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Alexandre Hayderi

dblp:380/4746 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Theory of computation · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Kernel, tree and ensemble methods · 50% Graph learning · 25% Learning theory · 25%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 61% Approximation and online algorithms · 30% Computational complexity · 9%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Kernel, tree and ensemble methods › ensemble learning
boosting
0.812024
The Sample Complexity of Smooth Boosting and the Tightness of the Hardcore Theorem · FOCS 2024
Machine learning › Graph learning
graph neural network
0.812024
MAGNOLIA: Matching Algorithms via GNNs for Online Value-to-go Approximation · ICML 2024
Machine learning › Learning theory
sample complexity
0.812024
The Sample Complexity of Smooth Boosting and the Tightness of the Hardcore Theorem · FOCS 2024
Machine learning › Kernel, tree and ensemble methods › ensemble learning › boosting
smooth boosting
0.812024
The Sample Complexity of Smooth Boosting and the Tightness of the Hardcore Theorem · FOCS 2024
Algorithmic game theory and mechanism design
matching
0.812024
MAGNOLIA: Matching Algorithms via GNNs for Online Value-to-go Approximation · ICML 2024
Algorithmic game theory and mechanism design › market design
matching markets
0.812024
MAGNOLIA: Matching Algorithms via GNNs for Online Value-to-go Approximation · ICML 2024
Approximation and online algorithms › online algorithms
online matching
0.812024
MAGNOLIA: Matching Algorithms via GNNs for Online Value-to-go Approximation · ICML 2024
Computational complexity › pseudorandomness
hardcore lemma
0.212024
The Sample Complexity of Smooth Boosting and the Tightness of the Hardcore Theorem · FOCS 2024

Methods — techniques the papers use, named apart from their topics

value-to-go approximation · 1.5smooth booster · 1.5graph neural network · 1.5circuit complexity · 1.5
YearPublicationVenuePosition
2024 The Sample Complexity of Smooth Boosting and the Tightness of the Hardcore Theorem
abstract
Smooth boosters generate distributions that do not place too much weight on any given example. Originally introduced for their noise-tolerant properties, such boosters have also found applications in differential privacy, reproducibility, and quantum learning theory. We study and settle the sample complexity of smooth boosting: we exhibit a class that can be weak learned to$\gamma$. -advantage over smooth distributions with$m$samples, for which strong learning over the uniform distribution requires$\tilde{\Omega}(1/\gamma^{2}{)}\cdot m$, samples. This matches the overhead of existing smooth boosters and provides the first separation from the setting of distribution-independent boosting, for which the corresponding overhead is$O(1/\gamma)$. Our work also sheds new light on Impagliazzo's hardcore theorem from complexity theory, all known proofs of which can be cast in the framework of smooth boosting. For a function$f$that is mildly hard against size-s circuits, the hardcore theorem provides a set of inputs on which$f$is extremely hard against size-$s^{\prime}$circuits. A downside of this important result is the loss in circuit size, i.e. that$s^{\prime}\ll s$. Answering a question of Trevisan, we show that this size loss is necessary and in fact, the parameters achieved by known proofs are the best possible.
Guy Blanc, Alexandre Hayderi, Caleb Koch 0001, Li-Yang Tan
FOCS2
2024 MAGNOLIA: Matching Algorithms via GNNs for Online Value-to-go Approximation
abstract
Online Bayesian bipartite matching is a central problem in digital marketplaces and exchanges, including advertising, crowdsourcing, ridesharing, and kidney exchange. We introduce a graph neural network (GNN) approach that emulates the problem's combinatorially-complex optimal online algorithm, which selects actions (e.g., which nodes to match) by computing each action's *value-to-go (VTG)*—the expected weight of the final matching if the algorithm takes that action, then acts optimally in the future. We train a GNN to estimate VTG and show empirically that this GNN returns high-weight matchings across a variety of tasks. Moreover, we identify a common family of graph distributions in spatial crowdsourcing applications, such as rideshare, under which VTG can be efficiently approximated by aggregating information within local neighborhoods in the graphs. This structure matches the local behavior of GNNs, providing theoretical justification for our approach.
Alexandre Hayderi, Amin Saberi, Ellen Vitercik, Anders Wikum
ICML1