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Rick Akkerman

dblp:391/5421 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0003-4212-0724ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 60% 3D vision · 40%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › 3d generative model
3d face generation
0.912025
OFER: Occluded Face Expression Reconstruction · CVPR 2025
Computer vision › 3D vision
3d face reconstruction
0.912025
OFER: Occluded Face Expression Reconstruction · CVPR 2025
Machine learning › Generative modeling › video generation
controllable video generation
0.912025
InterDyn: Controllable Interactive Dynamics with Video Diffusion Models · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.912025
OFER: Occluded Face Expression Reconstruction · CVPR 2025
Computer vision › 3D vision › 3d face reconstruction
occluded face reconstruction
0.912025
OFER: Occluded Face Expression Reconstruction · CVPR 2025
Computer vision › 3D vision › 3d face reconstruction
single-image 3d face reconstruction
0.912025
OFER: Occluded Face Expression Reconstruction · CVPR 2025
Machine learning › Generative modeling › diffusion model
video diffusion model
0.912025
InterDyn: Controllable Interactive Dynamics with Video Diffusion Models · CVPR 2025
Machine learning › Generative modeling
video generation
0.912025
InterDyn: Controllable Interactive Dynamics with Video Diffusion Models · CVPR 2025
Computer animation and physical simulation › data-driven simulation
neural simulation
0.312025
InterDyn: Controllable Interactive Dynamics with Video Diffusion Models · CVPR 2025

Methods — techniques the papers use, named apart from their topics

diffusion model · 2.6motion conditioning · 1.7ranking mechanism · 0.9
YearPublicationVenuePosition
2025 InterDyn: Controllable Interactive Dynamics with Video Diffusion Models
abstract
Predicting the dynamics of interacting objects is essential for both humans and intelligent systems. However, existing approaches are limited to simplified, toy settings and lack generalizability to complex, real-world environments. Recent advances in generative models have enabled the prediction of state transitions based on interventions, but focus on generating a single future state which neglects the continuous dynamics resulting from the interaction. To address this gap, we propose InterDyn, a novel framework that generates videos of interactive dynamics given an initial frame and a control signal encoding the motion of a driving object or actor. Our key insight is that large video generation models can act as both neural renderers and implicit physics "simulators", having learned interactive dynamics from large-scale video data. To effectively harness this capability, we introduce an interactive control mechanism that conditions the video generation process on the motion of the driving entity. Qualitative results demonstrate that InterDyn generates plausible, temporally consistent videos of complex object interactions while generalizing to unseen objects. Quantitative evaluations show that InterDyn outperforms baselines that focus on static state transitions. This work highlights the potential of leveraging video generative models as implicit physics engines. Code and trained models will be released at: https://interdyn.is.tue.mpg.de/.
Rick Akkerman, Haiwen Feng, Michael J. Black, Dimitrios Tzionas, Victoria Fernández Abrevaya
CVPR1
2025 OFER: Occluded Face Expression Reconstruction
abstract
Reconstructing 3D face models from a single image is an inherently ill-posed problem, which becomes even more challenging in the presence of occlusions. In addition to fewer available observations, occlusions introduce an extra source of ambiguity where multiple reconstructions can be equally valid. Despite the ubiquity of the problem, very few methods address its multi-hypothesis nature. In this paper we introduce OFER, a novel approach for single-image 3D face reconstruction that can generate plausible, diverse, and expressive 3D faces, even under strong occlusions. Specifically, we train two diffusion models to gener ate a shape and expression coefficients of face parametric model, conditioned on the input image. This approach captures the multi-modal nature of the problem, generating a distribution of solutions as output. However, to maintain consistency across diverse expressions, the challenge is to select the best matching shape. To achieve this, we propose a novel ranking mechanism that sorts the outputs of the shape diffusion network based on predicted shape accuracy scores. We evaluate our method using standard benchmarks and introduce CO-545, a new protocol and dataset designed to assess the accuracy of expressive faces under occlusion. Our results show improved performance over occlusion-based methods, while also enabling the generation of diverse expressions for a given image.
Pratheba Selvaraju, Victoria Fernández Abrevaya, Timo Bolkart, Rick Akkerman, Tianyu Ding, Faezeh Amjadi, Ilya Zharkov
CVPR4