VLDB 2026 Research / reviewers in the wild / expert
Bryan Dunphy
dblp:383/7875
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2026
0009-0008-1795-5723ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Human-computer interaction and ubiquitous computing · 4 · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Analysing Infant Physiological Responses to Live Musical Performance Using Wearable Sensors
Eoghan Hynes, Sowmya Vijayakumar, Bryan Dunphy, Lara Matos, Paulo Lameiro, Niall Murray, Ronan Flynn |
QoMEX | 3 |
| 2026 | Physiological Responses to Musical Stimuli - an Initial InvestigationabstractThis work-in-progress paper presents findings from a pilot study (N = 30), conducted as part of the Horizon Europe AMPLIFY project, investigating physiological responses to music. Participants listened to two counterbalanced musical excerpts while heart rate, electrodermal activity (EDA) and skin temperature were recorded via EmotiBit™ wearable sensors. Of 489 statistically significant individual deviations from baseline (Bonferroni-corrected Mann-Whitney U), 33 were shared across multiple participants. To check whether these occurred at the same instant, temporal analysis of the shared deviations identified 82 different episodes in which multiple participants deviated simultaneously. Comparing audio features during these episodes to the remainder of each musical excerpt yielded 27 Bonferroni-significant associations (Cohen's d up to 1.62). Broadband EDA and skin conductance response frequency emerged as the most responsive physiological measures, showing strong correlations with spectral brightness and timbral features of the musical passages. Eoghan Hynes, Bryan Dunphy, Sowmya Vijayakumar, Niall Murray, Ronan Flynn |
IMX | 2 |
| 2026 | From Parallel Screens to Shared Experiences: Evaluating Audience Engagement in XR BroadcastingabstractThis paper investigates immersive Extended Reality (XR) broadcasting as a means of enhancing audience experience within production-realistic workflows. An XR broadcast system was iteratively refined through broadcaster-in-the-loop evaluations to improve usability and production stability. A controlled audience study then compared an immersive XR broadcast with a conventional 2D Twitch stream presenting identical content. Participants in the XR condition viewed the broadcast using head-mounted displays within a shared virtual studio, while participants in the 2D condition viewed the stream on desktop displays while physically co-located in the same classroom environment, providing a strong baseline that preserved interpersonal awareness. Bhagyabati Moharana, Eoghan Hynes, Bryan Dunphy, Conor Keighrey, Albert Hosea Luganga, Sahir Sharma, Julien Castet, Trevor O. Clochartaigh, Lorraine Chuanaigh, Tina Nic Cába, Tomás O. Riada, Daniel Hewitt, Olviia Stroivans, Neil Keaveney, Niall Murray |
IMX | 3 |
| 2025 | A User Experience Evaluation of Volumetric Capture Within the Performing Arts
Eoghan Hynes, Bryan Dunphy, Conor Keighrey, Niall Murray, Gareth W. Young, Colm O. Fearghail |
EuroXR | 2 |