Demo Data from VLDB 2026 / reviewers in the wild / expert
Tadeusz Dziarmaga
dblp:385/9179
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0001-8911-0630ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 100% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Rendering · 50% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › non-stationary reinforcement learning
continual reinforcement learning |
0.9 | 1 | 2025 | On-Policy Algorithms for Continual Reinforcement Learning (Student Abstract) · AAAI 2025 |
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
contrastive reinforcement learning |
0.9 | 1 | 2025 | Accelerating Goal-Conditioned Reinforcement Learning Algorithms and Research · ICLR 2025 |
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
0.9 | 1 | 2025 | Accelerating Goal-Conditioned Reinforcement Learning Algorithms and Research · ICLR 2025 |
Machine learning › Reinforcement learning
on-policy reinforcement learning |
0.9 | 1 | 2025 | On-Policy Algorithms for Continual Reinforcement Learning (Student Abstract) · AAAI 2025 |
Rendering
gaussian splatting |
0.9 | 1 | 2025 | CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting · NeurIPS 2025 |
Visual content generation and editing
style transfer |
0.9 | 1 | 2025 | CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting · NeurIPS 2025 |
Machine learning › Reinforcement learning
policy optimization |
0.3 | 1 | 2025 | On-Policy Algorithms for Continual Reinforcement Learning (Student Abstract) · AAAI 2025 |
Machine learning › Reinforcement learning › policy optimization
proximal policy optimization |
0.3 | 1 | 2025 | On-Policy Algorithms for Continual Reinforcement Learning (Student Abstract) · AAAI 2025 |
Methods — techniques the papers use, named apart from their topics
proximal policy optimization · 0.9gaussian splatting · 0.9diffusion model · 0.9contrastive learning · 0.9GPU-accelerated replay buffer · 0.9CLIP · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | On-Policy Algorithms for Continual Reinforcement Learning (Student Abstract)abstractContinual reinforcement learning (CRL) is the study of optimal strategies for maximizing rewards in sequential environments that change over time. This is particularly crucial in domains such as robotics, where the operational environment is inherently dynamic and subject to continual change. Nevertheless, research in this area has thus far concentrated on off-policy algorithms with replay buffers that are capable of amortizing the impact of distribution shifts. Such an approach is not feasible with on-policy reinforcement learning algorithms that learn solely from the data obtained from the current policy. In this paper, we examine the performance of proximal policy optimization (PPO), a prevalent on-policy reinforcement learning (RL) algorithm, in a classical CRL benchmark. Our findings suggest that the current methods are suboptimal in terms of average performance. Nevertheless, they demonstrate encouraging competitive outcomes with respect to forward transfer and forgetting metrics. This highlights the need for further research into continual on-policy reinforcement learning. The source code is available at https://github.com/Teddy298/continualworld-ppo. Tadeusz Dziarmaga, Tomasz Arczewski, Marcin Mazur, Maciej Wolczyk |
AAAI | 1 |
| 2025 | Tight Bounds for Jensen's Gap with Applications to Variational InferenceabstractSince its original formulation, Jensen's inequality has played a fundamental role across mathematics, statistics, and machine learning, with its probabilistic version highlighting the nonnegativity of the so-called Jensen's gap, i.e., the difference between the expectation of a convex function and the function at the expectation. Of particular importance is the case when the function is logarithmic, as this setting underpins many applications in variational inference, where the term variational gap is often used interchangeably. Recent research has focused on estimating the size of Jensen's gap and establishing tight lower and upper bounds under various assumptions on the underlying function and distribution, driven by practical challenges such as the intractability of log-likelihood in graphical models like variational autoencoders (VAEs). In this paper, we propose new, general bounds for Jensen's gap that accommodate a broad range of assumptions on both the function and the random variable, with special attention to exponential and logarithmic cases. We provide both analytical and empirical evidence for the performance of our method. Furthermore, we relate our bounds to the PAC-Bayes framework, providing new insights into generalization performance in probabilistic models. Marcin Mazur, Tadeusz Dziarmaga, Piotr Koscielniak, Lukasz Struski |
CIKM | 2 |
| 2025 | Accelerating Goal-Conditioned Reinforcement Learning Algorithms and ResearchabstractSelf-supervision has the potential to transform reinforcement learning (RL), paralleling the breakthroughs it has enabled in other areas of machine learning. While self-supervised learning in other domains aims to find patterns in a fixed dataset, self-supervised goal-conditioned reinforcement learning (GCRL) agents discover *new* behaviors by learning from the goals achieved during unstructured interaction with the environment. However, these methods have failed to see similar success, both due to a lack of data from slow environment simulations as well as a lack of stable algorithms. We take a step toward addressing both of these issues by releasing a high-performance codebase and benchmark (`JaxGCRL`) for self-supervised GCRL, enabling researchers to train agents for millions of environment steps in minutes on a single GPU. By utilizing GPU-accelerated replay buffers, environments, and a stable contrastive RL algorithm, we reduce training time by up to $22\times$. Additionally, we assess key design choices in contrastive RL, identifying those that most effectively stabilize and enhance training performance. With this approach, we provide a foundation for future research in self-supervised GCRL, enabling researchers to quickly iterate on new ideas and evaluate them in diverse and challenging environments. Code: [https://anonymous.4open.science/r/JaxGCRL-2316/README.md](https://anonymous.4open.science/r/JaxGCRL-2316/README.md) Michal Bortkiewicz, Wladyslaw Palucki, Vivek Myers, Tadeusz Dziarmaga, Tomasz Arczewski, Lukasz Kucinski, Benjamin Eysenbach |
ICLR | 4 |
| 2025 | CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian SplattingabstractGaussian Splatting (GS) has recently emerged as an efficient representation for rendering 3D scenes from 2D images and has been extended to images, videos, and dynamic 4D content. However, applying style transfer to GS-based representations, especially beyond simple color changes, remains challenging. In this work, we introduce CLIPGaussian, the first unified style transfer framework that supports text- and image-guided stylization across multiple modalities: 2D images, videos, 3D objects, and 4D scenes. Our method operates directly on Gaussian primitives and integrates into existing GS pipelines as a plug-in module, without requiring large generative models or retraining from scratch. The CLIPGaussian approach enables joint optimization of color and geometry in 3D and 4D settings, and achieves temporal coherence in videos, while preserving the model size. We demonstrate superior style fidelity and consistency across all tasks, validating CLIPGaussian as a universal and efficient solution for multimodal style transfer. Kornel Howil, Joanna Waczynska, Piotr Borycki, Tadeusz Dziarmaga, Marcin Mazur, Przemyslaw Spurek |
NeurIPS | 4 |