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Haizhou Li 0004

dblp:391/4379 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 61% Motion planning and robot control · 30% Vision and language · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
imitation learning
0.812024
VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained Actions · NeurIPS 2024
Robotics › Motion planning and robot control › robot learning
manipulation skill learning
0.812024
VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained Actions · NeurIPS 2024
Machine learning › Reinforcement learning › imitation learning › learning from observation
visual imitation learning
0.812024
VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained Actions · NeurIPS 2024
Computer vision › Vision and language
vision-language model
0.212024
VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained Actions · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

iterative comparison · 0.8hierarchical constraint representation · 0.8
YearPublicationVenuePosition
2025 Human Demonstrations are Generalizable Knowledge for Robots
abstract
Learning from human demonstrations is an emerging trend for designing intelligent robotic systems. However, previous methods typically regard videos as instructions, simply dividing videos into action sequences for robotic repetition, which pose obstacles to generalization to diverse tasks or object instances. In this paper, we propose a different perspective, considering human demonstration videos not as mere instructions, but as a source of knowledge for robots. Motivated by this perspective and the remarkable comprehension and generalization capabilities exhibited by large language models (LLMs), we propose DigKnow, a method that DIstills Generalizable KNOWledge with a hierarchical structure. Specifically, DigKnow begins by converting human demonstration video frames into observation knowledge. This knowledge is then subjected to analysis to extract human action knowledge and further distilled into pattern knowledge that comprises task and object instances, resulting in the acquisition of generalizable knowledge with a hierarchical structure. In settings with different tasks or object instances, DigKnow retrieves relevant knowledge for the current task and object instances. Subsequently, the LLM-based planner conducts planning based on the retrieved knowledge, and the policy executes actions in line with the plan to achieve the designated task. Utilizing the retrieved knowledge, we validate and rectify planning and execution outcomes, resulting in a substantial enhancement of the success rate. Experimental results across a range of tasks and scenes demonstrate the effectiveness of this approach in facilitating real-world robots to accomplish tasks with the knowledge derived from human demonstrations.
Te Cui, Tianxing Zhou, Mengxiao Hu, Zicai Peng, Haizhou Li 0004, Guangyan Chen, Meiling Wang 0002, Yufeng Yue
IROS6
2024 VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained Actions
abstract
Visual imitation learning (VIL) provides an efficient and intuitive strategy for robotic systems to acquire novel skills. Recent advancements in Vision Language Models (VLMs) have demonstrated remarkable performance in vision and language reasoning capabilities for VIL tasks. Despite the progress, current VIL methods naively employ VLMs to learn high-level plans from human videos, relying on pre-defined motion primitives for executing physical interactions, which remains a major bottleneck. In this work, we present VLMimic, a novel paradigm that harnesses VLMs to directly learn even fine-grained action levels, only given a limited number of human videos. Specifically, VLMimic first grounds object-centric movements from human videos, and learns skills using hierarchical constraint representations, facilitating the derivation of skills with fine-grained action levels from limited human videos. These skills are refined and updated through an iterative comparison strategy, enabling efficient adaptation to unseen environments. Our extensive experiments exhibit that our VLMimic, using only 5 human videos, yields significant improvements of over 27% and 21% in RLBench and real-world manipulation tasks, and surpasses baselines by more than 37% in long-horizon tasks. Code and videos are available on our anonymous homepage.
Guangyan Chen, Meiling Wang 0002, Te Cui, Yao Mu 0001, Tianxing Zhou, Zicai Peng, Mengxiao Hu, Haizhou Li 0004, Li Yuan 0007, Yi Yang 0009, Yufeng Yue
NeurIPS9