Demo Data from VLDB 2026 / reviewers in the wild / expert
Zhenqi Jia
dblp:385/9913
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0001-0494-3669ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Speech recognition and synthesis · 46% Graph learning · 46% Information extraction and text analysis · 8% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › speech synthesis
expressive speech synthesis |
1.0 | 1 | 2026 | Towards Authentic Movie Dubbing with Retrieve-Augmented Director-Actor Interaction Learning · AAAI 2026 |
Audio and music processing › speech synthesis
movie dubbing |
1.0 | 1 | 2026 | Towards Authentic Movie Dubbing with Retrieve-Augmented Director-Actor Interaction Learning · AAAI 2026 |
Audio and music processing
speech synthesis |
1.0 | 1 | 2026 | Towards Authentic Movie Dubbing with Retrieve-Augmented Director-Actor Interaction Learning · AAAI 2026 |
Natural language and speech › Speech recognition and synthesis › speech synthesis
conversational speech synthesis |
0.9 | 1 | 2025 | Multimodal Fine-grained Context Interaction Graph Modeling for Conversational Speech Synthesis · EMNLP 2025 |
Machine learning › Graph learning
graph neural network |
0.9 | 1 | 2025 | Multimodal Fine-grained Context Interaction Graph Modeling for Conversational Speech Synthesis · EMNLP 2025 |
Machine learning › Graph learning
multimodal graph |
0.9 | 1 | 2025 | Multimodal Fine-grained Context Interaction Graph Modeling for Conversational Speech Synthesis · EMNLP 2025 |
Natural language and speech › Speech recognition and synthesis
speech synthesis |
0.9 | 1 | 2025 | Multimodal Fine-grained Context Interaction Graph Modeling for Conversational Speech Synthesis · EMNLP 2025 |
Natural language and speech › Information extraction and text analysis › emotion recognition
multimodal emotion recognition |
0.3 | 1 | 2026 | Towards Authentic Movie Dubbing with Retrieve-Augmented Director-Actor Interaction Learning · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
retrieval augmentation · 2.0large language model · 2.0graph-based speech generation · 2.0prosody modeling · 0.9fine-grained context interaction graph · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Towards Authentic Movie Dubbing with Retrieve-Augmented Director-Actor Interaction LearningabstractThe automatic movie dubbing model generates vivid speech from given scripts, replicating a speaker's timbre from a brief timbre prompt while ensuring lip-sync with the silent video. Existing approaches simulate a simplified workflow where actors dub directly without preparation, overlooking the critical director–actor interaction. In contrast, authentic workflows involve a dynamic collaboration: directors actively engage with actors, guiding them to internalize the context cues, specifically emotion, before performance. To address this issue, we propose a new Retrieve-Augmented Director-Actor Interaction Learning scheme to achieve authentic movie dubbing, termed Authentic-Dubber, which contains three novel mechanisms: (1) We construct a multimodal Reference Footage library to simulate the learning footage provided by directors. Note that we integrate Large Language Models (LLMs) to achieve deep comprehension of emotional representations across multimodal signals. (2) To emulate how actors efficiently and comprehensively internalize director-provided footage during dubbing, we propose an Emotion-Similarity-based Retrieval-Augmentation strategy. This strategy retrieves the most relevant multimodal information that aligns with the target silent video. (3) We develop a Progressive Graph-based speech generation approach that incrementally incorporates the retrieved multimodal emotional knowledge, thereby simulating the actor's final dubbing process. The above mechanisms enable the Authentic-Dubber to faithfully replicate the authentic dubbing workflow, achieving comprehensive improvements in emotional expressiveness. Both subjective and objective evaluations on the V2C-Animation benchmark dataset validate the effectiveness. Rui Liu 0008, Yuan Zhao 0016, Zhenqi Jia |
AAAI | 3 |
| 2026 | Emphasis rendering for conversational text-to-speech with multi-modal multi-scale context modeling
Rui Liu 0008, Zhenqi Jia, Yifan Hu 0004, Haizhou Li 0001 |
Speech Commun. | 2 |
| 2025 | Multimodal Fine-grained Context Interaction Graph Modeling for Conversational Speech SynthesisabstractConversational Speech Synthesis (CSS) aims to generate speech with natural prosody by understanding the multimodal dialogue history (MDH).The latest work predicts the accurate prosody expression of the target utterance by modeling the utterance-level interaction characteristics of MDH and the target utterance.However, MDH contains fine-grained semantic and prosody knowledge at the word level.Existing methods overlook the fine-grained semantic and prosodic interaction modeling.To address this gap, we propose MFCIG-CSS, a novel Multimodal Fine-grained Context Interaction Graph-based CSS system.Our approach constructs two specialized multimodal fine-grained dialogue interaction graphs: a semantic interaction graph and a prosody interaction graph.These two interaction graphs effectively encode interactions between word-level semantics, prosody, and their influence on subsequent utterances in MDH.The encoded interaction features are then leveraged to enhance synthesized speech with natural conversational prosody.Experiments on the DailyTalk dataset demonstrate that MFCIG-CSS outperforms all baseline models in terms of prosodic expressiveness.Code and speech samples are available at https://github.com/AI-S2-Lab/MFCIG-CSS. Zhenqi Jia, Rui Liu 0008, Berrak Sisman, Haizhou Li 0001 |
EMNLP | 1 |
| 2025 | Intra- and Inter-modal Context Interaction Modeling for Conversational Speech SynthesisabstractConversational Speech Synthesis (CSS) aims to effectively take the multimodal dialogue history (MDH) to generate speech with appropriate conversational prosody for target utterance. The key challenge of CSS is to model the interaction between the MDH and the target utterance. Note that text and speech modalities in MDH have their own unique influences, and they complement each other to produce a comprehensive impact on the target utterance. Previous works did not explicitly model such intra-modal and inter-modal interactions. To address this issue, we propose a new intra-modal and inter-modal context interaction scheme-based CSS system, termed I3-CSS. Specifically, in the training phase, we combine the MDH with the text and speech modalities in the target utterance to obtain four modal combinations, including Historical Text-Next Text, Historical Speech-Next Speech, Historical Text-Next Speech, and Historical Speech-Next Text. Then, we design two contrastive learning-based intra-modal and two inter-modal interaction modules to deeply learn the intra-modal and inter-modal context interaction. In the inference phase, we take MDH and adopt trained interaction modules to fully infer the speech prosody of the target utterance’s text content. Subjective and objective experiments on the DailyTalk dataset show that I3-CSS outperforms the advanced baselines in terms of prosody expressiveness. Code and speech samples are available at https://github.com/AI-S2-Lab/I3CSS. Zhenqi Jia, Rui Liu 0008 |
ICASSP | 1 |