Demo Data from VLDB 2026 / reviewers in the wild / expert
Shuaijia Chen
dblp:386/8776
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2025
0000-0003-0965-5276ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d scene understanding
dynamic scene understanding |
0.9 | 1 | 2025 | $I^{\mathbf{2}}$-World: Intra-Inter Tokenization for Efficient Dynamic 4D Scene Forecasting · ICCV 2025 |
Computer vision › 3D vision
scene flow estimation |
0.9 | 1 | 2025 | STCOcc: Sparse Spatial-Temporal Cascade Renovation for 3D Occupancy and Scene Flow Prediction · CVPR 2025 |
Computer vision › 3D vision › 3d scene understanding
semantic scene completion |
0.9 | 1 | 2025 | STCOcc: Sparse Spatial-Temporal Cascade Renovation for 3D Occupancy and Scene Flow Prediction · CVPR 2025 |
Visual content generation and editing › 3d content generation
4d content generation |
0.9 | 1 | 2025 | $I^{\mathbf{2}}$-World: Intra-Inter Tokenization for Efficient Dynamic 4D Scene Forecasting · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
world model · 1.7tokenization · 1.7sparse occlusion-aware attention · 0.9cascade refinement · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | STCOcc: Sparse Spatial-Temporal Cascade Renovation for 3D Occupancy and Scene Flow Predictionabstract3D occupancy and scene flow offer a detailed and dynamic representation of 3D scene. Recognizing the sparsity and complexity of 3D space, previous vision-centric methods have employed implicit learning-based approaches to model spatial and temporal information. However, these approaches struggle to capture local details and diminish the model’s spatial discriminative ability. To address these challenges, we propose a novel explicit state-based modeling method designed to leverage the occupied state to renovate the 3D features. Specifically, we propose a sparse occlusion-aware attention mechanism, integrated with a cascade refinement strategy, which accurately renovates 3D features with the guidance of occupied state information. Additionally, we introduce a novel method for modeling long-term dynamic interactions, which reduces computational costs and preserves spatial information. Compared to the previous state-of-the-art methods, our efficient explicit renovation strategy not only delivers superior performance in terms of RayloU and mAVE for occupancy and scene flow prediction but also markedly reduces GPU memory usage during training, bringing it down to 8.7GB. Our code is available on https://github.com/lzzzzzm/STCOcc Zhimin Liao, Ping Wei 0001, Shuaijia Chen, Ziyang Ren |
CVPR | 3 |
| 2025 | $I^{\mathbf{2}}$-World: Intra-Inter Tokenization for Efficient Dynamic 4D Scene Forecasting
Zhimin Liao, Ping Wei 0001, Shuaijia Chen, Ziyang Ren |
ICCV | 4 |
| 2025 | Multi-scale Frequency-Space Fusion Camouflaged Object Detection
Linyu Zhang, Ping Wei 0001, Shuaijia Chen |
PRCV (17) | 3 |
| 2024 | Local-to-Global Perception Network for Point Cloud SegmentationabstractLiDAR-based point cloud segmentation is a significant and challenging task for 3D scene understanding. Recent voxel-based methods are often built on submanifold sparse residual calculation with small kernel size, which limits the local feature interactions and neglects the global contextual information. In this paper, we propose a local-to-global perception LiDAR-based point cloud segmentation network LGPSeg. From the local perspective, we design the Dynamic Spatial Aggregation Convolution to expand the receptive field range while avoiding a large increase in the model parameters. From the global perspective, we propose the BEV-Voxel Fusion to aggregate the global contextual information on the BEV feature maps through advanced 2D operators. By combining the local and global features, the 3D object and background information can be better captured. Our method achieves state-of-the-art results on two large datasets, SemanticKITTI and nuScenes, and even outperformed multimodal-based methods. Ping Wei 0001, Shuaijia Chen, Zhimin Liao, Jialu Qin |
ICME | 3 |