VLDB 2026 Research / reviewers in the wild / expert
Jinbo Yan
dblp:389/2698
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2025
0009-0008-2865-1805ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Rendering · 50% Geometric modeling and processing · 17% Image and video coding · 15% | |
| Artificial intelligence
2 papers |
3D vision · 100% |
Topics — the 18 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction |
1.7 | 2 | 2025 | Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene · ICLR 2025 Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting · CVPR 2025 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling · ICCV 2025 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling · ICCV 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene · ICLR 2025 |
Image and video coding › 3d scene compression
3d gaussian splatting compression |
0.9 | 1 | 2025 | Excavating the Most Critical Gaussians: Sparse Selection and Structural Optimization for Efficient 3DGS Compression · ACM Multimedia 2025 |
Image and video coding
3d scene compression |
0.9 | 1 | 2025 | Excavating the Most Critical Gaussians: Sparse Selection and Structural Optimization for Efficient 3DGS Compression · ACM Multimedia 2025 |
Computer animation and physical simulation
dynamic scene modeling |
0.9 | 1 | 2025 | Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene · ICLR 2025 |
Virtual and augmented reality › immersive media
free-viewpoint video streaming |
0.9 | 1 | 2025 | Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting · CVPR 2025 |
Rendering
gaussian splatting |
0.9 | 1 | 2025 | Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting · CVPR 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting · CVPR 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene · ICLR 2025 |
Rendering › neural rendering
radiance field rendering |
0.9 | 1 | 2025 | Excavating the Most Critical Gaussians: Sparse Selection and Structural Optimization for Efficient 3DGS Compression · ACM Multimedia 2025 |
Rendering › temporal rendering
dynamic scene rendering |
0.8 | 1 | 2024 | 4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes · ACM Multimedia 2024 |
Rendering
real-time rendering |
0.8 | 1 | 2024 | 4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes · ACM Multimedia 2024 |
Computer vision › 3D vision
novel view synthesis |
0.3 | 1 | 2025 | Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting · CVPR 2025 |
Visual content generation and editing
3d content creation |
0.3 | 1 | 2025 | Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene · ICLR 2025 |
Computer animation and physical simulation
motion modeling |
0.3 | 1 | 2025 | LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling · ICCV 2025 |
Geometric modeling and processing
3d scene representation |
0.2 | 1 | 2024 | 4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes · ACM Multimedia 2024 |
Methods — techniques the papers use, named apart from their topics
static-dynamic feature decoupling · 1.7local implicit feature decoupling · 1.7key-frame-guided streaming · 1.7anchor-driven gaussian motion network · 1.7gaussian splatting · 1.6spatial condition-based prediction · 0.9perceptual relevance score · 0.9hash mapping · 0.9gumbel noise perturbation · 0.9divide-and-conquer · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian SplattingabstractBuilding Free-Viewpoint Videos in a streaming manner offers the advantage of rapid responsiveness compared to offline training methods, greatly enhancing user experience. However, current streaming approaches face challenges of high per-frame reconstruction time (10s+) and error accumulation, limiting their broader application. In this paper, we propose Instant Gaussian Stream (IGS), a fast and generalizable streaming framework, to address these issues. First, we introduce a generalized Anchor-driven Gaussian Motion Network, which projects multi-view 2D motion features into 3D space, using anchor points to drive the motion of all Gaussians. This generalized Network generates the motion of Gaussians for each target frame in the time required for a single inference. Second, we propose a Key-frame-guided Streaming Strategy that refines each key frame, enabling accurate reconstruction of temporally complex scenes while mitigating error accumulation. We conducted extensive in-domain and cross-domain evaluations, demonstrating that our approach can achieve streaming with a average per-frame reconstruction time of 2s+, alongside a enhancement in view synthesis quality. Jinbo Yan, Luyang Tang, Ronggang Wang |
CVPR | 1 |
| 2025 | LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature DecouplingabstractDue to the complex and highly dynamic motions in the real world, synthesizing dynamic videos from multi-view inputs for arbitrary viewpoints is challenging. Previous works based on neural radiance field or 3D Gaussian splatting are limited to modeling fine-scale motion, greatly restricting their application. In this paper, we introduce LocalDyGS, which consists of two parts to adapt our method to both large-scale and fine-scale motion scenes: 1) We decompose a complex dynamic scene into streamlined local spaces defined by seeds, enabling global modeling by capturing motion within each local space. 2) We decouple static and dynamic features for local space motion modeling. A static feature shared across time steps captures static information, while a dynamic residual field provides time-specific features. These are combined and decoded to generate Temporal Gaussians, modeling motion within each local space. As a result, we propose a novel dynamic scene reconstruction framework to model highly dynamic real-world scenes more realistically. Our method not only demonstrates competitive performance on various fine-scale datasets compared to state-of-the-art (SOTA) methods, but also represents the first attempt to model larger and more complex highly dynamic scenes. Project page: https://wujh2001.github.io/LocalDyGS/. Jianbo Jiao, Luyang Tang, Kaiqiang Xiong, Jinbo Yan, Runling Liu, Ronggang Wang |
ICCV | 8 |
| 2025 | Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic sceneabstractNovel view synthesis has long been a practical but challenging task, although the introduction of numerous methods to solve this problem, even combining advanced representations like 3D Gaussian Splatting, they still struggle to recover high-quality results and often consume too much storage memory and training time.
In this paper we propose Swift4D, a divide-and-conquer 3D Gaussian Splatting method that can handle static and dynamic primitives separately, achieving a good trade-off between rendering quality and efficiency, motivated by the fact that most of the scene is the static primitive and does not require additional dynamic properties. Concretely, we focus on modeling dynamic transformations only for the dynamic primitives which benefits both efficiency and quality. We first employ a learnable decomposition strategy to separate the primitives, which relies on an additional parameter to classify primitives as static or dynamic. For the dynamic primitives, we employ a compact multi-resolution 4D Hash mapper to transform these primitives from canonical space into deformation space at each timestamp, and then mix the static and dynamic primitives to produce the final output. This divide-and-conquer method facilitates efficient training and reduces storage redundancy. Our method not only achieves state-of-the-art rendering quality while being 20× faster in training than previous SOTA methods with a minimum storage requirement of only 30MB on real-world datasets. Luyang Tang, Jinbo Yan, Kaiqiang Xiong, Ronggang Wang |
ICLR | 6 |
| 2025 | Excavating the Most Critical Gaussians: Sparse Selection and Structural Optimization for Efficient 3DGS Compressionabstract3D Gaussian Splatting (3DGS) has emerged as a promising framework for real-time radiance field rendering due to its high fidelity and explicit scene modeling. However, its practical deployment in the multimedia domain remains limited by excessive memory usage stemming from redundant and memory-inefficient Gaussian primitives. In this paper, we propose SOC-GS, a novel compression framework that enhances the anchor-based 3DGS representation through perceptually guided and structural optimization. Specifically, we begin by introducing the Perceptual Relevance Score (PRS), with a Gumbel noise perturbation applied to facilitate sparse Top-K selection of Gaussians critical for densification, significantly reducing the number of anchors. Further, we stabilize training and prevent premature overfitting the high-frequency noise using a Joint Resolution-Blur Training strategy, with guidance from Total Variation Loss, enabling coarse-to-fine learning with the consistency of spatial distribution throughout training. Finally, a Spatial Condition-based Prediction module is employed to further reduce storage while preserving comparable quality. Extensive experiments on three benchmark datasets demonstrate that our method achieves an average of 34% reduction in model size when compared to existing state-of-the-art compression method (126 × compression on vanilla 3DGS), while maintaining comparable--or even superior--rendering quality. Jingui Ma, Jinbo Yan, Ronggang Wang |
ACM Multimedia | 5 |
| 2024 | 4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes
Jinbo Yan, Rui Peng 0011, Luyang Tang, Ronggang Wang |
ACM Multimedia | 1 |