering · 0.14d ray tracing · 0.1
YearPublicationVenuePosition
2023 Doppler Volume Rendering: A Dynamic, Piecewise Linear Spectral Representation for Visualizing Astrophysics Simulations
abstract
Abstract We present a novel approach for rendering volumetric data including the Doppler effect of light. Similar to the acoustic Doppler effect, which is caused by relative motion between a sound emitter and an observer, light waves also experience compression or expansion when emitter and observer exhibit relative motion. We account for this by employing spectral volume rendering in an emission–absorption model, with the volumetric matter moving according to an accompanying vector field, and emitting and attenuating light at wavelengths subject to the Doppler effect. By introducing a novel piecewise linearear representation of the involved light spectra, we achieve accurate volume rendering at interactive frame rates. We compare our technique to rendering with traditional point‐based spectral representation, and demonstrate its utility using a simulation of galaxy formation.
Reem Alghamdi, Thomas Müller 0005, Alberto Jaspe-Villanueva, Markus Hadwiger, Filip Sadlo
Comput. Graph. Forum2
2019 Gaia Sky: Navigating the Gaia Catalog
abstract
In this paper, we present Gaia Sky, a free and open-source multiplatform 3D Universe system, developed since 2014 in the Data Processing and Analysis Consortium framework of ESA's Gaia mission. Gaia's data release 2 represents the largest catalog of the stars of our Galaxy, comprising 1.3 billion star positions, with parallaxes, proper motions, magnitudes, and colors. In this mission, Gaia Sky is the central tool for off-the-shelf visualization of these data, and for aiding production of outreach material. With its capabilities to effectively handle these data, to enable seamless navigation along the high dynamic range of distances, and at the same time to provide advanced visualization techniques including relativistic aberration and gravitational wave effects, currently no actively maintained cross-platform, modern, and open alternative exists.
Antoni Sagristà, Stefan Jordan, Thomas Müller 0005, Filip Sadlo
IEEE Trans. Vis. Comput. Graph.3
2014 Escape Maps
abstract
We present a technique to visualize the streamline-based mapping between the boundary of a simply-connected subregion of arbitrary 3D vector fields. While the streamlines are seeded on one part of the boundary, the remaining part serves as escape border. Hence, the seeding part of the boundary represents a map of streamline behavior, indicating if streamlines reach the escape border or not. Since the resulting maps typically exhibit a very fine and complex structure and are thus not amenable to direct sampling, our approach instead aims at topologically consistent extraction of their boundary. We show that isocline surfaces of the projected vector field provide a robust basis for stream-surface-based extraction of these boundaries. The utility of our technique is demonstrated in the context of transport processes using vector field data from different domains.
Gustavo Mello Machado, Filip Sadlo, Thomas Müller 0005, Thomas Ertl
IEEE Trans. Vis. Comput. Graph.3
2010 Special Relativistic Visualization by Local Ray Tracing
abstract
Special relativistic visualization offers the possibility of experiencing the optical effects of traveling near the speed of light, including apparent geometric distortions as well as Doppler and searchlight effects. Early high-quality computer graphics images of relativistic scenes were created using offline, computationally expensive CPU-side 4D ray tracing. Alternate approaches such as image-based rendering and polygon-distortion methods are able to achieve interactivity, but exhibit inferior visual quality due to sampling artifacts. In this paper, we introduce a hybrid rendering technique based on polygon distortion and local ray tracing that facilitates interactive high-quality visualization of multiple objects moving at relativistic speeds in arbitrary directions. The method starts by calculating tight image-space footprints for the apparent triangles of the 3D scene objects. The final image is generated using a single image-space ray tracing step incorporating Doppler and searchlight effects. Our implementation uses GPU shader programming and hardware texture filtering to achieve high rendering speed.
Thomas Müller 0005, Sebastian Grottel, Daniel Weiskopf
IEEE Trans. Vis. Comput. Graph.1
2009 The Gödel Engine - An interactive approach to visualization in general relativity
abstract
Abstract We present a methodical new approach to visualize the aspects of general relativity from a self‐centered perspective. We focus on the visualization of the Gödel universe, which is an exact solution to Einstein's field equations of general relativity. This model provides astounding features such as the existence of an optical horizon and the possibility of time travel. Although we know that our universe is not of Gödel type, we can – using this solution to Einstein's equations – visualize and understand the effects resulting from the theory of relativity, which itself has been verified on the large scale in numerous experiments over the last century. We derive the analytical solution to the geodesic equations of Gödel's universe for special initial conditions. Along with programmable graphics hardware we achieve a tremendous speedup for the visualization of general relativity. This enables us to interactively explore the physical aspects and optical effects of Gödel's universe. We also demonstrate how the analytical solution enables dynamic lighting with local illumination models. Our implementation is tailored for Gödel's universe and five orders of magnitude faster than previous approaches. It can be adapted to manifolds for which an analytical expression of the propagation of light is available.
Frank Grave, Thomas Müller 0005, Carsten Dachsbacher, Günter Wunner
Comput. Graph. Forum2
2006 Explanatory and Illustrative Visualization of Special and General Relativity
abstract
This paper describes methods for explanatory and illustrative visualizations used to communicate aspects of Einstein's theories of special and general relativity, their geometric structure, and of the related fields of cosmology and astrophysics. Our illustrations target a general audience of laypersons interested in relativity. We discuss visualization strategies, motivated by physics education and the didactics of mathematics, and describe what kind of visualization methods have proven to be useful for different types of media, such as still images in popular science magazines, film contributions to TV shows, oral presentations, or interactive museum installations. Our primary approach is to adopt an egocentric point of view: The recipients of a visualization participate in a visually enriched thought experiment that allows them to experience or explore a relativistic scenario. In addition, we often combine egocentric visualizations with more abstract illustrations based on an outside view in order to provide several presentations of the same phenomenon. Although our visualization tools often build upon existing methods and implementations, the underlying techniques have been improved by several novel technical contributions like image-based special relativistic rendering on GPUs, special relativistic 4D ray tracing for accelerating scene objects, an extension of general relativistic ray tracing to manifolds described by multiple charts, GPU-based interactive visualization of gravitational light deflection, as well as planetary terrain rendering. The usefulness and effectiveness of our visualizations are demonstrated by reporting on experiences with, and feedback from, recipients of visualizations and collaborators.
Daniel Weiskopf, Marc Borchers, Thomas Ertl, Martin Falk, Oliver Fechtig, Regine Frank, Frank Grave, Andreas King, Ute Kraus, Thomas Müller 0005, Hans-Peter Nollert, Isabel Rica Mendez, Hanns Ruder, Tobias Schafhitzel, Sonja Schär, Corvin Zahn, Michael Zatloukal
IEEE Trans. Vis. Comput. Graph.10
2005 Visualization in the Einstein Year 2005: A Case Study on Explanatory and Illustrative Visualization of Relativity and Astrophysics
abstract
In this application paper, we report on over fifteen years of experience with relativistic and astrophysical visualization, which has been culminating in a substantial engagement for visualization in the Einstein Year 2005 - the 100/sup th/ anniversary of Einstein's publications on special relativity, the photoelectric effect, and Brownian motion. This paper focuses on explanatory and illustrative visualizations used to communicate aspects of the difficult theories of special and general relativity, their geometric structure, and of the related fields of cosmology and astrophysics. We discuss visualization strategies, motivated by physics education and didactics of mathematics, and describe what kind of visualization methods have proven to be useful for different types of media, such as still images in popular-science magazines, film contributions to TV shows, oral presentations, or interactive museum installations. Although our visualization tools build upon existing methods and implementations, these techniques have been improved by several novel technical contributions like image-based special relativistic rendering on GPUs, an extension of general relativistic ray tracing to manifolds described by multiple charts, GPU-based interactive visualization of gravitational light deflection, as well as planetary terrain rendering. The usefulness and effectiveness of our visualizations are demonstrated by reporting on experiences with, and feedback from, recipients of visualizations and collaborators.
Daniel Weiskopf, Marc Borchers, Thomas Ertl, Martin Falk, Oliver Fechtig, Regine Frank, Frank Grave, Andreas King, Ute Kraus, Thomas Müller 0005, Hans-Peter Nollert, Isabel Rica Mendez, Hanns Ruder, Corvin Zahn, Michael Zatloukal, Tobias Schafhitzel, Sonja Schär
IEEE Visualization10