VLDB 2026 Research / reviewers in the wild / expert
Daehyeon Choi
dblp:387/3685
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0003-1438-4949ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 100% | |
| Artificial intelligence
2 papers |
Generative modeling · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › image generation
controllable image generation |
0.9 | 1 | 2025 | ORIGEN: Zero-Shot 3D Orientation Grounding in Text-to-Image Generation · NeurIPS 2025 |
Visual content generation and editing › image generation
text-to-image generation |
0.9 | 1 | 2025 | ORIGEN: Zero-Shot 3D Orientation Grounding in Text-to-Image Generation · NeurIPS 2025 |
Visual content generation and editing › image editing
diffusion-based image editing |
0.8 | 1 | 2024 | InstantDrag: Improving Interactivity in Drag-based Image Editing · SIGGRAPH Asia 2024 |
Visual content generation and editing › image editing › interactive image editing
drag-based image editing |
0.8 | 1 | 2024 | InstantDrag: Improving Interactivity in Drag-based Image Editing · SIGGRAPH Asia 2024 |
Visual content generation and editing
image editing |
0.8 | 1 | 2024 | InstantDrag: Improving Interactivity in Drag-based Image Editing · SIGGRAPH Asia 2024 |
Machine learning › Generative modeling
diffusion model |
0.5 | 2 | 2025 | ORIGEN: Zero-Shot 3D Orientation Grounding in Text-to-Image Generation · NeurIPS 2025 InstantDrag: Improving Interactivity in Drag-based Image Editing · SIGGRAPH Asia 2024 |
Machine learning › Generative modeling
normalizing flow |
0.3 | 1 | 2025 | ORIGEN: Zero-Shot 3D Orientation Grounding in Text-to-Image Generation · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
reward-guided sampling · 1.7langevin dynamics · 1.7discriminative model · 1.7optical flow · 1.5diffusion model · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ORIGEN: Zero-Shot 3D Orientation Grounding in Text-to-Image GenerationabstractWe introduce ORIGEN, the first zero-shot method for 3D orientation grounding in text-to-image generation across multiple objects and diverse categories. While previous work on spatial grounding in image generation has mainly focused on 2D positioning, it lacks control over 3D orientation.
To address this, we propose a reward-guided sampling approach using a pretrained discriminative model for 3D orientation estimation and a one-step text-to-image generative flow model. While gradient-ascent-based optimization is a natural choice for reward-based guidance, it struggles to maintain image realism. Instead, we adopt a sampling-based approach using Langevin dynamics, which extends gradient ascent by simply injecting random noise—requiring just a single additional line of code.
Additionally, we introduce adaptive time rescaling based on the reward function to accelerate convergence. Our experiments show that \textsc{Origen} outperforms both training-based and test-time guidance methods across quantitative metrics and user studies. Yunhong Min, Daehyeon Choi, Kyeongmin Yeo, Minhyuk Sung |
NeurIPS | 2 |
| 2024 | InstantDrag: Improving Interactivity in Drag-based Image EditingabstractDrag-based image editing has recently gained popularity for its interactivity and precision. However, despite the ability of text-to-image models to generate samples within a second, drag editing still lags behind due to the challenge of accurately reflecting user interaction while maintaining image content. Some existing approaches rely on computationally intensive per-image optimization or intricate guidance-based methods, requiring additional inputs such as masks for movable regions and text prompts, thereby compromising the interactivity of the editing process. We introduce InstantDrag, an optimization-free pipeline that enhances interactivity and speed, requiring only an image and a drag instruction as input. InstantDrag consists of two carefully designed networks: a drag-conditioned optical flow generator (FlowGen) and an optical flow-conditioned diffusion model (FlowDiffusion). InstantDrag learns motion dynamics for drag-based image editing in real-world video datasets by decomposing the task into motion generation and motion-conditioned image generation. We demonstrate InstantDrags capability to perform fast, photo-realistic edits without masks or text prompts through experiments on facial video datasets and general scenes. These results highlight the efficiency of our approach in handling drag-based image editing, making it a promising solution for interactive, real-time applications. Joonghyuk Shin, Daehyeon Choi, Jaesik Park |
SIGGRAPH Asia | 2 |