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Junxuan Liang

dblp:391/3340 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Video understanding and tracking · 41% 3D vision · 32% Generative modeling · 14%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › motion analysis
human motion analysis
1.722025
ImDy: Human Inverse Dynamics from Imitated Observations · ICLR 2025
Homogeneous Dynamics Space for Heterogeneous Humans · CVPR 2025
Computer vision › 3D vision
3d human reconstruction
0.912025
Homogeneous Dynamics Space for Heterogeneous Humans · CVPR 2025
Computer vision › 3D vision
ground reaction force estimation
0.912025
ImDy: Human Inverse Dynamics from Imitated Observations · ICLR 2025
Machine learning › Generative modeling › motion generation
human motion imitation
0.912025
ImDy: Human Inverse Dynamics from Imitated Observations · ICLR 2025
Robotics › Motion planning and robot control › robot dynamics
inverse dynamics
0.912025
ImDy: Human Inverse Dynamics from Imitated Observations · ICLR 2025
Computer vision › Video understanding and tracking
video object segmentation
0.912025
M^3-VOS: Multi-Phase, Multi-Transition, and Multi-Scenery Video Object Segmentation · CVPR 2025
Computer animation and physical simulation › motion modeling
human motion modeling
0.912025
Homogeneous Dynamics Space for Heterogeneous Humans · CVPR 2025
Computer vision › 3D vision
physical simulation
0.312025
ImDy: Human Inverse Dynamics from Imitated Observations · ICLR 2025

Methods — techniques the papers use, named apart from their topics

latent space learning · 1.7inverse-forward dynamics · 1.7supervised learning · 0.9physics simulation · 0.9motion imitation · 0.9entropy-reducing process · 0.9diffusion model · 0.9
YearPublicationVenuePosition
2025 Homogeneous Dynamics Space for Heterogeneous Humans
abstract
Analyses of human motion kinematics have achieved tremendous advances. However, the production mechanism, known as human dynamics, is still undercovered. In this paper, we aim to push the understanding of data-driven human dynamics forward. We identify a major obstacle to this as the heterogeneity of existing human motion understanding efforts. Specifically, heterogeneity exists in not only the diverse kinematics representations and hierarchical dynamics representations but also the data from different domains, namely biomechanics and reinforcement learning. With an in-depth analysis of the existing heterogeneity, we propose to emphasize the beneath homogeneity: all of them represent the homogeneous fact of human motion, though from different perspectives. Given this, we propose Homogeneous Dynamics Space (HDyS) as a fundamental space for human dynamics by aggregating heterogeneous data and training a homogeneous latent space with inspiration from the inverse-forward dynamics procedure. HDyS achieves decent mapping between human kinematics and dynamics by leveraging the heterogeneous representations and datasets. We demonstrate the feasibility of HDyS with extensive experiments and applications. The project page is https://foruck.github.io/HDyS.
Xinpeng Liu 0002, Junxuan Liang, Chenshuo Zhang, Zixuan Cai, Cewu Lu, Yong-Lu Li 0001
CVPR2
2025 M^3-VOS: Multi-Phase, Multi-Transition, and Multi-Scenery Video Object Segmentation
abstract
Intelligent robots need to interact with diverse objects across various environments. The appearance and state of objects frequently undergo complex transformations depending on the object properties, e.g., phase transitions. However, in the vision community, segmenting dynamic objects with phase transitions is overlooked. In light of this, we introduce the concept of phase in segmentation, which categorizes real-world objects based on their visual characteristics and potential morphological and appearance changes. Then, we present a new benchmark, Multi-Phase, Multi-Transition, and Multi-Scenery Video Object Segmentation (M3-VOS), to verify the ability of models to understand object phases, which consists of 471 high-resolution videos spanning over 10 distinct everyday scenarios. It provides dense instance mask annotations that capture both object phases and their transitions. We evaluate state-of-the-art methods on M3-VOS, yielding several key insights. Notably, current appearance-based approaches show significant room for improvement when handling objects with phase transitions. The inherent changes in disorder suggest that the predictive performance of the forward entropy-increasing process can be improved through a reverse entropy-reducing process. These findings lead us to propose ReVOS, a new plug-and-play model that improves its performance by reversal refinement. Our data and code will be publicly available at https://zixuan-chen.github.io/M-cubeVOS.github.io/.
Junxuan Liang, Liming Tan, Yejie Guo, Cewu Lu, Yong-Lu Li 0001
CVPR3
2025 ImDy: Human Inverse Dynamics from Imitated Observations
abstract
Inverse dynamics (ID), which aims at reproducing the driven torques from human kinematic observations, has been a critical tool for gait analysis. However, it is hindered from wider application to general motion due to its limited scalability. Conventional optimization-based ID requires expensive laboratory setups, restricting its availability. To alleviate this problem, we propose to exploit the recently progressive human motion imitation algorithms to learn human inverse dynamics in a data-driven manner. The key insight is that the human ID knowledge is implicitly possessed by motion imitators, though not directly applicable. In light of this, we devise an efficient data collection pipeline with state-of-the-art motion imitation algorithms and physics simulators, resulting in a large-scale human inverse dynamics benchmark as Imitated Dynamics (ImDy). ImDy contains over 150 hours of motion with joint torque and full-body ground reaction force data. With ImDy, we train a data-driven human inverse dynamics solver ImDyS(olver) in a fully supervised manner, which conducts ID and ground reaction force estimation simultaneously. Experiments on ImDy and real-world data demonstrate the impressive competency of ImDyS in human inverse dynamics and ground reaction force estimation. Moreover, the potential of ImDy(-S) as a fundamental motion analysis tool is exhibited with downstream applications. The project page is https://foruck.github.io/ImDy.
Xinpeng Liu 0002, Junxuan Liang, Zili Lin, Haowen Hou, Yong-Lu Li 0001, Cewu Lu
ICLR2