VLDB 2026 Research / reviewers in the wild / expert
Jung-hun Kim
dblp:391/7269
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 80% Learning theory · 20% | |
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 82% Mathematical optimization · 18% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › multi-armed bandit
infinite-armed bandit |
0.9 | 1 | 2025 | Tracking Most Significant Shifts in Infinite-Armed Bandits · ICML 2025 |
Machine learning › Reinforcement learning
multi-armed bandit |
0.9 | 1 | 2025 | Tracking Most Significant Shifts in Infinite-Armed Bandits · ICML 2025 |
Machine learning › Reinforcement learning › multi-armed bandit
non-stationary bandits |
0.9 | 1 | 2025 | Tracking Most Significant Shifts in Infinite-Armed Bandits · ICML 2025 |
Machine learning › Learning theory › online learning
regret bounds |
0.9 | 1 | 2025 | Tracking Most Significant Shifts in Infinite-Armed Bandits · ICML 2025 |
Algorithmic game theory and mechanism design
dynamic pricing |
0.9 | 1 | 2025 | Dynamic Assortment Selection and Pricing with Censored Preference Feedback · ICLR 2025 |
Algorithmic game theory and mechanism design
multi-armed bandit |
0.9 | 1 | 2025 | Dynamic Assortment Selection and Pricing with Censored Preference Feedback · ICLR 2025 |
Algorithmic game theory and mechanism design
revenue maximization |
0.9 | 1 | 2025 | Dynamic Assortment Selection and Pricing with Censored Preference Feedback · ICLR 2025 |
Algorithmic game theory and mechanism design › multi-armed bandit
thompson sampling |
0.9 | 1 | 2025 | Dynamic Assortment Selection and Pricing with Censored Preference Feedback · ICLR 2025 |
Machine learning › Reinforcement learning › bandit
contextual bandit |
0.8 | 1 | 2024 | Queueing Matching Bandits with Preference Feedback · NeurIPS 2024 |
Mathematical optimization
queueing systems |
0.8 | 1 | 2024 | Queueing Matching Bandits with Preference Feedback · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
thompson sampling · 2.4multinomial logit · 1.5UCB · 1.5upper confidence bound · 0.9lower confidence bound · 0.9censored multinomial logit · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Dynamic Assortment Selection and Pricing with Censored Preference FeedbackabstractIn this study, we investigate the problem of dynamic multi-product selection and pricing by introducing a novel framework based on a *censored multinomial logit* (C-MNL) choice model. In this model, sellers present a set of products with prices, and buyers filter out products priced above their valuation, purchasing at most one product from the remaining options based on their preferences. The goal is to maximize seller revenue by dynamically adjusting product offerings and prices, while learning both product valuations and buyer preferences through purchase feedback. To achieve this, we propose a Lower Confidence Bound (LCB) pricing strategy. By combining this pricing strategy with either an Upper Confidence Bound (UCB) or Thompson Sampling (TS) product selection approach, our algorithms achieve regret bounds of $\tilde{O}(d^{\frac{3}{2}}\sqrt{T/\kappa})$ and $\tilde{O}(d^{2}\sqrt{T/\kappa})$, respectively. Finally, we demonstrate the performance of our methods through simulations. Jung-hun Kim, Min-hwan Oh |
ICLR | 1 |
| 2025 | Tracking Most Significant Shifts in Infinite-Armed BanditsabstractWe study an infinite-armed bandit problem where actions’ mean rewards are initially sampled from a reservoir distribution. Most prior works in this setting focused on stationary rewards (Berry et al., 1997; Wang et al., 2008; Bonald and Proutiere, 2013; Carpentier and Valko, 2015) with the more challenging adversarial/non-stationary variant only recently studied in the context of rotting/decreasing rewards (Kim et al., 2022; 2024). Furthermore, optimal regret upper bounds were only achieved using parameter knowledge of non-stationarity and only known for certain regimes of regularity of the reservoir. This work shows the first parameter-free optimal regret bounds while also relaxing these distributional assumptions. We also study a natural notion of significant shift for this problem inspired by recent developments in finite-armed MAB (Suk & Kpotufe, 2022). We show that tighter regret bounds in terms of significant shifts can be adaptively attained. Our enhanced rates only depend on the rotting non-stationarity and thus exhibit an interesting phenomenon for this problem where rising non-stationarity does not factor into the difficulty of non-stationarity. Joe Suk, Jung-hun Kim |
ICML | 2 |
| 2025 | Oracle-Efficient Combinatorial Semi-BanditsabstractWe study the combinatorial semi-bandit problem where an agent selects a subset of base arms and receives individual feedback. While this generalizes the classical multi-armed bandit and has broad applicability, its scalability is limited by the high cost of combinatorial optimization, requiring oracle queries at *every* round. To tackle this, we propose oracle-efficient frameworks that significantly reduce oracle calls while maintaining tight regret guarantees. For worst-case linear rewards, our algorithms achieve $\tilde{O}(\sqrt{T})$ regret using only $O(\log\log T)$ oracle queries. We also propose covariance-adaptive algorithms that leverage noise structure for improved regret, and extend our approach to general (non-linear) rewards. Overall, our methods reduce oracle usage from linear to (doubly) logarithmic in time, with strong theoretical guarantees. Jung-hun Kim, Milan Vojnovic, Min-hwan Oh |
NeurIPS | 1 |
| 2024 | Queueing Matching Bandits with Preference FeedbackabstractIn this study, we consider multi-class multi-server asymmetric queueing systems consisting of $N$ queues on one side and $K$ servers on the other side, where jobs randomly arrive in queues at each time. The service rate of each job-server assignment is unknown and modeled by a feature-based Multi-nomial Logit (MNL) function. At each time, a scheduler assigns jobs to servers, and each server stochastically serves at most one job based on its preferences over the assigned jobs. The primary goal of the algorithm is to stabilize the queues in the system while learning the service rates of servers. To achieve this goal, we propose algorithms based on UCB and Thompson Sampling, which achieve system stability with an average queue length bound of $O(\min\\{N,K\\}/\epsilon)$ for a large time horizon $T$, where $\epsilon$ is a traffic slackness of the system. Furthermore, the algorithms achieve sublinear regret bounds of $\tilde{O}(\min\\{\sqrt{T}Q_{\max},T^{3/4}\\})$, where $Q_{\max}$ represents the maximum queue length over agents and times.
Lastly, we provide experimental results to demonstrate the performance of our algorithms. Jung-hun Kim, Min-hwan Oh |
NeurIPS | 1 |