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Mei-Ling Hsu

dblp:39/4789 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1Software engineering, systems software and programming languages · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 1 heaviest of 1, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
motion platform
0.012000
Virtual Roller Coaster · VR 2000

Methods — techniques the papers use, named apart from their topics

motion control · 0.0hydraulic actuation · 0.0
YearPublicationVenuePosition
2000 Virtual Roller Coaster
abstract
Roller coasters are an attractive, adventurous and exciting form of entertainment. In this paper, we present a virtual roller coaster system, which includes roller coaster simulation software, a motion platform and a motion control unit. We investigate the track structure of the roller coaster and propose a methodology to generate the track automatically. We also simulate the forces exerted on the running carriage to give the user the impression he/she is riding a real roller coaster. A motion platform with two degrees of freedom is constructed using hydraulic cylinders for its actuators. An electronic circuit is designed to allow the motion platform to communicate with the host computer. We also provide flexibility for changing the track type and the surrounding scenery, in order to give the rider a variety of exciting experiences. This system also considers safety concerns in the design of the motion platform.
Zen-Chung Shih, Yuh-Sen Jaw, Mei-Ling Hsu
VR3
2000 A Software-Reuse Approach to Build Monitor Programs for Soft Real-Time Applications
Tei-Wei Kuo, Mei-Ling Hsu
Real Time Syst.2
1998 Building Soft Real-Time Monitors Based on Software Reuse
abstract
This paper proposes an integration framework to develop real-time monitor programs based on software reuse. A custom-made real-time monitor program can be quickly built by integrating existing monitor programs in commercial operating systems, where limited real-time system and programming support is provided. We consider issues related to the software control, output re-processing, data age, and interactivities of program executions. The feasibility of this framework is demonstrated by the construction of an integration environment and a soft real-time monitor program consisting of the existing monitor programs PView NT Task Manager, NT Performance Monitor and NT File System Monitor in the Microsoft Windows operating systems. Our experimental results show that the incurred system overheads of this approach are very limited.
Mei-Ling Hsu, Tei-Wei Kuo
ICECCS1