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Kaichun Qiao

dblp:387/3198 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0002-9223-9950ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 36% Computational photography and imaging · 32% Geometric modeling and processing · 32%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › mesh generation
autoregressive mesh generation
1.012026
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation · ACM Trans. Graph. 2026
Rendering
inverse rendering
1.012026
GenPIE: A Time-Resolved Plenoptic Imager · ACM Trans. Graph. 2026
Computational photography and imaging
light field imaging
1.012026
GenPIE: A Time-Resolved Plenoptic Imager · ACM Trans. Graph. 2026
Geometric modeling and processing
mesh generation
1.012026
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation · ACM Trans. Graph. 2026
Computational photography and imaging › time-of-flight imaging
transient imaging
1.012026
GenPIE: A Time-Resolved Plenoptic Imager · ACM Trans. Graph. 2026
Rendering › light transport
transient rendering
1.012026
GenPIE: A Time-Resolved Plenoptic Imager · ACM Trans. Graph. 2026
Rendering
relighting
0.312026
GenPIE: A Time-Resolved Plenoptic Imager · ACM Trans. Graph. 2026

Methods — techniques the papers use, named apart from their topics

triangle strips · 1.0token ordering · 1.0generative model · 1.0differentiable transient path tracing · 1.0autoregressive transformer · 1.03d foundation model · 1.0
YearPublicationVenuePosition
2026 GenPIE: A Time-Resolved Plenoptic Imager
abstract
Capturing the full plenoptic light transport across spatial, angular, and temporal dimensions has long been a pursuit in computational imaging, yet it remains fundamentally constrained by the high dimensionality of the sampling space and the physical inaccessibility of scene regions due to self-occlusions. While time-resolved imaging records the temporal axis, existing methods are bottlenecked by the combinatorial complexity of the plenoptic function. This high dimensionality makes dense omni-dimensional sampling physically prohibitive. Simultaneously, tight coupling between illumination and viewpoint in current systems also precludes the full acquisition of plenoptic light transport. In this work, we present GenPIE, a Generative Plenoptic Imager designed to bridge the gap between sparse physical observations and high-dimensional light transport. We introduce a decoupled laser-detector hardware setup that enables independent control over illumination and detection, allowing for active probing of indirect light paths. To overcome the ill-posedness of sparse sampling and physical blind spots, we propose a generative inverse transient rendering framework. Our approach leverages 3D foundation models to provide strong semantic and 3D geometric priors for initialization, which are subsequently refined through a differentiable transient path tracer to ensure physically grounded adherence to the Transient Rendering Equation. We demonstrate that GenPIE supports a range of applications that are challenging for steady-state or purely neural methods, including disentangling multi-bounce light transport directly from captured transient videos, time unwarping, and time-resolved relighting. The project page is at https://wangzh1.github.io/GenPIE.
Huanyu Xu, Kaichun Qiao, Longwen Zhang, Qixuan Zhang, Qilin Sun 0001, Jingyi Yu 0001
ACM Trans. Graph.4
2026 Strips as Tokens: Artist Mesh Generation with Native UV Segmentation
abstract
Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by existing methods typically fail to meet professional artist standards, where coordinate-based sorting yields inefficiently long sequences, and patch-based heuristics disrupt the continuous edge flow and structural regularity essential for high-quality modeling. To address these limitations, we propose Strips as Tokens ( SATO ), a novel framework with a token ordering strategy inspired by triangle strips. By constructing the sequence as a connected chain of faces that explicitly encodes UV boundaries, our method naturally preserves the organized edge flow and semantic layout characteristic of artist-created meshes. A key advantage of this formulation is its unified representation, enabling the same token sequence to be decoded into either a triangle or quadrilateral mesh. This flexibility facilitates joint training on both data types: large-scale triangle data provides fundamental structural priors, while high-quality quad data enhances the geometric regularity of the outputs. Extensive experiments demonstrate that SATO consistently outperforms prior methods in terms of geometric quality, structural coherence, and UV segmentation.
Rui Xu 0016, Dafei Qin, Kaichun Qiao, Qiujie Dong, Huaijin Pi, Qixuan Zhang, Longwen Zhang, Lan Xu 0003, Jingyi Yu 0001, Wenping Wang 0001, Taku Komura
ACM Trans. Graph.3