Demo Data from VLDB 2026 / reviewers in the wild / expert
Zhennan Jiang
dblp:389/2766
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 60% Generative modeling · 40% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › diffusion model
consistency model |
0.8 | 1 | 2024 | Generalizing Consistency Policy to Visual RL with Prioritized Proximal Experience Regularization · NeurIPS 2024 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | Generalizing Consistency Policy to Visual RL with Prioritized Proximal Experience Regularization · NeurIPS 2024 |
Machine learning › Reinforcement learning
policy learning |
0.8 | 1 | 2024 | Generalizing Consistency Policy to Visual RL with Prioritized Proximal Experience Regularization · NeurIPS 2024 |
Machine learning › Reinforcement learning › deep reinforcement learning › visual reinforcement learning
sample-efficient visual RL |
0.8 | 1 | 2024 | Generalizing Consistency Policy to Visual RL with Prioritized Proximal Experience Regularization · NeurIPS 2024 |
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning |
0.8 | 1 | 2024 | Generalizing Consistency Policy to Visual RL with Prioritized Proximal Experience Regularization · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
prioritized experience replay · 0.8entropy regularization · 0.8actor-critic · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | TeViR: Text-to-Video Reward With Diffusion Models for Efficient Reinforcement LearningabstractDeveloping scalable and generalizable reward engineering for reinforcement learning (RL) is crucial for creating general-purpose agents, especially in the challenging domain of robotic manipulation. While recent advances in reward engineering with vision–language models (VLMs) have shown promise, their sparse reward nature significantly limits sample efficiency. This article introduces text-to-video reward (TeViR), a novel method that leverages a pretrained text-to-video diffusion model to generate dense rewards by comparing the predicted image sequence with current observations. Experimental results across 13 simulation and real-world robotic tasks demonstrate that TeViR outperforms traditional methods leveraging sparse rewards and other state-of-the-art (SOTA) methods, achieving better sample efficiency and performance without ground truth environmental rewards. TeViR’s ability to efficiently guide agents in complex environments highlights its potential to advance RL applications in robotic manipulation. Yuhui Chen, Haoran Li 0010, Zhennan Jiang, Haowei Wen, Dongbin Zhao |
IEEE Trans. Syst. Man Cybern. Syst. | 3 |
| 2024 | Generalizing Consistency Policy to Visual RL with Prioritized Proximal Experience RegularizationabstractWith high-dimensional state spaces, visual reinforcement learning (RL) faces significant challenges in exploitation and exploration, resulting in low sample efficiency and training stability. As a time-efficient diffusion model, although consistency models have been validated in online state-based RL, it is still an open question whether it can be extended to visual RL. In this paper, we investigate the impact of non-stationary distribution and the actor-critic framework on consistency policy in online RL, and find that consistency policy was unstable during the training, especially in visual RL with the high-dimensional state space. To this end, we suggest sample-based entropy regularization to stabilize the policy training, and propose a consistency policy with prioritized proximal experience regularization (CP3ER) to improve sample efficiency. CP3ER achieves new state-of-the-art (SOTA) performance in 21 tasks across DeepMind control suite and Meta-world. To our knowledge, CP3ER is the first method to apply diffusion/consistency models to visual RL and demonstrates the potential of consistency models in visual RL. Haoran Li 0010, Zhennan Jiang, Yuhui Chen, Dongbin Zhao |
NeurIPS | 2 |