VLDB 2026 Research / reviewers in the wild / expert
Tianle Wang 0009
dblp:381/9084
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 46% Language models and text generation · 23% Generative modeling · 23% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
alignment |
0.9 | 1 | 2025 | Anyprefer: An Agentic Framework for Preference Data Synthesis · ICLR 2025 |
Machine learning › Generative modeling › synthetic data generation
preference data synthesis |
0.9 | 1 | 2025 | Anyprefer: An Agentic Framework for Preference Data Synthesis · ICLR 2025 |
Machine learning › Reinforcement learning
preference learning |
0.9 | 1 | 2025 | Anyprefer: An Agentic Framework for Preference Data Synthesis · ICLR 2025 |
Machine learning › Reinforcement learning › reward learning
reward modeling |
0.9 | 1 | 2025 | Anyprefer: An Agentic Framework for Preference Data Synthesis · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
feedback mechanism · 0.9external tools · 0.9cooperative two-player markov game · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Anyprefer: An Agentic Framework for Preference Data SynthesisabstractHigh-quality preference data is essential for aligning foundation models with human values through preference learning. However, manual annotation of such data is often time-consuming and costly. Recent methods often adopt a self-rewarding approach, where the target model generates and annotates its own preference data, but this can lead to inaccuracies since the reward model shares weights with the target model, thereby amplifying inherent biases. To address these issues, we propose Anyprefer, a framework designed to synthesize high-quality preference data for aligning the target model. Anyprefer frames the data synthesis process as a cooperative two-player Markov Game, where the target model and the judge model collaborate together. Here, a series of external tools are introduced to assist the judge model in accurately rewarding the target model’s responses, mitigating biases in the rewarding process. In addition, a feedback mechanism is introduced to optimize prompts for both models, enhancing collaboration and improving data quality.
The synthesized data is compiled into a new preference dataset, Anyprefer-V1, consisting of 58K high-quality preference pairs.
Extensive experiments show that Anyprefer significantly improves model alignment performance across four main applications, covering 21 datasets, achieving average improvements of 18.55% in five natural language generation datasets, 3.66% in nine vision-language understanding datasets, 30.05% in three medical image analysis datasets, and 16.00% in four visuo-motor control tasks. Yiyang Zhou, Zhaoyang Wang 0004, Tianle Wang 0009, Shangyu Xing, Peng Xia 0005, Bo Li 0026, Zijian Zhang 0010, Zhaorun Chen, Xuchao Zhang, Chetan Bansal, Mohit Bansal, Huaxiu Yao |
ICLR | 3 |