Philipp von Falkenhausen

dblp:39/9704 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorTheory of computation · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 80% Logic in computer science · 20%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › mechanism design
budget balance
0.112011
Optimal cost sharing protocols for scheduling games · EC 2011
Algorithmic game theory and mechanism design › cooperative game theory
cost sharing
0.112011
Optimal cost sharing protocols for scheduling games · EC 2011
Algorithmic game theory and mechanism design
price of anarchy
0.112011
Optimal cost sharing protocols for scheduling games · EC 2011
Algorithmic game theory and mechanism design › congestion games
scheduling games
0.112011
Optimal cost sharing protocols for scheduling games · EC 2011
Logic in computer science
separability
0.112011
Optimal cost sharing protocols for scheduling games · EC 2011

Methods — techniques the papers use, named apart from their topics

price of anarchy analysis · 0.1nash equilibrium characterization · 0.1
YearPublicationVenuePosition
2013 Quantitative Comparative Statics for a Multimarket Paradox
Tobias Harks, Philipp von Falkenhausen
WINE2
2011 Optimal cost sharing protocols for scheduling games
abstract
We consider the problem of designing cost sharing protocols to minimize the price of anarchy and stability for a class of scheduling games. Here, we are given a set of players, each associated with a job of certain non-negative weight. Any job fits on any machine, and the cost of a machine is a non-decreasing function of the total load on the machine. We assume that the private cost of a player is determined by a cost sharing protocol. We consider four natural design restrictions for feasible protocols: stability, budget balance, separability, and uniformity. While budget balance is self-explanatory, the stability requirement asks for the existence of pure-strategy Nash equilibria. Separability requires that the resulting cost shares only depend on the set of players on a machine. Uniformity additionally requires that the cost shares on a machine are instance-independent, that is, they remain the same even if new machines are added to or removed from the instance. We call a cost sharing protocol basic, if it satisfies only stability and budget balance. Separable and uniform cost sharing protocols additionally satisfy separability and uniformity, respectively. For n-player games we show that among all basic and separable cost sharing protocols, there is an optimal protocol with price of anarchy and stability of precisely the n-th harmonic number. For uniform protocols we present a strong lower bound showing that the price of anarchy is unbounded. Moreover, we obtain several results for special cases in which either the cost functions are restricted, or the job sizes are restricted. As a byproduct of our analysis, we obtain a complete characterization of outcomes that can be enforced as a pure-strategy Nash equilibrium by basic and separable cost sharing protocols.
Philipp von Falkenhausen, Tobias Harks
EC1