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Elizabeth Schumann

dblp:390/1046 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2026
0009-0007-1331-2707ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 88% Robot manipulation · 12%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 67% Audio and music processing · 33%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.012026
MUSIC: Learning Muscle-Driven Dexterous Hand Control · ACM Trans. Graph. 2026
Computer animation and physical simulation › motion synthesis › human motion synthesis
hand motion synthesis
0.812024
FürElise: Capturing and Physically Synthesizing Hand Motion of Piano Performance · SIGGRAPH Asia 2024
Computer animation and physical simulation › character animation
physics-based character animation
0.812024
FürElise: Capturing and Physically Synthesizing Hand Motion of Piano Performance · SIGGRAPH Asia 2024
Robotics › Robot manipulation › learning from demonstration
motion imitation
0.312026
MUSIC: Learning Muscle-Driven Dexterous Hand Control · ACM Trans. Graph. 2026
Machine learning › Reinforcement learning › continuous control
physics-based motion control
0.212024
FürElise: Capturing and Physically Synthesizing Hand Motion of Piano Performance · SIGGRAPH Asia 2024

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 2.5inverse kinematics · 1.5imitation learning · 1.5diffusion model · 1.5variational autoencoder · 1.0adversarial learning · 1.0
YearPublicationVenuePosition
2026 Piano Practice Support System with Visual Feedback and Evaluation Protocols for Learning Experience Based on Subjective and Objective Metrics
Ikumi Osaki, Takako Fujioka, Elizabeth Schumann, Akira Maezawa
CSEDU (1)3
2026 MUSIC: Learning Muscle-Driven Dexterous Hand Control
abstract
We present a data-driven approach for physics-based, muscle-driven dexterous control that enables musculoskeletal hands to perform precise piano playing for novel pieces of music outside the reference dataset. Our approach combines high-frequency muscle-level control with low-frequency latent-space coordination in a hierarchical architecture. At the low level, general single-hand policies are trained via reinforcement learning to generate dynamic muscle-tendon activations while tracking trajectories from a large reference motion dataset. The resulting tracking policies are then distilled into variational autoencoder (VAE) models, yielding smooth and structured latent spaces that abstract away low-level muscle dynamics. For the high level, we train piece-specific policies to operate in this latent space, coordinating bimanual motions based on specific goals, denoted by note events extracted from given musical scores, to synthesize performances beyond the reference data. High-level control is formulated as a decentralized multiagent reinforcement learning problem combined with adversarial learning for motion imitation. In addition, we present an enhanced musculoskeletal hand model that supports fine control of fingers for accurate low-level motion tracking and diverse high-level motion synthesis. We evaluate the control pipeline of our approach on a diverse piano repertoire spanning multiple musical styles and technical demands. Results demonstrate that our approach can synthesize coordinated bimanual motions with accurate key presses, and achieve the state-of-the-art performance of piano playing in physics-based dexterous control, while generalizing to sheet music that is not presented in the reference dataset. We also show that our musculoskeletal hand model demonstrates superior biomechanical stability and tracking precision compared to the existing model, and validate that our musculoskeletal hand model and muscle-driven controller can generate physiologically plausible activation patterns that align with human electromyography (EMG) recordings when subjects perform multiple tasks.
Pei Xu 0005, Yufei Ye 0001, Shuchun Sun, Elizabeth Schumann, C. Karen Liu
ACM Trans. Graph.5
2025 TacCap: A Wearable FBG-Based Tactile Sensor for Efficient Human-to-Robot Skill Transfer
abstract
Tactile sensing is essential for dexterous manipulation, yet large-scale human demonstration datasets lack tactile feedback, limiting their effectiveness in skill transfer to robots. To address this, we introduce TacCap, a wearable Fiber Bragg Grating (FBG)-based tactile sensor designed for seamless human-to-robot transfer. TacCap is lightweight, durable, and immune to electromagnetic interference, making it ideal for real-world data collection. We detail its design and fabrication, evaluate its sensitivity, repeatability, and cross-sensor consistency, and assess its effectiveness through grasp stability prediction and ablation studies. Our results demonstrate that TacCap enables transferable tactile data collection, bridging the gap between human demonstrations and robotic execution, with broad implications for fine-motor disciplines such as surgical training and musical performance. To support further research and development, we open-source our hardware design and software.
Chengyi Xing, Hao Li 0076, Yi-Lin Wei, Tian-Ao Ren, Tianyu Tu, Elizabeth Schumann, Wei-Shi Zheng 0001, Mark R. Cutkosky
IROS7
2024 FürElise: Capturing and Physically Synthesizing Hand Motion of Piano Performance
abstract
Piano playing requires agile, precise, and coordinated hand control that stretches the limits of dexterity.Hand motion models with the sophistication to accurately recreate piano playing have a wide range of applications in character animation, embodied AI, biomechanics, and VR/AR.In this paper, we construct a first-of-its-kind large-scale dataset that contains approximately 10 hours of 3D hand motion and audio from 15 elite-level pianists playing 153 pieces of classical music.To capture natural performances, we designed a markerless setup in which motions are reconstructed from multiview videos using state-of-the-art pose estimation models.The motion data is further refined via inverse kinematics using the high-resolution MIDI key-pressing data obtained from sensors in a specialized Yamaha Disklavier piano.Leveraging the collected dataset, we developed a pipeline that can synthesize physically-plausible hand motions for musical scores outside of the dataset.Our approach employs a combination of imitation learning and reinforcement learning to obtain policies for physics-based bimanual control involving the interaction between hands and piano keys.To solve the sampling efficiency problem with the large motion dataset, we use a diffusion model to generate natural reference motions, which provide high-level trajectory and fingering (finger order and placement) information.However, the generated reference motion alone does not provide sufficient accuracy for piano performance modeling.We then further augmented the data by using musical similarity to retrieve similar motions from the captured dataset to boost the precision of the RL policy.With the proposed method, our model generates natural, dexterous motions that generalize to music from outside the training dataset.
Ruocheng Wang, Pei Xu 0005, Elizabeth Schumann, C. Karen Liu
SIGGRAPH Asia4