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Yandi Liu

dblp:385/2632 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0007-6620-1250ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Autonomous driving · 100%
Computer networks
1 paper
Vehicular, aerial and satellite networks · 62% Network optimization and economics · 19% Cellular and mobile networks · 19%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Autonomous driving
collaborative perception
0.912025
Deep Reinforcement Learning-Based User Scheduling for Collaborative Perception · IEEE Trans. Mob. Comput. 2025
Robotics › Autonomous driving › collaborative perception
communication-efficient collaborative perception
0.912025
Deep Reinforcement Learning-Based User Scheduling for Collaborative Perception · IEEE Trans. Mob. Comput. 2025
Vehicular, aerial and satellite networks › vehicular networks
vehicle-to-everything
0.912025
Deep Reinforcement Learning-Based User Scheduling for Collaborative Perception · IEEE Trans. Mob. Comput. 2025
Network optimization and economics
resource allocation
0.312025
Deep Reinforcement Learning-Based User Scheduling for Collaborative Perception · IEEE Trans. Mob. Comput. 2025
Cellular and mobile networks › resource scheduling
spectrum scheduling
0.312025
Deep Reinforcement Learning-Based User Scheduling for Collaborative Perception · IEEE Trans. Mob. Comput. 2025

Methods — techniques the papers use, named apart from their topics

semantic information · 1.7double deep q-network · 1.7deep reinforcement learning · 1.7
YearPublicationVenuePosition
2025 Deep Reinforcement Learning-Based User Scheduling for Collaborative Perception
abstract
Stand-alone perception systems in autonomous driving suffer from limited sensing ranges and occlusions at extended distances, potentially resulting in catastrophic outcomes. To address this issue, collaborative perception is envisioned to improve perceptual accuracy by using vehicle-to-everything (V2X) communication to enable collaboration among connected and autonomous vehicles and roadside units. However, due to limited communication resources, it is impractical for all units to transmit sensing data such as point clouds or high-definition video. As a result, it is essential to optimize the scheduling of communication links to ensure efficient spectrum utilization for the exchange of perceptual data. In this work, we propose a deep reinforcement learning-based V2X user scheduling algorithm for collaborative perception. Given the challenges in acquiring perceptual labels, we reformulate the conventional label-dependent objective into a label-free goal, based on characteristics of 3D object detection. Incorporating both channel state information (CSI) and semantic information, we develop a double deep Q-Network (DDQN)-based user scheduling framework for collaborative perception, named SchedCP. Simulation results verify the effectiveness and robustness of SchedCP compared with traditional V2X scheduling methods. Finally, we present a case study to illustrate how our proposed algorithm adaptively modifies the scheduling decisions by taking both instantaneous CSI and perceptual semantics into account.
Yandi Liu, Le Liang, Hao Ye 0004, Chongtao Guo, Shi Jin 0002
IEEE Trans. Mob. Comput.1