Paul Hunter 0001

dblp:39/3508-1 · also Paul W. Hunter 0001, Paul William Hunter · DBLP profile ↗
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19ranked-venue papers
15as first author
1since 2021 · last 2022
0000-0002-5767-3375ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 18 · 14 first-author · 1 since 2021Software engineering, systems software and programming languages · 2 · 1 first-author
YearPublicationVenuePosition
2022 Correction to: Reactive synthesis without regret
Paul Hunter 0001, Guillermo A. Pérez, Jean-François Raskin
Acta Informatica1
2018 Looking at mean payoff through foggy windows
Paul Hunter 0001, Guillermo A. Pérez, Jean-François Raskin
Acta Informatica1
2018 Mean-payoff games with partial observation
Paul Hunter 0001, Arno Pauly, Guillermo A. Pérez, Jean-François Raskin
Theor. Comput. Sci.1
2017 Reactive synthesis without regret
abstract
Two-player zero-sum games of infinite duration and their quantitative versions are used in verification to model the interaction between a controller (Eve) and its environment (Adam). The question usually addressed is that of the existence (and computability) of a strategy for Eve that can maximize her payoff against any strategy of Adam. In this work, we are interested in strategies of Eve that minimize her regret, i.e. strategies that minimize the difference between her actual payoff and the payoff she could have achieved if she had known the strategy of Adam in advance. We give algorithms to compute the strategies of Eve that ensure minimal regret against an adversary whose choice of strategy is (1) unrestricted, (2) limited to positional strategies, or (3) limited to word strategies, and show that the two last cases have natural modelling applications. These results apply for quantitative games defined with the classical payoff functions $$\mathsf {Inf}$$ , $$\mathsf {Sup}$$ , $${\mathsf {LimInf}}$$ , $$\mathsf {LimSup}$$ , and mean-payoff. We also show that our notion of regret minimization in which Adam is limited to word strategies generalizes the notion of good for games introduced by Henzinger and Piterman, and is related to the notion of determinization by pruning due to Aminof, Kupferman and Lampert.
Paul Hunter 0001, Guillermo A. Pérez, Jean-François Raskin
Acta Informatica1
2016 Minimizing Regret in Discounted-Sum Games
abstract
In this paper, we study the problem of minimizing regret in discounted-sum games played on weighted game graphs. We give algorithms for the general problem of computing the minimal regret of the controller (Eve) as well as several variants depending on which strategies the environment (Adam) is permitted to use. We also consider the problem of synthesizing regret-free strategies for Eve in each of these scenarios.
Paul Hunter 0001, Guillermo A. Pérez, Jean-François Raskin
CSL1
2016 Non-Zero Sum Games for Reactive Synthesis
Romain Brenguier, Lorenzo Clemente, Paul Hunter 0001, Guillermo A. Pérez, Mickael Randour, Jean-François Raskin, Ocan Sankur, Mathieu Sassolas
LATA3
2015 Looking at Mean-Payoff Through Foggy Windows
Paul Hunter 0001, Guillermo A. Pérez, Jean-François Raskin
ATVA1
2015 Reactive Synthesis Without Regret
Paul Hunter 0001, Guillermo A. Pérez, Jean-François Raskin
CONCUR1
2015 Three Variables Suffice for Real-Time Logic
Timos Antonopoulos, Paul Hunter 0001, Shahab Raza, James Worrell 0001
FoSSaCS2
2014 Quantitative Games with Interval Objectives
abstract
Traditionally quantitative games such as mean-payoff games and discount sum games have two players - one trying to maximize the payoff, the other trying to minimize it. The associated decision problem, "Can Eve (the maximizer) achieve, for example, a positive payoff?" can be thought of as one player trying to attain a payoff in the interval (0,infinity). In this paper we consider the more general problem of determining if a player can attain a payoff in a finite union of arbitrary intervals for various payoff functions (liminf/limsup, mean-payoff, discount sum, total sum). In particular this includes the interesting exact-value problem, "Can Eve achieve a payoff of exactly (e.g.) 0?"
Paul Hunter 0001, Jean-François Raskin
FSTTCS1
2013 When is Metric Temporal Logic Expressively Complete?
abstract
A seminal result of Kamp is that over the reals Linear Temporal Logic (LTL) has the same expressive power as first-order logic with binary order relation < and monadic predicates. A key question is whether there exists an analogue of Kamp's theorem for Metric Temporal Logic (MTL) -- a generalization of LTL in which the Until and Since modalities are annotated with intervals that express metric constraints. Hirshfeld and Rabinovich gave a negative answer, showing that first-order logic with binary order relation < and unary function +1 is strictly more expressive than MTL with integer constants. However, a recent result of Hunter, Ouaknine and Worrell shows that with rational timing constants, MTL has the same expressive power as first-order logic, giving a positive answer. In this paper we generalize these results by giving a precise characterization of those sets of constants for which MTL and first-order logic have the same expressive power. We also show that full first-order expressiveness can be recovered with the addition of counting modalities, strongly supporting the assertion of Hirshfeld and Rabinovich that Q2MLO is one of the most expressive decidable fragments of FO(
Paul Hunter 0001
CSL1
2013 Expressive Completeness for Metric Temporal Logic
abstract
Metric Temporal Logic (MTL) is a generalisation of Linear Temporal Logic in which the Until and Since modalities are annotated with intervals that express metric constraints. Hirshfeld and Rabinovich have shown that over the reals, firstorder logic with binary order relation <; and unary function +1 is strictly more expressive than MTL with integer constants. Indeed they prove that no temporal logic whose modalities are definable by formulas of bounded quantifier depth can be expressively complete for FO(<;, +1). In this paper we show that if we allow unary functions +q, q ∈ Q, in first-order logic and correspondingly allow rational constants in MTL, then the two logics have the same expressive power. This gives the first generalisation of Kamp's theorem on the expressive completeness of LTL for FO(<;) to the quantitative setting. The proof of this result involves a generalisation of Gabbay's notion of separation to the metric setting.
Paul Hunter 0001, Joël Ouaknine, James Worrell 0001
LICS1
2012 LIFO-search: A min-max theorem and a searching game for cycle-rank and tree-depth
Archontia C. Giannopoulou, Paul Hunter 0001, Dimitrios M. Thilikos
Discret. Appl. Math.2
2011 LIFO-Search on Digraphs: A Searching Game for Cycle-Rank
Paul Hunter 0001
FCT1
2010 Computing Rational Radical Sums in Uniform TC^0
abstract
A fundamental problem in numerical computation and computational geometry is to determine the sign of arithmetic expressions in radicals. Here we consider the simpler problem of deciding whether $\sum_{i=1}^m C_i A_i^{X_i}$ is zero for given rational numbers $A_i$, $C_i$, $X_i$. It has been known for almost twenty years that this can be decided in polynomial time. In this paper we improve this result by showing membership in uniform TC0. This requires several significant departures from Blömer's polynomial-time algorithm as the latter crucially relies on primitives, such as gcd computation and binary search, that are not known to be in TC0.
Paul Hunter 0001, Patricia Bouyer, Nicolas Markey, Joël Ouaknine, James Worrell 0001
FSTTCS1
2008 Digraph measures: Kelly decompositions, games, and orderings
Paul Hunter 0001, Stephan Kreutzer
Theor. Comput. Sci.1
2007 Digraph measures: Kelly decompositions, games, and orderings
Paul Hunter 0001, Stephan Kreutzer
SODA1
2006 DAG-Width and Parity Games
Dietmar Berwanger, Anuj Dawar, Paul Hunter 0001, Stephan Kreutzer
STACS3
2005 Complexity Bounds for Regular Games
Paul Hunter 0001, Anuj Dawar
MFCS1