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Felix Schmitt 0001

dblp:385/7745-1 · DBLP profile ↗
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10ranked-venue papers
3as first author
5since 2021 · last 2024
0000-0001-5451-8233ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 57% Robot navigation and mapping · 16% Motion planning and robot control · 14%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
reward design
1.422024
Reward (Mis)design for Autonomous Driving (Abstract Reprint) · AAAI 2024
Reward (Mis)design for autonomous driving · Artif. Intell. 2023
Robotics › Robot navigation and mapping
mobile robot navigation
0.722022
Hierarchies of Planning and Reinforcement Learning for Robot Navigation · ICRA 2021
Value Refinement Network (VRN) · IJCAI 2022
Machine learning › Reinforcement learning
model-based reinforcement learning
0.612022
Value Refinement Network (VRN) · IJCAI 2022
Robotics › Motion planning and robot control
motion planning
0.512021
Hierarchies of Planning and Reinforcement Learning for Robot Navigation · ICRA 2021
Robotics › Autonomous driving › driving policy learning
reinforcement learning for autonomous driving
0.422024
Reward (Mis)design for Autonomous Driving (Abstract Reprint) · AAAI 2024
Reward (Mis)design for autonomous driving · Artif. Intell. 2023
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.312017
I See What You See: Inferring Sensor and Policy Models of Human Real-World Motor Behavior · AAAI 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
plan refinement
0.212022
Value Refinement Network (VRN) · IJCAI 2022
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.112021
Hierarchies of Planning and Reinforcement Learning for Robot Navigation · ICRA 2021
Robotics › Motion planning and robot control › robot control › optimal control
linear quadratic gaussian control
0.112017
I See What You See: Inferring Sensor and Policy Models of Human Real-World Motor Behavior · AAAI 2017

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.2sanity checks · 0.8planning · 0.6value iteration · 0.5rollout data · 0.5learned transition models · 0.5structural estimation · 0.3inverse reinforcement learning · 0.3
YearPublicationVenuePosition
2024 Reward (Mis)design for Autonomous Driving (Abstract Reprint)
abstract
This article considers the problem of diagnosing certain common errors in reward design. Its insights are also applicable to the design of cost functions and performance metrics more generally. To diagnose common errors, we develop 8 simple sanity checks for identifying flaws in reward functions. We survey research that is published in top-tier venues and focuses on reinforcement learning (RL) for autonomous driving (AD). Specifically, we closely examine the reported reward function in each publication and present these reward functions in a complete and standardized format in the appendix. Wherever we have sufficient information, we apply the 8 sanity checks to each surveyed reward function, revealing near-universal flaws in reward design for AD that might also exist pervasively across reward design for other tasks. Lastly, we explore promising directions that may aid the design of reward functions for AD in subsequent research, following a process of inquiry that can be adapted to other domains.
W. Bradley Knox, Alessandro Allievi, Holger Banzhaf, Felix Schmitt 0001, Peter Stone 0001
AAAI4
2023 Learning Hierarchical Planning-Based Policies from Offline Data
Jan Wöhlke, Felix Schmitt 0001, Herke van Hoof
ECML/PKDD (4)2
2023 Reward (Mis)design for autonomous driving
abstract
This article considers the problem of diagnosing certain common errors in reward design. Its insights are also applicable to the design of cost functions and performance metrics more generally. To diagnose common errors, we develop 8 simple sanity checks for identifying flaws in reward functions. We survey research that is published in top-tier venues and focuses on reinforcement learning (RL) for autonomous driving (AD). Specifically, we closely examine the reported reward function in each publication and present these reward functions in a complete and standardized format in the appendix. Wherever we have sufficient information, we apply the 8 sanity checks to each surveyed reward function, revealing near-universal flaws in reward design for AD that might also exist pervasively across reward design for other tasks. Lastly, we explore promising directions that may aid the design of reward functions for AD in subsequent research, following a process of inquiry that can be adapted to other domains.
W. Bradley Knox, Alessandro Allievi, Holger Banzhaf, Felix Schmitt 0001, Peter Stone 0001
Artif. Intell.4
2022 Value Refinement Network (VRN)
abstract
In robotic tasks, we encounter the unique strengths of (1) reinforcement learning (RL) that can handle high-dimensional observations as well as unknown, complex dynamics and (2) planning that can handle sparse and delayed rewards given a dynamics model. Combining these strengths of RL and planning, we propose the Value Refinement Network (VRN), in this work. Our VRN is an RL-trained neural network architecture that learns to locally refine an initial (value-based) plan in a simplified (2D) problem abstraction based on detailed local sensory observations. We evaluate the VRN on simulated robotic (navigation) tasks and demonstrate that it can successfully refine sub-optimal plans to match the performance of more costly planning in the non-simplified problem. Furthermore, in a dynamic environment, the VRN still enables high task completion without global re-planning.
Jan Wöhlke, Felix Schmitt 0001, Herke van Hoof
IJCAI2
2021 Hierarchies of Planning and Reinforcement Learning for Robot Navigation
abstract
Solving robotic navigation tasks via reinforcement learning (RL) is challenging due to their sparse reward and long decision horizon nature. However, in many navigation tasks, high-level (HL) task representations, like a rough floor plan, are available. Previous work has demonstrated efficient learning by hierarchal approaches consisting of path planning in the HL representation and using sub-goals derived from the plan to guide the RL policy in the source task. However, these approaches usually neglect the complex dynamics and sub-optimal sub-goal-reaching capabilities of the robot during planning. This work overcomes these limitations by proposing a novel hierarchical framework that utilizes a trainable planning policy for the HL representation. Thereby robot capabilities and environment conditions can be learned utilizing collected rollout data. We specifically introduce a planning policy based on value iteration with a learned transition model (VI-RL). In simulated robotic navigation tasks, VI-RL results in consistent strong improvement over vanilla RL, is on par with vanilla hierarchal RL on single layouts but more broadly applicable to multiple layouts, and is on par with trainable HL path planning baselines except for a parking task with difficult non-holonomic dynamics where it shows marked improvements.
Jan Wöhlke, Felix Schmitt 0001, Herke van Hoof
ICRA2
2017 I See What You See: Inferring Sensor and Policy Models of Human Real-World Motor Behavior
abstract
Human motor behavior is naturally guided by sensing the environment. To predict such sensori-motor behavior, it is necessary to model what is sensed and how actions are chosen based on the obtained sensory measurements. Although several models of human sensing haven been proposed, rarely data of the assumed sensory measurements is available. This makes statistical estimation of sensor models problematic. To overcome this issue, we propose an abstract structural estimation approach building on the ideas of Herman et al.'s Simultaneous Estimation of Rewards and Dynamics (SERD). Assuming optimal fusion of sensory information and rational choice of actions the proposed method allows to infer sensor models even in absence of data of the sensory measurements. To the best of our knowledge, this work presents the first general approach for joint inference of sensor and policy models. Furthermore, we consider its concrete implementation in the important class of sensor scheduling linear quadratic Gaussian problems. Finally, the effectiveness of the approach is demonstrated for prediction of the behavior of automobile drivers. Specifically, we model the glance and steering behavior of driving in the presence of visually demanding secondary tasks. The results show, that prediction benefits from the inference of sensor models. This is the case, especially, if also information is considered, that is contained in gaze switching behavior.
Felix Schmitt 0001, Hans-Joachim Bieg, Michael Herman, Constantin A. Rothkopf
AAAI1
2016 Inverse Reinforcement Learning with Simultaneous Estimation of Rewards and Dynamics
abstract
Inverse Reinforcement Learning (IRL) describes the problem of learning an unknown reward function of a Markov Decision Process (MDP) from observed behavior of an agent. Since the agent’s behavior originates in its policy and MDP policies depend on both the stochastic system dynamics as well as the reward function, the solution of the inverse problem is significantly influenced by both. Current IRL approaches assume that if the transition model is unknown, additional samples from the system’s dynamics are accessible, or the observed behavior provides enough samples of the system’s dynamics to solve the inverse problem accurately. These assumptions are often not satisfied. To overcome this, we present a gradient-based IRL approach that simultaneously estimates the system’s dynamics. By solving the combined optimization problem, our approach takes into account the bias of the demonstrations, which stems from the generating policy. The evaluation on a synthetic MDP and a transfer learning task shows improvements regarding the sample efficiency as well as the accuracy of the estimated reward functions and transition models.
Michael Herman, Tobias Gindele, Felix Schmitt 0001, Wolfram Burgard
AISTATS4
2016 Simultaneous estimation of rewards and dynamics from noisy expert demonstrations
Michael Herman, Tobias Gindele, Felix Schmitt 0001, Wolfram Burgard
ESANN4
2016 Predicting lane keeping behavior of visually distracted drivers using inverse suboptimal control
abstract
Driver distraction strongly contributes to crash-risk. Therefore, assistance systems that warn drivers if their distraction poses a hazard to road safety, promise a great safety benefit. Current approaches either seek to detect critical situations using environmental sensors or estimate a driver's attention state solely from his/her behavior. However, this neglects that driving situation, driver deficiencies and compensation strategies altogether determine the risk of an accident. This work proposes to use inverse suboptimal control to predict these aspects in visually distracted lane keeping. In contrast to other approaches, this allows a situation-dependent assessment of the risk posed by distraction. Real traffic data of seven drivers are used for evaluation of the predictive power of our approach. For comparison, a baseline was built using established behavior models. In the evaluation our method achieves a consistently lower prediction error over speed and track-topology variations. Additionally, our approach generalizes better to driving speeds unseen in training phase.
Felix Schmitt 0001, Hans-Joachim Bieg, Dietrich Manstetten, Michael Herman, Rainer Stiefelhagen
Intelligent Vehicles Symposium1
2016 Exact Maximum Entropy Inverse Optimal Control for modeling human attention switching and control
abstract
Maximum Causal Entropy (MCE) Inverse Optimal Control (IOC) has become an effective tool for modeling human behavior in many control tasks. Its advantage over classic techniques for estimating human policies is the transferability of the inferred objectives: Behavior can be predicted in variations of the control task by policy computation using a relaxed optimality criterion. However, exact policy inference is often computationally intractable in control problems with imperfect state observation. In this work, we present a model class that allows modeling human control of two tasks of which only one be perfectly observed at a time requiring attention switching. We show how efficient and exact objective and policy inference via MCE can be conducted for these control problems. Both MCE-IOC and Maximum Causal Likelihood (MCL)-IOC, a variant of the original MCE approach, as well as Direct Policy Estimation (DPE) are evaluated using simulated and real behavioral data. Prediction error and generalization over changes in the control process are both considered in the evaluation. The results show a clear advantage of both IOC methods over DPE, especially in the transfer over variation of the control process. MCE and MCL performed similar when training on a large set of simulated data, but differed significantly on small sets and real data.
Felix Schmitt 0001, Hans-Joachim Bieg, Dietrich Manstetten, Michael Herman, Rainer Stiefelhagen
SMC1