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Wantong Duan

dblp:387/1773 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 90% Robot navigation and mapping · 10%
Computer graphics and multimedia
1 paper
Rendering · 70% Geometric modeling and processing · 30%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
camera pose estimation
1.012026
GSBrief: A Globally Consistent Descriptor with 3D Gaussian Splatting for Visual Localization · VR 2026
Computer vision › 3D vision
visual localization
1.012026
GSBrief: A Globally Consistent Descriptor with 3D Gaussian Splatting for Visual Localization · VR 2026
Rendering › gaussian splatting
3d gaussian splatting
0.912025
Look at the Sky: Sky-Aware Efficient 3D Gaussian Splatting in the Wild · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
in-the-wild scene reconstruction
0.912025
Look at the Sky: Sky-Aware Efficient 3D Gaussian Splatting in the Wild · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
neural radiance fields
0.912025
Look at the Sky: Sky-Aware Efficient 3D Gaussian Splatting in the Wild · IEEE Trans. Vis. Comput. Graph. 2025
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.312026
GSBrief: A Globally Consistent Descriptor with 3D Gaussian Splatting for Visual Localization · VR 2026
Computer vision › 3D vision › 3d scene modeling
scene representation
0.312026
GSBrief: A Globally Consistent Descriptor with 3D Gaussian Splatting for Visual Localization · VR 2026
Robotics › Robot navigation and mapping
SLAM
0.312026
GSBrief: A Globally Consistent Descriptor with 3D Gaussian Splatting for Visual Localization · VR 2026
Rendering
novel view synthesis
0.312025
Look at the Sky: Sky-Aware Efficient 3D Gaussian Splatting in the Wild · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

swin transformer · 1.0siamese network · 1.03d gaussian splatting · 1.0semantic segmentation · 0.9mutual distillation learning · 0.9appearance embedding · 0.9
YearPublicationVenuePosition
2026 GSBrief: A Globally Consistent Descriptor with 3D Gaussian Splatting for Visual Localization
abstract
Visual localization is a critical component in a wide range of applications. Recent advancements in scene representation, particularly the use of 3D Gaussian Splatting (3D GS), have introduced promising opportunities for enhancing localization pipelines. However, effectively leveraging the features of 3D GS while maintaining full integration of texture, geometric context, and global consistency remains a significant challenge. In this paper, we introduce GSBrief, a novel, globally consistent descriptor designed specifically for 3D GS based visual localization. GSBrief captures scene features through a structured extraction process that seamlessly incorporates both texture and geometry information. The resulting descriptors are engineered to be invariant to scale, position, and rotation, ensuring robust performance across a wide range of conditions. Building on GSBrief, we propose GSBriefNet, a regression network designed to predict GSBrief descriptors, which is based on the Swin Transformer architecture. GSBriefNet employs a Siamese network design to enforce global consistency and simultaneously regresses point maps to recover the ground truth scale. The predicted GSBrief descriptors can be directly applied to tasks such as relative camera pose estimation, relocalization, and Simultaneous Localization and Mapping (SLAM). We demonstrate the effectiveness of our approach through experiments on benchmark datasets, including ScanNet, 7 Scenes, Cambridge Landmarks, TUM RGB-D and Bonn. The results show that our method achieves state-of-the-art performance across all three tasks, providing a robust solution for visual localization.
Junyi Wang 0001, Yuze Wang 0006, Wantong Duan
VR3
2025 3D Gaussian Splatting based Scene-independent Relocalization with Unidirectional and Bidirectional Feature Fusion
abstract
Visual localization is a critical component across various domains. The recent emergence of novel scene representations, such as 3D Gaussian Splatting (3D GS), introduces new opportunities for advancing localization pipelines. In this paper, we propose a novel 3D GS-based framework for RGB based, scene-independent camera relocalization, with three main contributions. First, we design a two-stage pipeline with fully exploiting 3D GS. The pipeline consists of an initial stage, which utilizes 2D-3D correspondences between image pixels and 3D Gaussians, followed by pose refinement using the rendered image by 3D GS. Second, we introduce a 3D GS based Relocalization Network, termed GS-RelocNet, to establish correspondences for initial camera pose estimation. Additionally, we present a refinement network that further optimizes the camera pose. Third, we propose a unidirectional 2D-3D feature fusion module and a bidirectional image feature fusion module, integrated into GS-RelocNet and the refinement network, respectively, to enhance feature sharing across the two stages. Experimental results on public 7 Scenes, Cambridge Landmarks, TUM RGB-D and Bonn demonstrate state-of-the-art performance. Furthermore, the beneficial effects of the two feature fusion modules and pose refinement are also highlighted. In summary, we believe that the proposed framework can be a novel universal localization pipeline for further research.
Junyi Wang 0001, Yuze Wang 0006, Wantong Duan
NeurIPS3
2025 Look at the Sky: Sky-Aware Efficient 3D Gaussian Splatting in the Wild
abstract
Photos taken in unconstrained tourist environments often present challenges for accurate 3D scene reconstruction due to variable appearances and transient occlusions, which can introduce artifacts in novel view synthesis. Recently, in-the-wild 3D scene reconstruction has been achieved realistic rendering with Neural Radiance Fields (NeRFs). With the advancement of 3D Gaussian Splatting (3DGS), some methods also attempt to reconstruct 3D scenes from unconstrained photo collections and achieve real-time rendering. However, the rapid convergence of 3DGS is misaligned with the slower convergence of neural network-based appearance encoder and transient mask predictor, hindering the reconstruction efficiency. To address this, we propose a novel sky-aware framework for scene reconstruction from unconstrained photo collection using 3DGS. Firstly, we observe that the learnable per-image transient mask predictor in previous work is unnecessary. By introducing a simple yet efficient greedy supervision strategy, we directly utilize the pseudo mask generated by a pretrained semantic segmentation network as the transient mask, thereby achieving more efficient and higher quality in-the-wild 3D scene reconstruction. Secondly, we find that separately estimating appearance embeddings for the sky and building significantly improves reconstruction efficiency and accuracy. We analyze the underlying reasons and introduce a neural sky module to generate diverse skies from latent sky embeddings extract from unconstrained images. Finally, we propose a mutual distillation learning strategy to constrain sky and building appearance embeddings within the same latent space, further enhancing reconstruction efficiency and quality. Extensive experiments on multiple datasets demonstrate that the proposed framework outperforms existing methods in novel view and appearance synthesis, offering superior rendering quality with faster convergence and rendering speed.
Yuze Wang 0006, Junyi Wang 0001, Ruicheng Gao, Yansong Qu, Wantong Duan
IEEE Trans. Vis. Comput. Graph.5
2024 SSCCPC-Net: Simultaneously Learning 2D and 3D Features with CLIP for Semantic Scene Completion on Point Cloud
Wantong Duan, Yongtang Bao
CGI (3)1
2024 SCARF: Scalable Continual Learning Framework for Memory-efficient Multiple Neural Radiance Fields
abstract
Abstract This paper introduces a novel continual learning framework for synthesising novel views of multiple scenes, learning multiple 3D scenes incrementally, and updating the network parameters only with the training data of the upcoming new scene. We build on Neural Radiance Fields (NeRF), which uses multi‐layer perceptron to model the density and radiance field of a scene as the implicit function. While NeRF and its extensions have shown a powerful capability of rendering photo‐realistic novel views in a single 3D scene, managing these growing 3D NeRF assets efficiently is a new scientific problem. Very few works focus on the efficient representation or continuous learning capability of multiple scenes, which is crucial for the practical applications of NeRF. To achieve these goals, our key idea is to represent multiple scenes as the linear combination of a cross‐scene weight matrix and a set of scene‐specific weight matrices generated from a global parameter generator. Furthermore, we propose an uncertain surface knowledge distillation strategy to transfer the radiance field knowledge of previous scenes to the new model. Representing multiple 3D scenes with such weight matrices significantly reduces memory requirements. At the same time, the uncertain surface distillation strategy greatly overcomes the catastrophic forgetting problem and maintains the photo‐realistic rendering quality of previous scenes. Experiments show that the proposed approach achieves state‐of‐the‐art rendering quality of continual learning NeRF on NeRF‐Synthetic, LLFF, and TanksAndTemples datasets while preserving extra low storage cost.
Yuze Wang 0006, Junyi Wang 0001, Chen Wang 0043, Wantong Duan, Yongtang Bao
Comput. Graph. Forum4