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Linfei Li

dblp:389/2674 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot navigation and mapping · 36% Learning paradigms · 33% Image recognition and object detection · 17%
Computer graphics and multimedia
2 papers
Image and video coding · 63% Audio and music processing · 28% Image and video processing · 10%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding
image compression
1.012026
SmartSplat: Feature-Smart Gaussians for Scalable Compression of Ultra-High-Resolution Images · AAAI 2026
Image and video coding › image compression
learned image compression
1.012026
SmartSplat: Feature-Smart Gaussians for Scalable Compression of Ultra-High-Resolution Images · AAAI 2026
Robotics › Robot navigation and mapping › mobile robot navigation › sensor-based navigation
audio-visual navigation
0.912025
Towards Audio-Visual Navigation in Noisy Environments: A Large-Scale Benchmark Dataset and an Architecture Considering Multiple Sound-Sources · AAAI 2025
Machine learning › Learning paradigms › continual learning
class-incremental learning
0.912025
Self-Reflection Neural Network for Class-Incremental Object Counting · IEEE Trans. Multim. 2025
Machine learning › Learning paradigms
incremental learning
0.912025
Self-Reflection Neural Network for Class-Incremental Object Counting · IEEE Trans. Multim. 2025
Computer vision › Image recognition and object detection
object counting
0.912025
Self-Reflection Neural Network for Class-Incremental Object Counting · IEEE Trans. Multim. 2025
Audio and music processing
audio representation
0.912025
Representing Sounds as Neural Amplitude Fields: A Benchmark of Coordinate-MLPs and a Fourier Kolmogorov-Arnold Framework · AAAI 2025
Robotics › Robot navigation and mapping
SLAM
0.812024
GS3LAM: Gaussian Semantic Splatting SLAM · ACM Multimedia 2024
Image and video processing
image representation
0.312026
SmartSplat: Feature-Smart Gaussians for Scalable Compression of Ultra-High-Resolution Images · AAAI 2026
Robotics › Robot navigation and mapping
embodied navigation
0.312025
Towards Audio-Visual Navigation in Noisy Environments: A Large-Scale Benchmark Dataset and an Architecture Considering Multiple Sound-Sources · AAAI 2025
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.212024
GS3LAM: Gaussian Semantic Splatting SLAM · ACM Multimedia 2024
Computer vision › 3D vision › 3d scene modeling
scene representation
0.212024
GS3LAM: Gaussian Semantic Splatting SLAM · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

gaussian splatting · 1.8transformer · 1.7variational sampling · 1.0joint optimization · 1.0self-reflection loss · 0.9positional encoding · 0.9kolmogorov-arnold network · 0.9knowledge distillation · 0.9frequency-adaptive learning · 0.9coordinate-MLP · 0.9random sampling-based keyframe mapping · 0.8depth-adaptive scale regularization · 0.8
YearPublicationVenuePosition
2026 SmartSplat: Feature-Smart Gaussians for Scalable Compression of Ultra-High-Resolution Images
abstract
Recent advances in generative AI have accelerated the production of ultra-high-resolution visual content. However, traditional image formats face significant limitations in efficient compression and real-time decoding, which restricts their applicability on end-user devices. Inspired by 3D Gaussian Splatting, 2D Gaussian image models have achieved notable progress in enhancing image representation efficiency and quality. Nevertheless, existing methods struggle to balance compression ratios and reconstruction fidelity in ultra-high-resolution scenarios. To address these challenges, we propose SmartSplat, a highly adaptive and feature-aware GS-based image compression framework that effectively supports arbitrary image resolutions and compression ratios. By leveraging image-aware features such as gradients and color variances, SmartSplat introduces a Gradient-Color Guided Variational Sampling strategy alongside an Exclusion-based Uniform Sampling scheme, significantly improving the non-overlapping coverage of Gaussian primitives in pixel space. Additionally, a Scale-Adaptive Gaussian Color Sampling method is proposed to enhance the initialization of Gaussian color attributes across scales. Through joint optimization of spatial layout, scale, and color initialization, SmartSplat can efficiently capture both local structures and global textures of images using a limited number of Gaussians, achieving superior reconstruction quality under high compression ratios. Extensive experiments on DIV8K and a newly created 16K dataset demonstrate that SmartSplat significantly outperforms state-of-the-art methods at comparable compression ratios and surpasses their compression limits, exhibiting strong scalability and practical applicability. This framework can effectively alleviate the storage and transmission burdens of ultra-high-resolution images, providing a robust foundation for future high-efficiency visual content processing.
Linfei Li, Lin Zhang 0014, Zhong Wang 0009, Ying Shen 0005
AAAI1
2025 Representing Sounds as Neural Amplitude Fields: A Benchmark of Coordinate-MLPs and a Fourier Kolmogorov-Arnold Framework
abstract
Although Coordinate-MLP-based implicit neural representations have excelled in representing radiance fields, 3D shapes, and images, their application to audio signals remains underexplored. To fill this gap, we investigate existing implicit neural representations, from which we extract 3 types of positional encoding and 16 commonly used activation functions. Through combinatorial design, we establish the first benchmark for Coordinate-MLPs in audio signal representations. Our benchmark reveals that Coordinate-MLPs require complex hyperparameter tuning and frequency-dependent initialization, limiting their robustness. To address these issues, we propose Fourier-ASR, a novel framework based on the Fourier series theorem and the Kolmogorov-Arnold representation theorem. Fourier-ASR introduces Fourier Kolmogorov-Arnold Networks (Fourier-KAN), which leverage periodicity and strong nonlinearity to represent audio signals, eliminating the need for additional positional encoding. Furthermore, a Frequency-adaptive Learning Strategy (FaLS) is proposed to enhance the convergence of Fourier-KAN by capturing high-frequency components and preventing overfitting of low-frequency signals. Extensive experiments conducted on natural speech and music datasets reveal that: (1) well-designed positional encoding and activation functions in Coordinate-MLPs can effectively improve audio representation quality; and (2) Fourier-ASR can robustly represent complex audio signals without extensive hyperparameter tuning. Looking ahead, the continuity and infinite resolution of implicit audio representations make our research highly promising for tasks such as audio compression, synthesis, and generation.
Linfei Li, Lin Zhang 0014, Zhong Wang 0009, Ying Shen 0005
AAAI1
2025 Towards Audio-Visual Navigation in Noisy Environments: A Large-Scale Benchmark Dataset and an Architecture Considering Multiple Sound-Sources
abstract
Audio-visual navigation has received considerable attention in recent years. However, the majority of related investigations have focused on single sound-source scenarios. Studies in this field for multiple sound-source scenarios remain underexplored due to the limitations of two aspects. First, the existing audio-visual navigation dataset only has limited audio samples, making it difficult to simulate diverse multiple sound-source environments. Second, existing navigation frameworks are mainly designed for single sound-source scenarios, thus their performance is severely reduced in multiple sound-source scenarios. In this work, we make an attempt to fill in these two research gaps to some extent. First, we establish a large-scale BEnchmark Dataset for Audio-Vsual Navigation, namely BeDAViN. This dataset consists of 2,258 audio samples with a total duration of 10.8 hours, which is more than 33 times longer than the existing audio dataset employed in the audio-visual navigation task. Second, we propose a new Embodied Navigation framework for MUltiple Sound-Sources Scenarios called ENMuS3. There are mainly two essential components in ENMuS3, the sound event descriptor and the multi-scale scene memory transformer. The former component equips the agent with the ability to extract spatial and semantic features of the target sound-source among multiple sound-sources, while the latter provides the ability to track the target object effectively in noisy environments. Experimental results on our BeDAViN show that ENMuS3 strongly outperforms its counterparts with a significant improvement in success rates across diverse scenarios.
Zhanbo Shi, Lin Zhang 0014, Linfei Li, Ying Shen 0005
AAAI3
2025 Self-Reflection Neural Network for Class-Incremental Object Counting
abstract
In crowded scenarios, achieving the counting task of dynamically evolving categories is extremely challenging. In addition to grappling with challenges such as scale variations, severe occlusion and complex backgrounds, it is imperative to mitigate the issue of catastrophic forgetting. Previous approaches have heavily relied on leveraging historical data for knowledge distillation to tackle these difficulties. However, this strategy encounters two prominent obstacles: 1) Employing the teacher network from the previous stage for distillation incurs additional computational overhead during the training stage. 2) Although knowledge distillation can facilitate effective knowledge transfer, some inaccurate predictions from the teacher network may affect the knowledge acquisition in the current stage. To overcome these issues, we introduce a novel solution: a self-reflection neural network for class-incremental object counting. First, we construct a global-aware incremental regression branch that uses stacked transformer layers as backends to capture global information, while the final regression layers dynamically expand as categories increase. Furthermore, we introduce an uncertain estimation branch that selectively isolates certain feature maps to avoid some neurons updated with excessive gradient information, thereby enhancing the network plasticity while preserving stability. The output of this branch functions as a regularization signal, steering the learning process of the incremental regression branch. To foster a more robust retention of past knowledge, we propose a self-reflection loss. It employs the rectified outputs of global-aware incremental regression branch to encourage the network to reflect upon and refine its grasp of historical knowledge, effectively averting the pitfalls of inaccurate information. Our extensive experiments validate the effectiveness of our proposed method, achieving state-of-the-art results.
Shengqin Jiang, Linfei Li, Fengna Cheng, Yuankai Qi, Qingshan Liu 0001
IEEE Trans. Multim.2
2024 GS3LAM: Gaussian Semantic Splatting SLAM
abstract
Recently, the multi-modal fusion of RGB, depth, and semantics has shown great potential in the domain of dense Simultaneous Localization and Mapping (SLAM), as known as dense semantic SLAM. Yet a prerequisite for generating consistent and continuous semantic maps is the availability of dense, efficient, and scalable scene representations. To date, existing semantic SLAM systems based on explicit scene representations (points/meshes/surfels) are limited by their resolutions and inabilities to predict unknown areas, thus failing to generate dense maps. Contrarily, a few implicit scene representations (Neural Radiance Fields) to deal with these problems rely on time-consuming ray tracing-based volume rendering technique, which cannot meet the real-time rendering requirements of SLAM. Fortunately, the Gaussian Splatting scene representation has recently emerged, which inherits the efficiency and scalability of point/surfel representations while smoothly represents geometric structures in a continuous manner, showing promise in addressing the aforementioned challenges. To this end, we propose GS3LAM, a Gaussian Semantic Splatting SLAM framework, which takes multimodal data as input and can render consistent, continuous dense semantic maps in real-time. To fuse multimodal data, GS3LAM models the scene as a Semantic Gaussian Field (SG-Field), and jointly optimizes camera poses and the field by establishing error constraints between observed and predicted data. Furthermore, a Depth-adaptive Scale Regularization (DSR) scheme is proposed to tackle the problem of misalignment between scale-invariant Gaussians and geometric surfaces within the SG-Field. To mitigate the forgetting phenomenon, we propose an effective Random Sampling-based Keyframe Mapping (RSKM) strategy, which exhibits notable superiority over local covisibility optimization strategies commonly utilized in 3DGS-based SLAM systems. Extensive experiments conducted on the benchmark datasets reveal that compared with state-of-the-art competitors, GS3 LAM demonstrates increased tracking robustness, superior real-time rendering quality, and enhanced semantic reconstruction precision. To make the results reproducible, the source code is available at https://github.com/lif314/GS3LAM.
Linfei Li, Lin Zhang 0014, Zhong Wang 0009, Ying Shen 0005
ACM Multimedia1