VLDB 2026 Research / reviewers in the wild / expert
Kaijun Deng
dblp:391/5916
· DBLP profile ↗
7ranked-venue papers
1as first author
7since 2021 · last 2025
0009-0009-1352-2952ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 6 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | D3-Talker: Dual-Branch Decoupled Deformation Fields for Few-Shot 3D Talking Head SynthesisabstractA key challenge in 3D talking head synthesis lies in the reliance on a long-duration talking head video to train a new model for each target identity from scratch. Recent methods have attempted to address this issue by extracting general features from audio through pre-training models. However, since audio contains information irrelevant to lip motion, existing approaches typically struggle to map the given audio to realistic lip behaviors in the target face when trained on only a few frames, causing poor lip synchronization and talking head image quality. This paper proposes D3-Talker, a novel approach that constructs a static 3D Gaussian attribute field and employs audio and Facial Motion signals to independently control two distinct Gaussian attribute deformation fields, effectively decoupling the predictions of general and personalized deformations. We design a novel similarity contrastive loss function during pre-training to achieve more thorough decoupling. Furthermore, we integrate a Coarse-to-Fine module to refine the rendered images, alleviating blurriness caused by head movements and enhancing overall image quality. Extensive experiments demonstrate that D3-Talker outperforms state-of-the-art methods in both high-fidelity rendering and accurate audio-lip synchronization with limited training data. Kaijun Deng, Siyang Song, Jindong Xie, Wenhui Ma, LinLin Shen |
ECAI | 2 |
| 2025 | DEGSTalk: Decomposed Per-Embedding Gaussian Fields for Hair-Preserving Talking Face SynthesisabstractAccurately synthesizing talking face videos and capturing fine facial features for individuals with long hair presents a significant challenge. To tackle these challenges in existing methods, we propose a decomposed per-embedding Gaussian fields (DEGSTalk), a 3D Gaussian Splatting (3DGS)-based talking face synthesis method for generating realistic talking faces with long hairs. Our DEGSTalk employs Deformable Pre-Embedding Gaussian Fields, which dynamically adjust pre-embedding Gaussian primitives using implicit expression coefficients. This enables precise capture of dynamic facial regions and subtle expressions. Additionally, we propose a Dynamic Hair-Preserving Portrait Rendering technique to enhance the realism of long hair motions in the synthesized videos. Results show that DEGSTalk achieves improved realism and synthesis quality compared to existing approaches, particularly in handling complex facial dynamics and hair preservation. Our code is available at https://github.com/CVI-SZU/DEGSTalk. Kaijun Deng, Dezhi Zheng, Jindong Xie, Jinbao Wang 0001, Weicheng Xie 0001, LinLin Shen, Siyang Song |
ICASSP | 1 |
| 2025 | Dual Encoders for Diffusion-based Image InpaintingabstractCurrent diffusion-based inpainting models struggle to preserve unmasked regions or generate highly coherent content. Additionally, it is hard for them to generate meaningful content for 3D inpainting. To tackle these challenges, we design a plug-and-play branch that runs through the entire generation process to enhance existing models. Specifically, we utilize dual encoders - a Convolutional Neural Network (CNN) encoder and the pre-trained Variational AutoEncoder (VAE) encoder, to encode masked images. The latent code and the feature map from the dual encoders are fed to diffusion models simultaneously. In addition, we apply Zero-padded initialization to solve the problem of mode collapse caused by this branch. Experiments on BrushBench and EditBench demonstrate that models with our plug-and-play branch can improve the coherence of inpainting, and our model achieves new state-of-the-art results. Dezhi Zheng, Kaijun Deng, Jinbao Wang 0001, LinLin Shen |
ICASSP | 2 |
| 2025 | DisFaceRep: Representation Disentanglement for Co-occurring Facial Components in Weakly Supervised Face ParsingabstractFace parsing aims to segment facial images into key components such as eyes, lips, and eyebrows. While existing methods rely on dense pixel-level annotations, such annotations are expensive and labor-intensive to obtain. To reduce annotation cost, we introduce Weakly Supervised Face Parsing (WSFP), a new task setting that performs dense facial component segmentation using only weak supervision, such as image-level labels and natural language descriptions. WSFP introduces unique challenges due to the high co-occurrence and visual similarity of facial components, which lead to ambiguous activations and degraded parsing performance. To address this, we propose DisFaceRep, a representation disentanglement framework designed to separate co-occurring facial components through both explicit and implicit mechanisms. Specifically, we introduce a co-occurring component disentanglement strategy to explicitly reduce dataset-level bias, and a text-guided component disentanglement loss to guide component separation using language supervision implicitly. Extensive experiments on CelebAMask-HQ, LaPa, and Helen demonstrate the difficulty of WSFP and the effectiveness of DisFaceRep, which significantly outperforms existing weakly supervised semantic segmentation methods. The code will be released at https://github.com/CVI-SZU/DisFaceRep. Xianxu Hou, Meidan Ding, Junliang Chen 0002, Kaijun Deng, Jinheng Xie, LinLin Shen |
ACM Multimedia | 5 |
| 2025 | Unknown Pixel Mask Based Fine-tuning of 2D Inpainting Models for Unbounded 3D Scene Generation from a Single ImageabstractConventional 2D inpainting models are trained using masks confined to 2D scenarios, resulting in meaningless content when applied to 3D-specific masks. These 3D-specific masks, termed Unknown Pixels (UP) masks, represent unseen pixels from novel viewpoints that remain obscured in the original input image. Existing methods attempt to mitigate this issue by employing post-processing techniques to transform UP masks into 2D equivalents, frequently suffering from unnatural distortions. To address these issues, we investigate the efficacy of directly training 2D inpainting models with UP masks to circumvent such distortions. In this paper, we introduce a novel framework designed to generate unbounded 3D scenes from a single image, guided by textual descriptions. Our approach leverages fine-tuned inpainting models that iteratively reconstruct incomplete images originating from pure projection. The generated points are then seamlessly integrated into the original point cloud via pixel-wise depth alignment. Extensive evaluations demonstrate that our framework outperforms existing methods in scene quality, processing speed, and memory efficiency. Dezhi Zheng, Kaijun Deng, Xianxu Hou, Jinbao Wang 0001, LinLin Shen |
ACM Multimedia | 2 |
| 2025 | LabelGS: Label-Aware 3D Gaussian Splatting for 3D Scene Segmentation
Dezhi Zheng, Lei Wang 0018, Liping xiang, Kaijun Deng, Xiaowen Fu, LinLin Shen, Jinbao Wang 0001 |
PRCV (10) | 8 |
| 2024 | HairDiffusion: Vivid Multi-Colored Hair Editing via Latent DiffusionabstractHair editing is a critical image synthesis task that aims to edit hair color and hairstyle using text descriptions or reference images, while preserving irrelevant attributes (e.g., identity, background, cloth). Many existing methods are based on StyleGAN to address this task. However, due to the limited spatial distribution of StyleGAN, it struggles with multiple hair color editing and facial preservation. Considering the advancements in diffusion models, we utilize Latent Diffusion Models (LDMs) for hairstyle editing. Our approach introduces Multi-stage Hairstyle Blend (MHB), effectively separating control of hair color and hairstyle in diffusion latent space. Additionally, we train a warping module to align the hair color with the target region. To further enhance multi-color hairstyle editing, we fine-tuned a CLIP model using a multi-color hairstyle dataset. Our method not only tackles the complexity of multi-color hairstyles but also addresses the challenge of preserving original colors during diffusion editing. Extensive experiments showcase the superiority of our method in editing multi-color hairstyles while preserving facial attributes given textual descriptions and reference images. Yang Zhang 0012, LinLin Shen, Kaijun Deng, Weizhao He, Jinbao Wang 0001 |
NeurIPS | 5 |