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You-Xin Xing

dblp:387/2436 · also Youxin Xing · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2025
0000-0003-1356-0181ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › relighting
neural relighting
0.912025
Diffusion-Guided Relighting for Single-Image SVBRDF Estimation · SIGGRAPH Asia 2025
Rendering
reflectance modeling
0.912025
Diffusion-Guided Relighting for Single-Image SVBRDF Estimation · SIGGRAPH Asia 2025
Rendering
relighting
0.912025
Diffusion-Guided Relighting for Single-Image SVBRDF Estimation · SIGGRAPH Asia 2025
Rendering › appearance acquisition › material acquisition
SVBRDF estimation
0.912025
Diffusion-Guided Relighting for Single-Image SVBRDF Estimation · SIGGRAPH Asia 2025
Machine learning › Generative modeling › diffusion model › image diffusion model
diffusion-based image generation
0.312025
Diffusion-Guided Relighting for Single-Image SVBRDF Estimation · SIGGRAPH Asia 2025
Machine learning › Generative modeling
diffusion model
0.312025
Diffusion-Guided Relighting for Single-Image SVBRDF Estimation · SIGGRAPH Asia 2025

Methods — techniques the papers use, named apart from their topics

specular prior encoder · 1.7diffusion model · 1.7background consistency · 1.7
YearPublicationVenuePosition
2025 Diffusion-Guided Relighting for Single-Image SVBRDF Estimation
abstract
Recovering high-fidelity spatially varying bidirectional reflectance distribution function (SVBRDF) maps from a single image remains an ill-posed and challenging problem, especially in the presence of saturated highlights. Existing methods often fail to reconstruct the underlying texture in regions overwhelmed by intense specular reflections. This kind of bake-in artifacts caused by highlight corruption can be greatly alleviated by providing a series of material images under different lighting conditions. To this end, our key insight is to leverage the strong priors of diffusion models to generate images of the same material under varying lighting conditions. These generated images are then used to aid a multi-image SVBRDF estimator in recovering highlight-free reflectance maps. However, strong highlights in the input image lead to inconsistencies across the relighting results. Moreover, texture reconstruction becomes unstable in saturated regions, with variations in background structure, specular shape, and overall material color. These artifacts degrade the quality of SVBRDF recovery. To address this issue, we propose a shuffle-based background consistency module that extracts stable background features and implicitly identifies saturated regions. This guides the diffusion model to generate coherent content while preserving material structures and details. Furthermore, to stabilize the appearance of generated highlights, we introduce a lightweight specular prior encoder that estimates highlight features and then performs grid-based latent feature translation, injecting consistent specular contour priors while preserving material color fidelity. Both quantitative analysis and qualitative visualization demonstrate that our method enables stable neural relighting from a single image and can be seamlessly integrated into multi-input SVBRDF networks to estimate highlight-free reflectance maps.
You-Xin Xing, Zheng Zeng 0005, Youyang Du, Lu Wang 0007, Beibei Wang 0002
SIGGRAPH Asia1
2024 Real-time all-frequency global illumination with radiance caching
abstract
Global illumination (GI) plays a crucial role in rendering realistic results for virtual exhibitions, such as virtual car exhibitions. These scenarios usually include all-frequency bidirectional reflectance distribution functions (BRDFs), although their geometries and light configurations may be static. Rendering all-frequency BRDFs in real time remains challenging due to the complex light transport. Existing approaches, including precomputed radiance transfer, light probes, and the most recent path-tracing-based approaches (ReSTIR PT), cannot satisfy both quality and performance requirements simultaneously. Herein, we propose a practical hybrid global illumination approach that combines ray tracing and cached GI by caching the incoming radiance with wavelets. Our approach can produce results close to those of offline renderers at the cost of only approximately 17 ms at runtime and is robust over all-frequency BRDFs. Our approach is designed for applications involving static lighting and geometries, such as virtual exhibitions.
You-Xin Xing, Gaole Pan, Lu Wang 0007, Beibei Wang 0002
Comput. Vis. Media1
2024 A Tiny Example Based Procedural Model for Real-Time Glinty Appearance Rendering
You-Xin Xing, Haowen Tan, Yanning Xu, Lu Wang 0007
J. Comput. Sci. Technol.1