Lukasz Kaiser

dblp:39/1762 · DBLP profile ↗
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40ranked-venue papers
11as first author
3since 2021 · last 2022
0000-0003-1092-6010ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 22 · 7 first-author · 3 since 2021Theory of computation · 20 · 4 first-authorSoftware engineering, systems software and programming languages · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
19 papers
Deep learning architectures and training · 52% Language models and text generation · 12% Machine translation · 11%
Theoretical computer science
4 papers
Logic in computer science · 46% Computational complexity · 41% Automated reasoning and model checking · 13%

Topics — the 30 heaviest of 43, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Deep learning architectures and training
attention mechanism
1.442021
Rethinking Attention with Performers · ICLR 2021
Area Attention · ICML 2019
Attention is All you Need · NIPS 2017
Natural language and speech › Machine translation
neural machine translation
1.462019
Depthwise Separable Convolutions for Neural Machine Translation · ICLR (Poster) 2018
The Best of Both Worlds: Combining Recent Advances in Neural Machine Translation · ACL (1) 2018
Attention is All you Need · NIPS 2017
Machine learning › Deep learning architectures and training
transformer
1.232021
Sparse is Enough in Scaling Transformers · NeurIPS 2021
Universal Transformers · ICLR (Poster) 2019
Image Transformer · ICML 2018
Machine learning › Deep learning architectures and training › transformer
efficient transformer
0.922021
Rethinking Attention with Performers · ICLR 2021
Reformer: The Efficient Transformer · ICLR 2020
Machine learning › Efficient and distributed learning
model compression
0.512021
Sparse is Enough in Scaling Transformers · NeurIPS 2021
Machine learning › Deep learning architectures and training › transformer › efficient transformer
sparse transformer
0.512021
Sparse is Enough in Scaling Transformers · NeurIPS 2021
Machine learning › Deep learning architectures and training › sequence modeling
long sequence modeling
0.412020
Reformer: The Efficient Transformer · ICLR 2020
Machine learning › Reinforcement learning
model-based reinforcement learning
0.412020
Model Based Reinforcement Learning for Atari · ICLR 2020
Machine learning › Deep learning architectures and training › attention mechanism
multi-head attention
0.412019
Area Attention · ICML 2019
Machine learning › Deep learning architectures and training › transformer › recurrent transformer
universal transformer
0.412019
Universal Transformers · ICLR (Poster) 2019
Computational complexity
descriptive complexity
0.422015
Characterising Choiceless Polynomial Time with First-Order Interpretations · LICS 2015
Learning Games from Videos Guided by Descriptive Complexity · AAAI 2012
Logic in computer science
first-order logic
0.322015
Characterising Choiceless Polynomial Time with First-Order Interpretations · LICS 2015
First-Order Logic with Counting for General Game Playing · AAAI 2011
Natural language and speech › Language models and text generation › text summarization
abstractive summarization
0.312018
Generating Wikipedia by Summarizing Long Sequences · ICLR (Poster) 2018
Machine learning › Generative modeling
autoregressive model
0.312018
Image Transformer · ICML 2018
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model
discrete latent variable
0.312018
Fast Decoding in Sequence Models Using Discrete Latent Variables · ICML 2018
Machine learning › Generative modeling
generative adversarial network
0.312018
Unsupervised Cipher Cracking Using Discrete GANs · ICLR (Poster) 2018
Machine learning › Generative modeling
image generation
0.312018
Image Transformer · ICML 2018
Natural language and speech › Language models and text generation › decoding › decoding strategy
parallel decoding
0.312018
Fast Decoding in Sequence Models Using Discrete Latent Variables · ICML 2018
Machine learning › Deep learning architectures and training
sequence modeling
0.312018
Fast Decoding in Sequence Models Using Discrete Latent Variables · ICML 2018
Natural language and speech › Language models and text generation
text summarization
0.312018
Generating Wikipedia by Summarizing Long Sequences · ICLR (Poster) 2018
Image and video processing
super-resolution
0.312018
Image Transformer · ICML 2018
Machine learning › Deep learning architectures and training
memory-augmented neural networks
0.312017
Learning to Remember Rare Events · ICLR (Poster) 2017
Machine learning › Deep learning architectures and training › attention mechanism
self-attention
0.312017
Attention is All you Need · NIPS 2017
Machine learning › Deep learning architectures and training › sequence modeling › sequence generation
sequence transduction
0.312017
Attention is All you Need · NIPS 2017
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing
0.322012
Learning Games from Videos Guided by Descriptive Complexity · AAAI 2012
First-Order Logic with Counting for General Game Playing · AAAI 2011
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game playing
general game playing
0.322012
Learning Games from Videos Guided by Descriptive Complexity · AAAI 2012
First-Order Logic with Counting for General Game Playing · AAAI 2011
Machine learning › Deep learning architectures and training
memory mechanism
0.212016
Can Active Memory Replace Attention? · NIPS 2016
Natural language and speech › Information extraction and text analysis › syntactic parsing
constituency parsing
0.212015
Grammar as a Foreign Language · NIPS 2015
Natural language and speech › Language models and text generation › text summarization
sentence compression
0.212015
Sentence Compression by Deletion with LSTMs · EMNLP 2015
Natural language and speech › Language models and text generation › natural language understanding › neural parsing
sequence-to-sequence parsing
0.212015
Grammar as a Foreign Language · NIPS 2015

Methods — techniques the papers use, named apart from their topics

attention · 1.3autoregressive modeling · 1.0sparsity · 0.5random features · 0.5linear attention · 0.5reversible layers · 0.4locality-sensitive hashing · 0.4multi-head attention · 0.4transformer · 0.3self-attention · 0.3neural machine translation · 0.3discrete GANs · 0.3hereditarily finite sets · 0.2comprehension terms · 0.2inductive logic programming · 0.1descriptive complexity · 0.1model checking · 0.1hybrid systems · 0.1
YearPublicationVenuePosition
2022 Q-Value Weighted Regression: Reinforcement Learning with Limited Data
abstract
Sample efficiency has emerged as a significant challenge of deep reinforcement learning. We introduce Q-Value Weighted Regression (QWR), a simple RL algorithm that excels in this aspect. QWR builds upon Advantage Weighted Regression (AWR), an off-policy actor-critic algorithm that performs very well on continuous control tasks, but has low sample efficiency and struggles with high-dimensional observation spaces. We perform both theoretical and empirical analyses of AWR, that explain its shortcomings and use these insights to motivate QWR. We show experimentally that QWR either outperforms or matches the state-of-the-art algorithms both on tasks with continuous and discrete actions. In particular, QWR yields results on par with SAC on the MuJoCo suite and - with the same set of hyperparameters - outperforms a highly tuned implementation of Rainbow on a set of Atari games. At the same time, QWR is a much simpler algorithm than both SAC and Rainbow.
Piotr Kozakowski, Lukasz Kaiser, Henryk Michalewski, Afroz Mohiuddin, Katarzyna Kanska
IJCNN2
2021 Rethinking Attention with Performers
Krzysztof Choromanski, Valerii Likhosherstov, David Dohan, Xingyou Song, Andreea Gane, Tamás Sarlós, Peter Hawkins, Jared Davis, Afroz Mohiuddin, Lukasz Kaiser, David Belanger 0002, Lucy J. Colwell, Adrian Weller
ICLR10
2021 Sparse is Enough in Scaling Transformers
abstract
Large Transformer models yield impressive results on many tasks, but are expensive to train, or even fine-tune, and so slow at decoding that their use and study becomes out of reach. We address this problem by leveraging sparsity. We study sparse variants for all layers in the Transformer and propose Scaling Transformers, a family of next generation Transformer models that use sparse layers to scale efficiently and perform unbatched decoding much faster than the standard Transformer as we scale up the model size. Surprisingly, the sparse layers are enough to obtain the same perplexity as the standard Transformer with the same number of parameters. We also integrate with prior sparsity approaches to attention and enable fast inference on long sequences even with limited memory. This results in performance competitive to the state-of-the-art on long text summarization.
Sebastian Jaszczur, Aakanksha Chowdhery, Afroz Mohiuddin, Lukasz Kaiser, Wojciech Gajewski, Henryk Michalewski, Jonni Kanerva
NeurIPS4
2020 Model Based Reinforcement Learning for Atari
Lukasz Kaiser, Mohammad Babaeizadeh, Piotr Milos, Blazej Osinski, Roy H. Campbell, Konrad Czechowski, Dumitru Erhan, Chelsea Finn, Piotr Kozakowski, Sergey Levine, Afroz Mohiuddin, Ryan Sepassi, George Tucker, Henryk Michalewski
ICLR1
2020 Reformer: The Efficient Transformer
Nikita Kitaev, Lukasz Kaiser, Anselm Levskaya
ICLR2
2019 Universal Transformers
Mostafa Dehghani 0001, Stephan Gouws, Oriol Vinyals, Jakob Uszkoreit, Lukasz Kaiser
ICLR (Poster)5
2019 Area Attention
abstract
Existing attention mechanisms are trained to attend to individual items in a collection (the memory) with a predefined, fixed granularity, e.g., a word token or an image grid. We propose area attention: a way to attend to areas in the memory, where each area contains a group of items that are structurally adjacent, e.g., spatially for a 2D memory such as images, or temporally for a 1D memory such as natural language sentences. Importantly, the shape and the size of an area are dynamically determined via learning, which enables a model to attend to information with varying granularity. Area attention can easily work with existing model architectures such as multi-head attention for simultaneously attending to multiple areas in the memory. We evaluate area attention on two tasks: neural machine translation (both character and token-level) and image captioning, and improve upon strong (state-of-the-art) baselines in all the cases. These improvements are obtainable with a basic form of area attention that is parameter free.
Yang Li 0058, Lukasz Kaiser, Samy Bengio, Si Si
ICML2
2018 The Best of Both Worlds: Combining Recent Advances in Neural Machine Translation
abstract
Mia Xu Chen, Orhan Firat, Ankur Bapna, Melvin Johnson, Wolfgang Macherey, George Foster, Llion Jones, Mike Schuster, Noam Shazeer, Niki Parmar, Ashish Vaswani, Jakob Uszkoreit, Lukasz Kaiser, Zhifeng Chen, Yonghui Wu, Macduff Hughes. Proceedings of the 56th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2018.
Mia Xu Chen, Orhan Firat, Ankur Bapna, Melvin Johnson, Wolfgang Macherey, George F. Foster, Llion Jones, Mike Schuster, Noam Shazeer, Niki Parmar, Ashish Vaswani, Jakob Uszkoreit, Lukasz Kaiser, Macduff Hughes
ACL (1)13
2018 Unsupervised Cipher Cracking Using Discrete GANs
Aidan N. Gomez, Sicong Huang 0001, Ivan Zhang, Bryan M. Li, Lukasz Kaiser
ICLR (Poster)6
2018 Depthwise Separable Convolutions for Neural Machine Translation
Lukasz Kaiser, Aidan N. Gomez, François Chollet
ICLR (Poster)1
2018 Generating Wikipedia by Summarizing Long Sequences
Peter J. Liu, Mohammad Saleh, Etienne Pot, Ben Goodrich, Ryan Sepassi, Lukasz Kaiser, Noam Shazeer
ICLR (Poster)6
2018 Fast Decoding in Sequence Models Using Discrete Latent Variables
abstract
Autoregressive sequence models based on deep neural networks, such as RNNs, Wavenet and Transformer are the state-of-the-art on many tasks. However, they lack parallelism and are thus slow for long sequences. RNNs lack parallelism both during training and decoding, while architectures like WaveNet and Transformer are much more parallel during training, but still lack parallelism during decoding. We present a method to extend sequence models using discrete latent variables that makes decoding much more parallel. The main idea behind this approach is to first autoencode the target sequence into a shorter discrete latent sequence, which is generated autoregressively, and finally decode the full sequence from this shorter latent sequence in a parallel manner. To this end, we introduce a new method for constructing discrete latent variables and compare it with previously introduced methods. Finally, we verify that our model works on the task of neural machine translation, where our models are an order of magnitude faster than comparable autoregressive models and, while lower in BLEU than purely autoregressive models, better than previously proposed non-autogregressive translation.
Lukasz Kaiser, Samy Bengio, Aurko Roy, Ashish Vaswani, Niki Parmar, Jakob Uszkoreit, Noam Shazeer
ICML1
2018 Image Transformer
abstract
Image generation has been successfully cast as an autoregressive sequence generation or transformation problem. Recent work has shown that self-attention is an effective way of modeling textual sequences. In this work, we generalize a recently proposed model architecture based on self-attention, the Transformer, to a sequence modeling formulation of image generation with a tractable likelihood. By restricting the self-attention mechanism to attend to local neighborhoods we significantly increase the size of images the model can process in practice, despite maintaining significantly larger receptive fields per layer than typical convolutional neural networks. While conceptually simple, our generative models significantly outperform the current state of the art in image generation on ImageNet, improving the best published negative log-likelihood on ImageNet from 3.83 to 3.77. We also present results on image super-resolution with a large magnification ratio, applying an encoder-decoder configuration of our architecture. In a human evaluation study, we find that images generated by our super-resolution model fool human observers three times more often than the previous state of the art.
Niki Parmar, Ashish Vaswani, Jakob Uszkoreit, Lukasz Kaiser, Noam Shazeer, Alexander Ku, Dustin Tran
ICML4
2017 Learning to Remember Rare Events
Lukasz Kaiser, Ofir Nachum, Aurko Roy, Samy Bengio
ICLR (Poster)1
2017 Attention is All you Need
abstract
The dominant sequence transduction models are based on complex recurrent orconvolutional neural networks in an encoder and decoder configuration. The best performing such models also connect the encoder and decoder through an attentionm echanisms. We propose a novel, simple network architecture based solely onan attention mechanism, dispensing with recurrence and convolutions entirely.Experiments on two machine translation tasks show these models to be superiorin quality while being more parallelizable and requiring significantly less timeto train. Our single model with 165 million parameters, achieves 27.5 BLEU onEnglish-to-German translation, improving over the existing best ensemble result by over 1 BLEU. On English-to-French translation, we outperform the previoussingle state-of-the-art with model by 0.7 BLEU, achieving a BLEU score of 41.1.
Ashish Vaswani, Noam Shazeer, Niki Parmar, Jakob Uszkoreit, Llion Jones, Aidan N. Gomez, Lukasz Kaiser, Illia Polosukhin
NIPS7
2016 Can Active Memory Replace Attention?
abstract
Several mechanisms to focus attention of a neural network on selected parts of its input or memory have been used successfully in deep learning models in recent years. Attention has improved image classification, image captioning, speech recognition, generative models, and learning algorithmic tasks, but it had probably the largest impact on neural machine translation. Recently, similar improvements have been obtained using alternative mechanisms that do not focus on a single part of a memory but operate on all of it in parallel, in a uniform way. Such mechanism, which we call active memory, improved over attention in algorithmic tasks, image processing, and in generative modelling. So far, however, active memory has not improved over attention for most natural language processing tasks, in particular for machine translation. We analyze this shortcoming in this paper and propose an extended model of active memory that matches existing attention models on neural machine translation and generalizes better to longer sentences. We investigate this model and explain why previous active memory models did not succeed. Finally, we discuss when active memory brings most benefits and where attention can be a better choice.
Lukasz Kaiser, Samy Bengio
NIPS1
2015 A Unified Approach to Boundedness Properties in MSO
abstract
In the past years, extensions of monadic second-order logic (MSO) that can specify boundedness properties by the use of operators referring to the sizes of sets have been considered. In particular, the logics costMSO introduced by T. Colcombet and MSO+U by M. Bojanczyk were analyzed and connections to automaton models have been established to obtain decision procedures for these logics. In this work, we propose the logic quantitative counting MSO (qcMSO for short), which combines aspects from both costMSO and MSO+U. We show that both logics can be embedded into qcMSO in a natural way. Moreover, we provide a decidability proof for the theory of its weak variant (quantification only over finite sets) for the natural numbers with order and the infinite binary tree. These decidability results are obtained using a regular cost function extension of automatic structures called resource-automatic structures.
Lukasz Kaiser, Martin Lang 0001, Simon R. Leßenich, Christof Löding
CSL1
2015 Sentence Compression by Deletion with LSTMs
abstract
We present an LSTM approach to deletion-based sentence compression where the task is to translate a sentence into a sequence of zeros and ones, corresponding to token deletion decisions.We demonstrate that even the most basic version of the system, which is given no syntactic information (no PoS or NE tags, or dependencies) or desired compression length, performs surprisingly well: around 30% of the compressions from a large test set could be regenerated.We compare the LSTM system with a competitive baseline which is trained on the same amount of data but is additionally provided with all kinds of linguistic features.In an experiment with human raters the LSTMbased model outperforms the baseline achieving 4.5 in readability and 3.8 in informativeness.
Katja Filippova, Enrique Alfonseca, Carlos A. Colmenares, Lukasz Kaiser, Oriol Vinyals
EMNLP4
2015 Characterising Choiceless Polynomial Time with First-Order Interpretations
abstract
Choice less Polynomial Time (CPT) is one of the candidates in the quest for a logic for polynomial time. It is a strict extension of fixed-point logic with counting, but to date the question is open whether it expresses all polynomial-time properties of finite structures. We present here alternative characterisations of Choice less Polynomial Time (with and without counting) based on iterated first-order interpretations. The fundamental mechanism of Choice less Polynomial Time is the manipulation of hereditarily finite sets over the input structure by means of set-theoretic operations and comprehension terms. While this is very convenient and powerful for the design of abstract computations on structures, it makes the analysis of the expressive power of CPT rather difficult. We aim to reduce this functional framework operating on higher-order objects to an approach that evaluates formulae on less complex objects. We propose a more model-theoretic formalism, called polynomial-time interpretation logic (PIL), that replaces the machinery of hereditarily finite sets and comprehension terms by traditional first-order interpretations, and handles counting by Härtig quantifiers. In our framework, computations on finite structures are captured by iterations of interpretations, and a run is a sequence of states, each of which is a finite structure of a fixed vocabulary. Our main result is that PIL has precisely the same expressive power as Choice less Polynomial Time. We also analyse the structure of PIL and show that many of the logical formalisms or database languages that have been proposed in the quest for a logic for polynomial time reappear as fragments of PIL, obtained by restricting interpretations in a natural way (e.g. By omitting congruences or using only one-dimensional interpretations).
Erich Grädel, Wied Pakusa, Svenja Schalthöfer, Lukasz Kaiser
LICS4
2015 Grammar as a Foreign Language
abstract
Syntactic constituency parsing is a fundamental problem in naturallanguage processing which has been the subject of intensive researchand engineering for decades. As a result, the most accurate parsersare domain specific, complex, and inefficient. In this paper we showthat the domain agnostic attention-enhanced sequence-to-sequence modelachieves state-of-the-art results on the most widely used syntacticconstituency parsing dataset, when trained on a large synthetic corpusthat was annotated using existing parsers. It also matches theperformance of standard parsers when trained on a smallhuman-annotated dataset, which shows that this model is highlydata-efficient, in contrast to sequence-to-sequence models without theattention mechanism. Our parser is also fast, processing over ahundred sentences per second with an unoptimized CPU implementation.
Oriol Vinyals, Lukasz Kaiser, Terry Koo, Slav Petrov, Ilya Sutskever, Geoffrey E. Hinton
NIPS2
2015 Graph Searching Games and Width Measures for Directed Graphs
abstract
In cops and robber games a number of cops tries to capture a robber in a graph. A variant of these games on undirected graphs characterises tree width by the least number of cops needed to win. We consider cops and robber games on digraphs and width measures (such as DAG-width, directed tree width or D-width) corresponding to them. All of them generalise tree width and the game characterising it. For the DAG-width game we prove that the problem to decide the minimal number of cops required to capture the robber (which is the same as deciding DAG-width), is PSPACE-complete, in contrast to most other similar games. We also show that the cop-monotonicity cost for directed tree width games cannot be bounded by any function. As a consequence, D-width is not bounded in directed tree width, refuting a conjecture by Safari. A large number of directed width measures generalising tree width has been proposed in the literature. However, only very little was known about the relation between them, in particular about whether classes of digraphs of bounded width in one measure have bounded width in another. In this paper we establish an almost complete order among the most prominent width measures with respect to mutual boundedness.
Saeed Akhoondian Amiri, Lukasz Kaiser, Stephan Kreutzer, Roman Rabinovich 0001, Sebastian Siebertz
STACS2
2014 MPIDepQBF: Towards Parallel QBF Solving without Knowledge Sharing
Charles Jordan, Lukasz Kaiser, Florian Lonsing, Martina Seidl
SAT2
2014 Model-Theoretic Properties of ω-Automatic Structures
Faried Abu Zaid, Erich Grädel, Lukasz Kaiser, Wied Pakusa
Theory Comput. Syst.3
2013 Experiments with Reduction Finding
Charles Jordan, Lukasz Kaiser
SAT2
2012 Learning Games from Videos Guided by Descriptive Complexity
abstract
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for specific games and rely on substantial background knowledge. We introduce a general system for learning board game rules from videos and demonstrate it on several well-known games. The presented algorithm requires only a few demonstrations and minimal background knowledge, and, having learned the rules, automatically derives position evaluation functions and can play the learned games competitively. Our main technique is based on descriptive complexity, i.e. the logical means necessary to define a set of interest. We compute formulas defining allowed moves and final positions in a game in different logics and select the most adequate ones. We show that this method is well-suited for board games and there is strong theoretical evidence that it will generalize to other problems.
Lukasz Kaiser
AAAI1
2012 Solving Counter Parity Games
Dietmar Berwanger, Lukasz Kaiser, Simon R. Leßenich
MFCS2
2012 The Field of Reals is not omega-Automatic
abstract
We investigate structural properties of omega-automatic presentations of infinite structures in order to sharpen our methods to determine whether a given structure is omega-automatic. We apply these methods to show that no field of characteristic 0 admits an injective omega-automatic presentation, and that uncountable fields with a definable linear order cannot be omega-automatic.
Faried Abu Zaid, Erich Grädel, Lukasz Kaiser
STACS3
2012 Entanglement and the complexity of directed graphs
Dietmar Berwanger, Erich Grädel, Lukasz Kaiser, Roman Rabinovich 0001
Theor. Comput. Sci.3
2011 First-Order Logic with Counting for General Game Playing
abstract
General Game Players (GGPs) are programs which can play an arbitrary game given only its rules and the Game Description Language (GDL) is a variant of Datalog used in GGP competitions to specify the rules. GDL inherits from Datalog the use of Horn clauses as rules and recursion, but it too requires stratification and does not allow to use quantifiers. We present an alternative formalism for game description which is based on first-order logic (FO). States of the game are represented by relational structures, legal moves by structure rewriting rules guarded by FO formulas, and the goals of the players by formulas which extend FO with counting. The advantage of our formalism comes from more explicit state representationcand from the use of quantifiers in formulas. We show how to exploit existential quantification in players' goals to generate heuristics for evaluating positions in the game. The derived heuristics are good enough for a basic alpha-beta agent to win against state of the art GGP.
Lukasz Kaiser, Lukasz Stafiniak
AAAI1
2011 A Perfect-Information Construction for Coordination in Games
abstract
We present a general construction for eliminating imperfect information from games with several players who coordinate against nature, and to transform them into two-player games with perfect information while preserving winning strategy profiles. The construction yields an infinite game tree with epistemic models associated to nodes. To obtain a more succinct representation, we define an abstraction based on homomorphic equivalence, which we prove to be sound for games with observable winning conditions. The abstraction generates finite game graphs in several relevant cases, and leads to a new semi-decision procedure for multi-player games with imperfect information.
Dietmar Berwanger, Lukasz Kaiser, Bernd Puchala
FSTTCS2
2011 Model Checking the Quantitative μ-Calculus on Linear Hybrid Systems
Diana Fischer, Lukasz Kaiser
ICALP (2)2
2011 Expressing cardinality quantifiers in monadic second-order logic over chains
abstract
Abstract We investigate the extension of monadic second-order logic of order with cardinality quantifiers “there exists uncountably many sets such that…” and “there exists continuum many sets such that … ”. We prove that over the class of countable linear orders the two quantifiers are equivalent and can be effectively and uniformly eliminated. Weaker or partial elimination results are obtained for certain wider classes of chains. In particular, we show that over the class of ordinals the uncountability quantifier can be effectively and uniformly eliminated. Our argument makes use of Shelah's composition method and Ramsey-like theorem for dense linear orders.
Vince Bárány, Lukasz Kaiser, Alexander Moshe Rabinovich
J. Symb. Log.2
2010 Degrees of Lookahead in Regular Infinite Games
Michael Holtmann, Lukasz Kaiser, Wolfgang Thomas
FoSSaCS2
2010 Expressing Cardinality Quantifiers in Monadic Second-Order Logic over Trees
abstract
We study an extension of monadic second-order logic of order with the uncountability quantifier "there exist uncountably many sets". We prove that, over the class of finitely branching trees, this extension is equally expressive to plain monadic second-order logic of order. Additionally we find that the continuum hypothesis holds for classes of sets definable in monadic second-order logic over finitely branching trees, which is notable for not all of these classes are analytic. Our approach is based on Shelah's composition method and uses basic results from descriptive set theory. The elimination result is constructive, yielding a decision procedure for the extended logic.
Vince Bárány, Lukasz Kaiser, Alexander Moshe Rabinovich
Fundam. Informaticae2
2010 Model Checking Games for the Quantitative µ-Calculus
Diana Fischer, Erich Grädel, Lukasz Kaiser
Theory Comput. Syst.3
2009 Directed Graphs of Entanglement Two
Erich Grädel, Lukasz Kaiser, Roman Rabinovich 0001
FCT2
2009 Synthesis for Structure Rewriting Systems
Lukasz Kaiser
MFCS1
2008 Model Checking Games for the Quantitative µ-Calculus
Diana Fischer, Erich Grädel, Lukasz Kaiser
STACS3
2008 Cardinality and counting quantifiers on omega-automatic structures
abstract
We investigate structures that can be represented by omega-automata, so called omega-automatic structures, and prove that relations defined over such structures in first-order logic expanded by the first-order quantifiers `there exist at most $\aleph_0$ many', 'there exist finitely many' and 'there exist $k$ modulo $m$ many' are omega-regular. The proof identifies certain algebraic properties of omega-semigroups. As a consequence an omega-regular equivalence relation of countable index has an omega-regular set of representatives. This implies Blumensath's conjecture that a countable structure with an $ω$-automatic presentation can be represented using automata on finite words. This also complements a very recent result of Hjörth, Khoussainov, Montalban and Nies showing that there is an omega-automatic structure which has no injective presentation.
Lukasz Kaiser, Sasha Rubin, Vince Bárány
STACS1
2005 Confluence of Right Ground Term Rewriting Systems Is Decidable
Lukasz Kaiser
FoSSaCS1