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Yike Pan

dblp:386/3377 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 62% Robot manipulation · 38%
Computer graphics and multimedia
2 papers
Rendering · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
gaussian splatting
1.122025
MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D Reconstruction · CVPR 2025
Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representation · ICRA 2025
Computer vision › 3D vision
3d reconstruction
0.912025
MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D Reconstruction · CVPR 2025
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.912025
PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Model · CVPR 2025
Computer vision › 3D vision › motion estimation
ego-motion estimation
0.912025
MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D Reconstruction · CVPR 2025
Computer vision › 3D vision › 3d reconstruction › learning-based 3d reconstruction
3d gaussian reconstruction
0.312025
PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Model · CVPR 2025

Methods — techniques the papers use, named apart from their topics

3d gaussian splatting · 2.6mesh reconstruction · 1.7gaussian consensus · 1.7differentiable rendering · 1.7asynchronous optimization · 1.7two-stage training · 0.9drag embedding · 0.9
YearPublicationVenuePosition
2025 PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Model
abstract
As interest grows in world models that predict future states from current observations and actions, accurately modeling part-level dynamics has become increasingly relevant for various applications. Existing approaches, such as Puppet-Master, rely on fine-tuning large-scale pre-trained video diffusion models, which are impractical for real-world use due to the limitations of 2D video representation and slow processing times. To overcome these challenges, we present PartRM, a novel 4D reconstruction framework that simultaneously models appearance, geometry, and part-level motion from multi-view images of a static object. PartRM builds upon large 3D Gaussian reconstruction models, leveraging their extensive knowledge of appearance and geometry in static objects. To address data scarcity in 4D, we introduce the PartDrag-4D dataset, providing multi-view observations of part-level dynamics across over 20,000 states. We enhance the model’s understanding of interaction conditions with a multi-scale drag embedding module that captures dynamics at varying granularities. To prevent catastrophic forgetting during fine-tuning, we implement a two-stage training process that focuses sequentially on motion and appearance learning. Experimental results show that PartRM establishes a new state-of-the-art in part-level motion learning and can be applied in manipulation tasks in robotics. Our code, data, and models are publicly available to facilitate future research.
Mingju Gao, Yike Pan, Huan-ang Gao, Zongzheng Zhang, Wenyi Li 0001, Hao Dong 0003, Hao Tang 0005, Li Yi 0001, Hao Zhao 0002
CVPR2
2025 MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D Reconstruction
abstract
Real-time multi-agent collaboration for ego-motion estimation and high-fidelity 3D reconstruction is vital for scalable spatial intelligence. However, traditional methods produce sparse, low-detail maps, while recent dense mapping approaches struggle with high latency. To overcome these challenges, we present MAC-Ego3D, a novel framework for real-time collaborative photorealistic 3D reconstruction via Multi-Agent Gaussian Consensus. MAC-Ego3D enables agents to independently construct, align, and iteratively refine local maps using a unified Gaussian splat representation. Through Intra-Agent Gaussian Consensus, it enforces spatial coherence among neighboring Gaussian splats within an agent. For global alignment, parallelized Inter-Agent Gaussian Consensus, which asynchronously aligns and optimizes local maps by regularizing multi-agent Gaussian splats, seamlessly integrates them into a high-fidelity 3D model. Leveraging Gaussian primitives, MAC-Ego3D supports efficient RGB-D rendering, enabling rapid inter-agent Gaussian association and alignment. MAC-Ego3D bridges local precision and global coherence, delivering higher efficiency, largely reducing localization error, and improving mapping fidelity. It establishes a new SOTA on synthetic and real-world benchmarks, achieving a 15× increase in inference speed, order-of-magnitude reductions in egomotion estimation error for partial cases, and RGB PSNR gains of 4 to 10 dB. Our code is made publicly available at https://github.com/Xiaohao-Xu/MAC-Ego3D.
Xiaohao Xu, Feng Xue 0004, Shibo Zhao, Yike Pan, Sebastian A. Scherer, Xiaonan Huang
CVPR4
2025 Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representation
abstract
The Real2Sim2Real (R2S2R) paradigm is critical for advancing robotic learning. Existing methods lack a comprehensive solution to accurately reconstruct real-world objects with both spatial representations and their associated physics attributes in the Real2Sim stage. We propose a Real2Sim pipeline to generate digital assets enabling high-fidelity simulation. We design a hybrid repre-sentation model that integrates mesh geometry, 3D Gaussian kernels, and physics attributes to enhance the representation of robotic arms in digital assets. This hybrid representation is implemented through a Gaussian-Mesh-Pixel binding technique, which establishes an isomorphic mapping between mesh vertices and the Gaussian model. This enables a fully differentiable rendering pipeline that can be optimized through numerical solvers, achieves high-fidelity rendering via Gaussian Splatting, and facilitates physically plausible simulation of the robotic arm's interaction with its environment through mesh geometry. With the digital assets, we propose a fully manipulable Real2Sim pipeline that standardizes coordinate systems and scales, ensuring the seamless integration of multiple components. To demonstrate its effectiveness, we include datasets covering various robotic manipulation tasks with their mesh reconstructions. Our model achieves state-of-the-art results in realistic rendering and mesh reconstruction quality for robotic applications. Our code and datasets will be made publicly available at robostudioapp.com.
Haozhe Lou, Yurong Liu, Yike Pan, Yiran Geng, Jianteng Chen, Wenlong Ma 0006, Hengzhen Feng, Liyi Luo, Yongliang Shi
ICRA3