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Lorenzo Magnino

dblp:391/7641 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 100%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.722025
Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics · NeurIPS 2025
Learning to Stop: Deep Learning for Mean Field Optimal Stopping · ICML 2025
Machine learning › Reinforcement learning
deep reinforcement learning
1.122025
Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics · NeurIPS 2025
Learning to Stop: Deep Learning for Mean Field Optimal Stopping · ICML 2025
Machine learning › Reinforcement learning › multi-agent reinforcement learning
best response computation
0.912025
Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics · NeurIPS 2025
Machine learning › Reinforcement learning › multi-agent reinforcement learning
mean field games
0.912025
Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics · NeurIPS 2025
Mathematical optimization › sequential decision making
optimal stopping
0.912025
Learning to Stop: Deep Learning for Mean Field Optimal Stopping · ICML 2025
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
policy representation
0.312025
Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

neural network approximation · 1.7mean-field control theory · 1.7dynamic programming principle · 1.7supervised learning · 0.9fictitious play · 0.9conditional normalizing flow · 0.9
YearPublicationVenuePosition
2025 Learning to Stop: Deep Learning for Mean Field Optimal Stopping
abstract
Optimal stopping is a fundamental problem in optimization with applications in risk management, finance, robotics, and machine learning. We extend the standard framework to a multi-agent setting, named multi-agent optimal stopping (MAOS), where agents cooperate to make optimal stopping decisions in a finite-space, discrete-time environment. Since solving MAOS becomes computationally prohibitive as the number of agents is very large, we study the mean-field optimal stopping (MFOS) problem, obtained as the number of agents tends to infinity. We establish that MFOS provides a good approximation to MAOS and prove a dynamic programming principle (DPP) based on mean-field control theory. We then propose two deep learning approaches: one that learns optimal stopping decisions by simulating full trajectories and another that leverages the DPP to compute the value function and to learn the optimal stopping rule using backward induction. Both methods train neural networks to approximate optimal stopping policies. We demonstrate the effectiveness and the scalability of our work through numerical experiments on 6 different problems in spatial dimension up to 300. To the best of our knowledge, this is the first work to formalize and computationally solve MFOS in discrete time and finite space, opening new directions for scalable MAOS methods. Code is available at https://github.com/yuchen-zhu-zyc/Learning-to-Stop
Lorenzo Magnino, Mathieu Laurière
ICML1
2025 Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics
abstract
Mean field games (MFGs) have emerged as a powerful framework for modeling interactions in large-scale multi-agent systems. Despite recent advancements in reinforcement learning (RL) for MFGs, existing methods are typically limited to finite spaces or stationary models, hindering their applicability to real-world problems. This paper introduces a novel deep reinforcement learning (DRL) algorithm specifically designed for non-stationary continuous MFGs. The proposed approach builds upon a Fictitious Play (FP) methodology, leveraging DRL for best-response computation and supervised learning for average policy representation. Furthermore, it learns a representation of the time-dependent population distribution using a Conditional Normalizing Flow. To validate the effectiveness of our method, we evaluate it on three different examples of increasing complexity. By addressing critical limitations in scalability and density approximation, this work represents a significant advancement in applying DRL techniques to complex MFG problems, bringing the field closer to real-world multi-agent systems.
Lorenzo Magnino, Kai Shao, Zida Wu, Jiacheng Shen, Mathieu Laurière
NeurIPS1