VLDB 2026 Research / reviewers in the wild / expert
Markus Keller
dblp:39/1936
· DBLP profile ↗
4ranked-venue papers
0as first author
2since 2021 · last 2026
0000-0003-2144-2388ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Software engineering, systems software and programming languages · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Efficient and distributed learning · 57% Learning paradigms · 29% Learning theory · 13% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Environmental and earth informatics · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning › active learning › active data collection
stream-based active learning |
1.0 | 1 | 2026 | Budgeted Online Active Learning with Expert Advice and Episodic Priors · AAAI 2026 |
Machine learning › Learning paradigms
multi-task learning |
0.7 | 1 | 2023 | Grape Cold Hardiness Prediction via Multi-Task Learning · AAAI 2023 |
Machine learning › Learning theory › online learning
learning with advice |
0.3 | 1 | 2026 | Budgeted Online Active Learning with Expert Advice and Episodic Priors · AAAI 2026 |
Machine learning › Efficient and distributed learning › active learning
low-budget active learning |
0.3 | 1 | 2026 | Budgeted Online Active Learning with Expert Advice and Episodic Priors · AAAI 2026 |
Environmental and earth informatics
agriculture |
0.2 | 1 | 2023 | Grape Cold Hardiness Prediction via Multi-Task Learning · AAAI 2023 |
Methods — techniques the papers use, named apart from their topics
multi-task learning · 1.3deep learning · 1.3expert advice · 1.0episodic priors · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Budgeted Online Active Learning with Expert Advice and Episodic PriorsabstractThis paper introduces a novel approach to budgeted online active learning from finite-horizon data streams with extremely limited labeling budgets. In agricultural applications, such streams might include daily weather data over a growing season, and labels require costly measurements of weather-dependent plant characteristics. Our method integrates two key sources of prior information: a collection of preexisting expert predictors and episodic behavioral knowledge of the experts based on unlabeled data streams. Unlike previous research on online active learning with experts, our work simultaneously considers query budgets, finite horizons, and episodic knowledge, enabling effective learning in applications with severely limited labeling capacity. We demonstrate the utility of our approach through experiments on various prediction problems derived from both a realistic agricultural crop simulator and real-world data from multiple grape cultivars. The results show that our method significantly outperforms baseline expert predictions, uniform query selection, and existing approaches that consider budgets and limited horizons but neglect episodic knowledge, even under highly constrained labeling budgets. Kristen Goebel, William Solow, Paola Pesantez-Cabrera, Markus Keller, Alan Fern |
AAAI | 4 |
| 2023 | Grape Cold Hardiness Prediction via Multi-Task LearningabstractCold temperatures during fall and spring have the potential to cause frost damage to grapevines and other fruit plants, which can significantly decrease harvest yields. To help prevent these losses, farmers deploy expensive frost mitigation measures, such as, sprinklers, heaters, and wind machines, when they judge that damage may occur. This judgment, however, is challenging because the cold hardiness of plants changes throughout the dormancy period and it is difficult to directly measure. This has led scientists to develop cold hardiness prediction models that can be tuned to different grape cultivars based on laborious field measurement data. In this paper, we study whether deep-learning models can improve cold hardiness prediction for grapes based on data that has been collected over a 30-year time period. A key challenge is that the amount of data per cultivar is highly variable, with some cultivars having only a small amount. For this purpose, we investigate the use of multi-task learning to leverage data across cultivars in order to improve prediction performance for individual cultivars. We evaluate a number of multi-task learning approaches and show that the highest performing approach is able to significantly improve over learning for single cultivars and outperforms the current state-of-the-art scientific model for most cultivars. Aseem Saxena, Paola Pesantez-Cabrera, Rohan Ballapragada, Kin-Ho Lam, Markus Keller, Alan Fern |
AAAI | 5 |
| 2005 | Efficiently Refactoring Java Applications to Use Generic Libraries
Robert M. Fuhrer, Frank Tip, Adam Kiezun, Julian Dolby, Markus Keller |
ECOOP | 5 |
| 2003 | Real Time Inspection of Hidden Worldsabstract"Smart Things" are commonly understood as wireless ad-hoc networked, mobile, autonomous, special purpose computing appliances, usually interacting with their environment implicitly via a variety of sensors on the input side and actuators on the output side. Such smart appliances have started to populate the "real world" with "hidden" or "invisible" services, thus building up an "invisible world" of services associated with real world objects. With the embedding of invisible technology into everyday things, however, also the intuitive perception of "invisible services" disappears. We believe that it has potential advantages to support the perception of smart appliance services via novel interactive visual experiences. For this purpose we have developed and built DigiScope, a see-through based visual real time perception system for "invisible worlds" to support interactive theater experience in mixed reality spaces. A case study is presented that demonstrates the use of DigiScope to percept the "invisible services" of our smart Internet appliance SmartCase. Opposed to previous work on mixed reality based augmentation of reality, the DigiScope approach allows for a multiuser, collaborative real time perceptual experience. Alois Ferscha, Markus Keller |
DS-RT | 2 |