Demo Data from VLDB 2026 / reviewers in the wild / expert
Luyi Miao
dblp:382/4544
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Artificial intelligence
1 paper |
Trustworthy machine learning · 77% Generative modeling · 23% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning › AI safety
human-aligned evaluation |
0.9 | 1 | 2025 | Aligning Human Motion Generation with Human Perceptions · ICLR 2025 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.9 | 1 | 2025 | Aligning Human Motion Generation with Human Perceptions · ICLR 2025 |
Computer animation and physical simulation
motion synthesis |
0.9 | 1 | 2025 | Aligning Human Motion Generation with Human Perceptions · ICLR 2025 |
Machine learning › Generative modeling
generative model evaluation |
0.3 | 1 | 2025 | Aligning Human Motion Generation with Human Perceptions · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
human perceptual study · 1.7critic model · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Aligning Human Motion Generation with Human PerceptionsabstractHuman motion generation is a critical task with a wide spectrum of applications. Achieving high realism in generated motions requires naturalness, smoothness, and plausibility. However, current evaluation metrics often rely on simple heuristics or distribution distances and do not align well with human perceptions. In this work, we propose a data-driven approach to bridge this gap by introducing a large-scale human perceptual evaluation dataset, MotionPercept, and a human motion critic model, MotionCritic, that capture human perceptual preferences. Our critic model offers a more accurate metric for assessing motion quality and could be readily integrated into the motion generation pipeline to enhance generation quality. Extensive experiments demonstrate the effectiveness of our approach in both evaluating and improving the quality of generated human motions by aligning with human perceptions. Code and data are publicly available at https://motioncritic.github.io/. Haoru Wang, Wentao Zhu 0004, Luyi Miao, Yishu Xu, Feng Gao 0014, Qi Tian 0001, Yizhou Wang 0001 |
ICLR | 3 |