VLDB 2026 Research / reviewers in the wild / expert
Beibei Zhang 0007
dblp:39/10401-7
· DBLP profile ↗
5ranked-venue papers
0as first author
4since 2021 · last 2024
0000-0002-1417-7005ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 since 2021Security and privacy · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Video understanding and tracking · 49% Generative modeling · 36% Graph learning · 16% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Electronic design automation · 77% Cloud and datacenter computing · 23% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% | |
| Computer networks
1 paper |
Edge and fog computing · 100% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › video generation
GAN-based video generation |
0.8 | 1 | 2024 | Do as I Do: Pose Guided Human Motion Copy · IEEE Trans. Dependable Secur. Comput. 2024 |
Machine learning › Generative modeling › motion generation
human motion imitation |
0.8 | 1 | 2024 | Do as I Do: Pose Guided Human Motion Copy · IEEE Trans. Dependable Secur. Comput. 2024 |
Computer vision › Video understanding and tracking
action recognition |
0.7 | 1 | 2023 | Action Recognition with Multi-stream Motion Modeling and Mutual Information Maximization · IJCAI 2023 |
Machine learning › Graph learning › graph neural network
graph convolutional network |
0.7 | 1 | 2023 | Action Recognition with Multi-stream Motion Modeling and Mutual Information Maximization · IJCAI 2023 |
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition |
0.7 | 1 | 2023 | Action Recognition with Multi-stream Motion Modeling and Mutual Information Maximization · IJCAI 2023 |
Edge and fog computing › task scheduling
workflow scheduling |
0.7 | 1 | 2023 | Genetic Programming for Dynamic Workflow Scheduling in Fog Computing · IEEE Trans. Serv. Comput. 2023 |
Electronic design automation › high-level synthesis
scheduling |
0.7 | 1 | 2023 | Genetic Programming for Dynamic Workflow Scheduling in Fog Computing · IEEE Trans. Serv. Comput. 2023 |
Cloud and datacenter computing
cloud-device collaboration |
0.2 | 1 | 2023 | Genetic Programming for Dynamic Workflow Scheduling in Fog Computing · IEEE Trans. Serv. Comput. 2023 |
Methods — techniques the papers use, named apart from their topics
perceptual loss · 1.5local GANs · 1.5gromov-wasserstein loss · 1.5episodic memory · 1.5multi-tree representation · 1.3genetic programming · 1.3mutual information maximization · 0.7graph convolutional network · 0.7channel attention · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Do as I Do: Pose Guided Human Motion CopyabstractHuman motion copy is an intriguing yet challenging task in artificial intelligence and computer vision, which strives to generate a fake video of a target person performing the motion of a source person. The problem is inherently challenging due to the subtle human-body texture details to be generated and the temporal consistency to be considered. Existing approaches typically adopt a conventional GAN with an L1 or L2 loss to produce the target fake video, which intrinsically necessitates a large number of training samples that are challenging to acquire. Meanwhile, current methods still have difficulties in attaining realistic image details and temporal consistency, which unfortunately can be easily perceived by human observers. Motivated by this, we try to tackle the issues from three aspects: (1) We constrain pose-to-appearance generation with a perceptual loss and a theoretically motivated Gromov-Wasserstein loss to bridge the gap between pose and appearance. (2) We present an episodic memory module in the pose-to-appearance generation to propel continuous learning that helps the model learn from its past poor generations. We also utilize geometrical cues of the face to optimize facial details and refine each key body part with a dedicated local GAN. (3) We advocate generating the foreground in a sequence-to-sequence manner rather than a single-frame manner, explicitly enforcing temporal inconsistency. Empirical results on five datasets,iPER, ComplexMotion, SoloDance, Fish, and Mouse datasets, demonstrate that our method is capable of generating realistic target videos while precisely copying motion from a source video. Our method significantly outperforms state-of-the-art approaches and gains 7.2% and 12.4% improvements in PSNR and FID respectively. Sifan Wu 0001, Zhenguang Liu, Beibei Zhang 0007, Roger Zimmermann, Zhongjie Ba, Xiaosong Zhang 0001, Kui Ren 0001 |
IEEE Trans. Dependable Secur. Comput. | 3 |
| 2023 | FedECCR: Federated Learning Method with Encoding Comparison and Classification Rectification
Xin Wang 0157, Beibei Zhang 0007, Mingyao Zhou |
CollaborateCom (3) | 4 |
| 2023 | Action Recognition with Multi-stream Motion Modeling and Mutual Information MaximizationabstractAction recognition has long been a fundamental and intriguing problem in artificial intelligence. The task is challenging due to the high dimensionality nature of an action, as well as the subtle motion details to be considered. Current state-of-the-art approaches typically learn from articulated motion sequences in the straightforward 3D Euclidean space. However, the vanilla Euclidean space is not efficient for modeling important motion characteristics such as the joint-wise angular acceleration, which reveals the driving force behind the motion. Moreover, current methods typically attend to each channel equally and lack theoretical constrains on extracting task-relevant features from the input. In this paper, we seek to tackle these challenges from three aspects: (1) We propose to incorporate an acceleration representation, explicitly modeling the higher-order variations in motion. (2) We introduce a novel Stream-GCN network equipped with multi-stream components and channel attention, where different representations (i.e., streams) supplement each other towards a more precise action recognition while attention capitalizes on those important channels. (3) We explore feature-level supervision for maximizing the extraction of task-relevant information and formulate this into a mutual information loss. Empirically, our approach sets the new state-of-the-art performance on three benchmark datasets, NTU RGB+D, NTU RGB+D 120, and NW-UCLA. Haipeng Chen 0002, Zhenguang Liu, Yingda Lyu, Beibei Zhang 0007, Shuang Wu 0002, Zhibo Wang 0001, Kui Ren 0001 |
IJCAI | 5 |
| 2023 | Genetic Programming for Dynamic Workflow Scheduling in Fog ComputingabstractDynamicWorkflowScheduling inFogComputing (DWSFC) is an important optimisation problem with many real-world applications. The current workflow scheduling problems only consider cloud servers but ignore the roles of mobile devices and edge servers. Some applications need to consider the mobile devices, edge, and cloud servers simultaneously, making them work together to generate an effective schedule. In this article, a new problem model for DWSFC is considered and a new simulator is designed for the new DWSFC problem model. The designed simulator takes the mobile devices, edge, and cloud servers as a whole system, where they all can execute tasks. In the designed simulator, two kinds of decision points are considered, which are the routing decision points and the sequencing decision points. To solve this problem, a newMulti-TreeGeneticProgramming (MTGP) method is developed to automatically evolve scheduling heuristics that can make effective real-time decisions on these decision points. The proposed MTGP method with a multi-tree representation can handle the routing decision points and sequencing decision points simultaneously. The experimental results show that the proposed MTGP can achieve significantly better test performance (reduce the makespan by up to 50%) on all the tested scenarios than existing state-of-the-art methods. Meng Xu 0008, Yi Mei 0001, Shiqiang Zhu, Beibei Zhang 0007, Fangfang Zhang 0003, Mengjie Zhang 0001 |
IEEE Trans. Serv. Comput. | 4 |
| 2016 | Rare category exploration via wavelet analysis: Theory and applications
Zhenguang Liu, Kevin Chiew, Beibei Zhang 0007, Qinming He, Roger Zimmermann |
Expert Syst. Appl. | 4 |