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Xichong Zhang

dblp:381/6175 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
2 papers
Network optimization and economics · 46% Edge and fog computing · 23% Content delivery and video streaming · 23%
Artificial intelligence
1 paper
Efficient and distributed learning · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 77% Distributed systems · 23%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Cloud and datacenter computing › inference serving
LLM serving
1.012026
CoSine: Enhancing LLM Serving via Collaborative and Decoupled Speculative Inference · INFOCOM 2026
Machine learning › Efficient and distributed learning
federated learning
0.912025
Online Federated Learning on Distributed Unknown Data Using UAVs · ICDE 2025
Machine learning › Efficient and distributed learning › federated learning › federated sequential learning
online federated learning
0.912025
Online Federated Learning on Distributed Unknown Data Using UAVs · ICDE 2025
Content delivery and video streaming
content placement
0.812024
Joint Mobile Edge Caching and Pricing: A Mean-Field Game Approach · ICDE 2024
Network optimization and economics › pricing
dynamic pricing
0.812024
Joint Mobile Edge Caching and Pricing: A Mean-Field Game Approach · ICDE 2024
Edge and fog computing
edge caching
0.812024
Joint Mobile Edge Caching and Pricing: A Mean-Field Game Approach · ICDE 2024
Network optimization and economics
pricing
0.812024
Joint Mobile Edge Caching and Pricing: A Mean-Field Game Approach · ICDE 2024
Distributed systems › distributed machine learning
collaborative inference
0.312026
CoSine: Enhancing LLM Serving via Collaborative and Decoupled Speculative Inference · INFOCOM 2026
Vehicular, aerial and satellite networks › aerial networks
UAV networks
0.312025
Online Federated Learning on Distributed Unknown Data Using UAVs · ICDE 2025
Algorithmic game theory and mechanism design › non-cooperative game › dynamic games
mean field game
0.212024
Joint Mobile Edge Caching and Pricing: A Mean-Field Game Approach · ICDE 2024

Methods — techniques the papers use, named apart from their topics

utility metric · 1.7two-stage scheduling algorithm · 1.7convergence analysis · 1.7stochastic differential game · 1.5mean field game theory · 1.5iterative learning · 1.5speculative decoding · 1.0
YearPublicationVenuePosition
2026 CoSine: Enhancing LLM Serving via Collaborative and Decoupled Speculative Inference
Luyao Gao, Jianchun Liu, Xichong Zhang, Guoju Gao, Yunming Liao
INFOCOM3
2025 Online Federated Learning on Distributed Unknown Data Using UAVs
abstract
Along with the advance of low-altitude economy, a variety of applications based on Unmanned Aerial Vehicles (UAVs) have been developed to accomplish diverse tasks. In this paper, we focus on the scenario of multiple UAVs performing Federated Learning (FL) tasks. Specifically, a group of UAVs is scheduled to repeatedly visit some Points of Interest (PoIs), collect the data produced by these PoIs, and jointly train a machine learning model based on the collected data. The most challenging issue is how to schedule UAVs to collect data so as to optimize the generalization and convergence of model training under the case that the distributions of the data produced by PoIs have not been known in advance. To address this issue, we propose a novel framework for online FL on distributed unknown data, named OFL-UD2, which is dedicated to online decision-making for UAVs to optimize model training performance. Concretely, we formulate the optimization problem while considering the convergence and quality of trained models as well as energy constraints. Then, we define a utility metric for the data quality of different PoIs and conduct a rigorous convergence analysis for OFL-UD2. Based on the analysis results, we design a two-stage algorithm to determine the scheduling of UAVs. Extensive simulations demonstrate that OFL-UD2can improve model accuracy and speed up running time compared to existing benchmarks significantly.
Xichong Zhang, Yin Xu 0004, Mingjun Xiao, Jie Wu 0001, Jinrui Zhou
ICDE1
2025 Fuzzy Knowledge-Driven Human-in-the-Loop Learning for Autonomous Driving
abstract
As a revolutionary technology, autonomous driving is changing the traditional ways of transportation. However, due to the high complexity and uncertainty of the road environment, existing autonomous driving systems still face numerous challenges in practical applications. To address these challenges, we propose a fuzzy knowledge-driven with reward shaping Human-in-the-loop Reinforcement Learning (FR-HRL) framework. The framework incorporates human expert knowledge through a fuzzy rule base and utilizes a Lagrangian method to regulate expert intervention frequency. Additionally, reward shaping is introduced to integrate domain knowledge, while a dual experience replay mechanism is employed to separately manage expert demonstrations and self-generated experiences. Experimental results in an autonomous driving scenario show that FR-HRL achieves improvements of 19.5%-250.0% in success rate, 13.5%-115.3% in total reward, and 90.0%-97.8% in environmental cost reduction compared to baseline methods. The framework performs particularly well in early training stages, where expert guidance significantly accelerates learning while ensuring safety.
Yiming Zeng 0016, Xichong Zhang, Mingjun Xiao
IJCNN3
2024 Joint Mobile Edge Caching and Pricing: A Mean-Field Game Approach
abstract
In this paper, we investigate the competitive content placement problem in Mobile Edge Caching (MEC) systems, where Edge Data Providers (EDPs) cache appropriate contents and trade them with requesters at a suitable price. Most of the existing works ignore the complicated strategic and economic interplay between content caching, pricing, and content sharing. Therefore, we propose a joint Mean-Field Game framework for mobile edge Caching and Pricing (MFG-CP) in large-scale dynamic MEC systems, which can facilitate distributed optimal decision-making based on the mean-field game theory. Specifi-cally, we first formulate the competitive content placement issue among EDPs as a non-cooperative stochastic differential game. To significantly reduce the communication and computation complexity, we further devise a mean-field model to approximate the collective impact of all EDPs on caching, trading, and sharing, by which each EDP can quickly estimate some unknown information without considerable interactions. Then, we develop a distributed best response scheme based on iterative learning, enabling each EDP to solely customize its optimal caching strategy and pricing policy. Besides, we theoretically prove the existence of a unique MFG equilibrium. Finally, trace-driven simulations demonstrate the effectiveness of MFG-CP compared with some baselines.
Yin Xu 0004, Xichong Zhang, Mingjun Xiao, Jie Wu 0001, An Liu 0002, Sheng Zhang 0001
ICDE2