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Yanying Huang

dblp:385/4495 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0009-5103-4538ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 67% Approximation and online algorithms · 33%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › bandit
multiple-play bandit
1.012026
Multiple-play Stochastic Bandits with Prioritized Arm Capacity Sharing · AAAI 2026
Machine learning › Reinforcement learning › multi-armed bandit
stochastic bandit
1.012026
Multiple-play Stochastic Bandits with Prioritized Arm Capacity Sharing · AAAI 2026
Approximation and online algorithms
online algorithms
1.012026
Multiple-play Stochastic Bandits with Prioritized Arm Capacity Sharing · AAAI 2026
Algorithmic game theory and mechanism design
regret minimization
1.012026
Multiple-play Stochastic Bandits with Prioritized Arm Capacity Sharing · AAAI 2026
Algorithmic game theory and mechanism design
resource allocation
1.012026
Multiple-play Stochastic Bandits with Prioritized Arm Capacity Sharing · AAAI 2026

Methods — techniques the papers use, named apart from their topics

upper confidence bound · 2.0regret analysis · 2.0
YearPublicationVenuePosition
2026 Multiple-play Stochastic Bandits with Prioritized Arm Capacity Sharing
abstract
This paper proposes a variant of multiple-play stochastic bandits tailored to resource allocation problems arising from LLM applications, edge intelligence, etc. The model is composed of finite number of arms and plays. Each arm has a stochastic number of capacities, and each unit of capacity is associated with a reward function. Each play is associated with a priority weight. When multiple plays compete for the arm capacity, the arm capacity is allocated in a larger priority weight first manner. Instance independent and instance dependent regret lower bounds are proved, revealing the impact of model parameters on the hardness of learning the optimal allocation policy. When model parameters are given, we design an algorithm named MSB-PRS-OffOpt to locate the optimal play allocation policy with a polynomial computational complexity in the number of arms and plays. Utilizing MSB-PRS-OffOpt as a subroutine, an approximate upper confidence bound (UCB) based algorithm is designed, which has instance independent and instance dependent regret upper bounds matching the corresponding lower bound up to acceptable factors. To this end, we address nontrivial technical challenges arising from optimizing and learning under a special nonlinear combinatorial utility function induced by the prioritized resource sharing mechanism.
Hong Xie 0004, Haoran Gu, Yanying Huang, Tao Tan 0008, Defu Lian
AAAI3
2024 A Thompson Sampling Approach to User-centric Selection Problems
abstract
User-centric selection problems arise from mobile edge computing systems, ride-sharing applications, etc. Novel variants of the multi-play multi-armed bandit model are proposed to balance the exploration vs. exploitation tradeoff of user-centric selection problems. Two significant limitations of these variants are: (1) all plays must be assigned; (2) full feedback on the resource is required. This paper relaxes these two assumptions by assigning a subset of plays and capturing bandit feedback on the resource. We show that under this relaxation of assumptions, previous algorithms have a linear regret, i.e., failing to learn the optimal decision. We design a Thompson sampling type algorithm called USP-TS for this relaxation and prove it has a sub-linear regret. To attain a better exploration vs. exploitation tradeoff, we design a variant of the USP-TS called USP-TS-AER, which is tailored for the structure of bandit feedback on the resource. Extensive experiments validate the superior performance of USP-TS against various baselines and that USP-TS-AER can reduce the regret of USP-TS by as much as 50%.
Yanying Huang, Haoran Gu, Hong Xie 0004, Mingqiang Zhou
IJCNN1