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Sizhe Sui

dblp:383/7413 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0009-0008-6838-6153ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
collision detection
0.912025
Hardware-Accelerated Ray Tracing for Discrete and Continuous Collision Detection on GPUs · ICRA 2025
Robotics › Motion planning and robot control › collision detection
continuous collision detection
0.912025
Hardware-Accelerated Ray Tracing for Discrete and Continuous Collision Detection on GPUs · ICRA 2025
GPUs and heterogeneous computing
GPU computing
0.912025
Hardware-Accelerated Ray Tracing for Discrete and Continuous Collision Detection on GPUs · ICRA 2025
GPUs and heterogeneous computing › graphics accelerator
ray tracing hardware
0.912025
Hardware-Accelerated Ray Tracing for Discrete and Continuous Collision Detection on GPUs · ICRA 2025

Methods — techniques the papers use, named apart from their topics

sphere representation · 1.7ray tracing · 1.7b-splines · 0.9b-spline · 0.9
YearPublicationVenuePosition
2025 Hardware-Accelerated Ray Tracing for Discrete and Continuous Collision Detection on GPUs
abstract
This paper presents a set of simple and intuitive robot collision detection algorithms that show substantial scaling improvements for high geometric complexity and large numbers of collision queries by leveraging hardware-accelerated ray tracing on GPUs. It is the first leveraging hardware-accelerated ray-tracing for direct volume mesh-to-mesh discrete collision detection and applying it to continuous collision detection. We introduce two methods: Ray-Traced Discrete-Pose Collision Detection for exact robot mesh to obstacle mesh collision detection, and Ray-Traced Continuous Collision Detection for robot sphere representation to obstacle mesh swept collision detection, using piecewise-linear or quadratic B-splines. For robot link meshes totaling 24k triangles and obstacle meshes of over 190k triangles, our methods were up to 2.8 times faster in batched discrete-pose queries than a state-of-the-art GPU-based method using a sphere robot representation. For the same obstacle mesh scene, our sphere-robot continuous collision detection was up to 7 times faster depending on trajectory batch size. We also performed detailed measurements of the volume coverage accuracy of various sphere/mesh pose/path representations to provide insight into the tradeoffs between speed and accuracy of different robot collision detection methods.
Sizhe Sui, Luis Sentis, Andrew Bylard
ICRA1
2024 Solving the AXB=YCZ Problem for a Dual-Robot System With Geometric Calculus
abstract
Multi-manipulator systems are becoming increasingly indispensable in modern manufacturing scenes. To achieve the highest accuracy in a dual-robot manufacturing system, it is essential to calibrate the transformation relationships between several coordinate frames, namely hand-to-eye, base-to-base, and tool-to-flange transformations. This process is classified as the problem of$\mathbf{AXB}=\mathbf{YCZ}$. In this article, we propose a simultaneous calibration method based on geometric algebra and geometric calculus as a solution to this problem. The proposed method consists of three steps. In the first step, an initial value for the rotation part is found in closed form. Starting from this reasonable initial value, a nonlinear constrained optimization problem is defined and solved using a stochastic gradient descent algorithm. The iterative part is formulated entirely in geometric algebra elements instead of matrices, and the gradient is calculated using geometric calculus instead of vector calculus. These substitutions enable the proposed method to find the optimal result with less than 1/3.5 of the computational footprint and to achieve approximately 4.5 times the runtime speed boost compared to previous methods. The translational component is derived last by solving a least square problem. Simulations and experiments are conducted to test the performance of the proposed method, and the results verify the proposed method’s capability to find optimal solutions and clear superiority in computational time.Note to Practitioners— A robotic manufacturing system requires calibration before deployment to achieve the best processing accuracy. In a dual-robot scenario, determining the hand-eye, base-base, and tool-flange transformation relationships is necessary. In this article, we propose a novel method that can perform this calibration efficiently and effectively. The proposed method employs a new mathematical tool called geometric algebra to encode rotations, which enables this method to find the optimal result with significantly less time and memory. Further experiments show that the proposed method achieves identical accuracy performance but runs approximately 4.5 times faster than previous approaches. Such outstanding efficiency makes this proposed method a great approach for systems that require frequent calibration. The final measurement experiments also showed that the system calibrated by the proposed method can achieve an accuracy of 0.3mm.
Sizhe Sui, Ye Ding 0001
IEEE Trans Autom. Sci. Eng.1