Jacqueline Johnstone

dblp:388/4442 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2026
0009-0006-1015-7169ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 4 since 2021
YearPublicationVenuePosition
2026 Co-Design of Technology with and for People with Intellectual Disabilities: A Scoping Review of Methods and Inclusion Strategies
abstract
People with Intellectual Disabilities (ID) remain underrepresented in the co-design of technology, despite a growing emphasis on inclusive design within HCI. This scoping review synthesises knowledge on co-design methods by examining how people with ID and their support networks have been involved in technology design. A systematic search of four databases identified 25 relevant papers. Our analysis draws together the design methods and inclusion strategies used across these studies, highlighting practices, tools, and adaptations that accommodated diverse abilities, built trust, and supported agency. From this synthesis, we articulate how co-design practices have been tailored to promote inclusivity and propose principles and approaches to guide future research that centres ID perspectives. These findings provide researchers, designers, and practitioners with insights for fostering the equitable participation of people with ID in the design of technology.
Jacqueline Johnstone, Madhuka Nadeeshani, Preity Pai, Troy McGee, Kirsten Ellis, Swamy Ananthanarayan
CHI1
2026 I Can Do It: Exploring Voice Assistants for Adults with Intellectual Disabilities
abstract
Voice Assistants (VAs) are increasingly integrated into smartphones and smart home devices, offering potential support for diverse groups of users. However, limited research has examined how individuals with Intellectual Disabilities (ID) engage with these technologies. We conducted an eight week study with 17 adults with ID and four support workers at a disability support organization, integrating screen based VAs within a STEAM (Science, Technology, Engineering, Arts, Mathematics) program. Data were collected through interviews with participants and support workers before, during, and after deployment, complemented by analysis of VA interaction logs and researcher observations. Participants initiated 260 interactions with the VAs, using them for information retrieval, entertainment, and learning, with peer support playing a critical role in sustaining engagement. Some participants experienced difficulties with pronunciation and cognitive challenges, while several formed emotional connections with the devices. Based on these findings, we propose six design considerations to guide the development of more inclusive VAs.
Madhuka Nadeeshani, Jacqueline Johnstone, Kirsten Ellis, Swamy Ananthanarayan
CHI2
2025 Designing an Accessible Mobile Makerspace with an Intellectual Disability Support Organisation: Insights from a Co-Design Approach
abstract
Figure 1: Participants engaging with bodystorming scenarios to A) develop makerspace design ideas and B) evaluate the resources that support the C) delivery of a eMaking program of support to people with intellectual disabilities.
Jacqueline Johnstone, Madhuka Nadeeshani, Troy McGee, Kirsten Ellis, Swamy Ananthanarayan
ASSETS1
2024 Designing Accessible Adaptations for an Electronic Toolkit with Blind and Low Vision Users
abstract
There is a growing availability of computational and electronic toolkits designed for learning and enrichment activities, however, these toolkits are often inaccessible for blind and low vision (BLV) users. We co-designed with BLV participants, several types of adaption and augmentations that can increase the accessibility of a previously developed electronic toolkit. We explored NFC-enabled 3D-printed circuit templates, braided connectors, and other tactile adaptions developed from co-design sessions with BLV users. We evaluated the resulting toolkit with nine blind and low-vision participants and found that they experimentally and tactually learned to compose circuits of increasing complexity. A key design aspect was incorporating redundant methods that enabled participants to exercise their personal modality preferences when identifying components and making connections. Through our work, we highlight how digital fabrication can be applied to adapt modular electronic toolkits to increase the availability of existing electronics learning platforms for the BLV population.
Jacqueline Johnstone, Madhuka Nadeeshani, Hanmin Chen, Mohith Vemula, Erica J. Tandori, Kate Stephens, Hashini Senaratne, Kirsten Ellis, Swamy Ananthanarayan
ASSETS1