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Runyi Yu 0003

dblp:386/5192 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0008-5527-7193ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 43% 3D vision · 19% Reinforcement learning · 19%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model
human motion generation
0.912025
Go to Zero: Towards Zero-Shot Motion Generation with Million-Scale Data · ICCV 2025
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction
0.912025
SkillMimic: Learning Basketball Interaction Skills from Demonstrations · CVPR 2025
Machine learning › Reinforcement learning
imitation learning
0.912025
SkillMimic: Learning Basketball Interaction Skills from Demonstrations · CVPR 2025
Robotics › Robot manipulation › learning from demonstration
skill learning from demonstration
0.912025
SkillMimic: Learning Basketball Interaction Skills from Demonstrations · CVPR 2025
Machine learning › Generative modeling › diffusion model › human motion generation
text-to-motion generation
0.912025
Go to Zero: Towards Zero-Shot Motion Generation with Million-Scale Data · ICCV 2025
Machine learning › Generative modeling
motion generation
0.312025
Go to Zero: Towards Zero-Shot Motion Generation with Million-Scale Data · ICCV 2025

Methods — techniques the papers use, named apart from their topics

scalable architecture · 0.9reinforcement learning · 0.9imitation reward · 0.9annotation pipeline · 0.9
YearPublicationVenuePosition
2025 SkillMimic: Learning Basketball Interaction Skills from Demonstrations
abstract
Traditional reinforcement learning methods for human- object interaction (HOI) rely on labor-intensive, manually designed skill rewards that do not generalize well across different interactions. We introduce SkillMimic, a unified data-driven framework that fundamentally changes how agents learn interaction skills by eliminating the need for skill-specific rewards. Our key insight is that a unified HOI imitation reward can effectively capture the essence of diverse interaction patterns from HOI datasets. This enables SkillMimic to learn a single policy that not only masters multiple interaction skills but also facilitates skill transitions, with both diversity and generalization improving as the HOI dataset grows. For evaluation, we collect and introduce two basketball datasets containing approximately 35 minutes of diverse basketball skills. Extensive experiments show that SkillMimic successfully masters a wide range of basketball skills including stylistic variations in dribbling, layup, and shooting. Moreover, these learned skills can be effectively composed by a high-level controller to accomplish complex and long-horizon tasks such as consecutive scoring, opening new possibilities for scalable and generalizable interaction skill learning. Project page: https://ingrid789.github.io/SkillMimic/
Yinhuai Wang, Qihan Zhao 0001, Runyi Yu 0003, Hok Wai Tsui, Ailing Zeng, Jiwen Yu, Xiu Li 0001, Qifeng Chen 0001, Jian Zhang 0018, Lei Zhang 0001, Ping Tan 0002
CVPR3
2025 Go to Zero: Towards Zero-Shot Motion Generation with Million-Scale Data
abstract
Generating diverse and natural human motion sequences based on textual descriptions constitutes a fundamental and challenging research area within the domains of computer vision, graphics, and robotics. Despite significant advancements in this field, current methodologies often face challenges regarding zero-shot generalization capabilities, largely attributable to the limited size of training datasets. Moreover, the lack of a comprehensive evaluation framework impedes the advancement of this task by failing to identify directions for improvement. In this work, we aim to push text-to-motion into a new era, that is, to achieve the generalization ability of zero-shot. To this end, firstly, we develop an efficient annotation pipeline and introduce MotionMillion-the largest human motion dataset to date, featuring over 2,000 hours and 2 million high-quality motion sequences. Additionally, we propose MotionMillion-Eval, the most comprehensive benchmark for evaluating zero-shot motion generation. Leveraging a scalable architecture, we scale our model to 7B parameters and validate its performance on MotionMillion-Eval. Our results demonstrate strong generalization to out-of-domain and complex compositional motions, marking a significant step toward zero-shot human motion generation. The code is available at https://github.com/VankouF/MotionMillion-Codes.
Shunlin Lu, Minyue Dai, Runyi Yu 0003, Lixing Xiao, Zhiyang Dou, Junting Dong, Lizhuang Ma, Jingbo Wang 0003
ICCV4