VLDB 2026 Research / reviewers in the wild / expert
Eunhye Jeong
dblp:389/7248
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Language models and text generation · 50% Trustworthy machine learning · 25% Image recognition and object detection · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Image recognition and object detection › object detection
attention-based detection |
0.9 | 1 | 2025 | CLAWS: Creativity detection for LLM-generated solutions using Attention Window of Sections · NeurIPS 2025 |
Natural language and speech › Language models and text generation › large language model evaluation › capability evaluation
creativity evaluation |
0.9 | 1 | 2025 | CLAWS: Creativity detection for LLM-generated solutions using Attention Window of Sections · NeurIPS 2025 |
Machine learning › Trustworthy machine learning
interpretability |
0.9 | 1 | 2025 | CLAWS: Creativity detection for LLM-generated solutions using Attention Window of Sections · NeurIPS 2025 |
Natural language and speech › Language models and text generation
large language model reasoning |
0.9 | 1 | 2025 | CLAWS: Creativity detection for LLM-generated solutions using Attention Window of Sections · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
white-box detection · 0.9attention weight analysis · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | CLAWS: Creativity detection for LLM-generated solutions using Attention Window of SectionsabstractRecent advances in enhancing the reasoning ability of Large Language Models (LLMs) have been remarkably successful. LLMs trained with Reinforcement Learning (RL) for reasoning demonstrate strong performance in challenging tasks such as mathematics and coding, even with relatively small model sizes. However, despite these impressive improvements in task accuracy, the assessment of creativity in LLM generations has been largely overlooked in reasoning tasks, in contrast to writing tasks. The lack of research on creativity assessment in reasoning primarily stems from two challenges: (1) the difficulty of defining the range of creativity, and (2) the necessity of human evaluation in the assessment process. To address these challenges, we propose CLAWS, a novel method that defines and classifies mathematical solutions into Typical, Creative, and Hallucinated categories without human evaluation, by leveraging attention weights across prompt sections and output. CLAWS outperforms five existing white-box detection methods—Perplexity, Logit Entropy, Window Entropy, Hidden Score, and Attention Score—on five 7–8B math RL models (DeepSeek, Qwen, Mathstral, OpenMath2, and Oreal). We validate CLAWS on 4,545 math problems collected from 181 math contests (A(J)HSME, AMC, AIME). Our code is available at https://github.com/kkt94/CLAWS. Keuntae Kim, Eunhye Jeong, Sehyeon Lee, Seohee Yoon |
NeurIPS | 2 |