Mengxu Pan

dblp:389/4584 · DBLP profile ↗
← Back
4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0005-2161-9560ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021
YearPublicationVenuePosition
2026 Understanding Down Syndrome Stereotypes in LLM-Based Personas
abstract
We present a case study of Persona-L, a system that leverages large language models (LLMs) and retrieval-augmented generation (RAG) to model personas of people with Down syndrome. Existing approaches to persona creation can often lead to oversimplified or stereotypical profiles of people with Down syndrome. To that end, we built stereotype detection capabilities into Persona-L as a design probe to open conversations. We then conducted interviews with caregivers and healthcare professionals (N=10) to examine how Down syndrome stereotypes could manifest in the content and delivery of LLM outputs, and interface design. Our findings show the challenges in defining stereotypes, and reveal potential pathways where stereotypes could emerge, including the training data, LLM outputs and interface design. This highlights the need for participatory methods that capture the heterogeneity of lived experiences of people with Down syndrome.
Chantelle Wu, Mengxu Pan, Peinan Wang, Nafi Nibras, Meida Li, Dajun Yuan, Mona Ali, Mirjana Prpa
DIS2
2026 Quantifying Latencies: A Conversation Analysis Approach to Human-Agent Interactions in Virtual Reality
abstract
Users feel frustrated when they do not know when to speak with LLM-based agents. Technical delays disrupt the natural rhythm of conversation (turn-taking), yet there is little understanding of how these specific delays impact the back-and-forth flow of interaction. To address this, we analyzed human-agent conversations in social VR to measure timing differences. We used conversation analysis techniques to track specific timing metrics, such as how long it takes to respond (response latencies) and how agents handle interruptions (repair attempts). We found that agents are significantly slower to respond with a median of 4.1 seconds compared to a human’s 1.2 seconds. We identified a “conversational timing drift”, noting that agents struggle with start-up latency, i.e., taking too long to start speaking, and wind-down latency, i.e., failing to stop speaking quickly when a user interrupts them. This is the first study to empirically quantify human-agent conversational latencies within VR. We offer design suggestions to help future agents manage conversational timing better, ultimately improving natural conversation and user experience.
Raina Cao, Mengxu Pan, Panxin Liu, Viduni Ariyawansa, Mirjana Prpa, Alexandra Kitson
CHI2
2026 LLM-based Embodied Conversational Agent for Reducing Foreign Language Speaking Anxiety in Social VR
abstract
Foreign language speaking anxiety (FLSA) poses a major challenge for English-language learners, suppressing confidence and triggering a cycle of avoidance that hinders language acquisition. To address this, we explored the use of LLM-based embodied conversational agents (ECA) in social virtual reality (VR), which provide personalized support and multimodal interaction in a contextualized environment. We developed three English-language learning scenarios in social VR and conducted a five-day mixed-methods study where participants (N=20) engaged in daily 30-minute role-play practice with an LLM-based ECA to evaluate the efficacy of the system. Quantitative results showed a significant reduction in self-reported FLAS after 3 days, along with subtle gains in speaking proficiency measures. Qualitatively, learners perceived increased confidence, attributing it to the LLM-based ECA’s non-judgmental stance, linguistic scaffolding, affective encouragement, and adaptive feedback. Our findings suggest the potential of LLM-based ECAs in social VR for language learning and offer considerations for future agent design.
Mengxu Pan, Panxin Liu, Jinda Zhang, Raina Cao, Viduni Ariyawansa, Bingsheng Yao, Dakuo Wang, Philippe Pasquier, Alexandra Kitson, Mirjana Prpa
CHI1
2025 ELLMA-T: an Embodied LLM-agent for Supporting English Language Learning in Social VR
abstract
Many people struggle with learning a new language when moving to a new country, with traditional tools falling short in providing contextualized learning tailored to each learner's needs.The recent development of large language models (LLMs) and embodied conversational agents (ECAs) in social virtual reality (VR) provides new opportunities to practice language learning in a contextualized and naturalistic way that takes into account the learner's language level and needs.To explore this opportunity, we developed ELLMA-T, 576
Mengxu Pan, Alexandra Kitson, Hongyu Wan, Mirjana Prpa
Conference on Designing Interactive Systems1