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Yuzhen Kang

dblp:392/1070 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0009-6364-8713ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 70% Computational photography and imaging · 30%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
correspondence estimation
0.912025
RCTrans: Transparent Object Reconstruction in Natural Scene via Refractive Correspondence Estimation · SIGGRAPH Asia 2025
Computer vision › 3D vision › 3d reconstruction
transparent object reconstruction
0.912025
RCTrans: Transparent Object Reconstruction in Natural Scene via Refractive Correspondence Estimation · SIGGRAPH Asia 2025
Rendering
appearance modeling
0.812024
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting · ACM Trans. Graph. 2024
Computational photography and imaging
reflectance acquisition
0.812024
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting · ACM Trans. Graph. 2024
Rendering › bidirectional reflectance distribution function
spatially-varying BRDF
0.812024
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting · ACM Trans. Graph. 2024
Rendering › appearance acquisition › material acquisition
SVBRDF estimation
0.812024
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting · ACM Trans. Graph. 2024

Methods — techniques the papers use, named apart from their topics

neural rendering · 0.9correspondence estimation network · 0.9registration · 0.8near-field and far-field point lighting · 0.8denoising · 0.8
YearPublicationVenuePosition
2025 RCTrans: Transparent Object Reconstruction in Natural Scene via Refractive Correspondence Estimation
abstract
Transparent object reconstruction in an uncontrolled natural scene is a challenging task due to its complex appearance. Existing methods optimize the object shape with RGB color as supervision, which suffer from locality and ambiguity, and fail to recover accurate structures. In this paper, we present RCTrans, which uses ray-background intersection as a more efficient constraint to achieve high-quality reconstruction, while maintaining a convenient setup. The key technology to achieve this is a novel pre-trained correspondence estimation network, which allows us to acquire ray-background correspondence under uncontrolled scenes and camera views. In addition, a confidence evaluation is introduced to protect the reconstruction from inaccurate estimated correspondence. Extensive experiments on both synthetic and real data demonstrate that our method can produce highly accurate results, without any extra acquisition burden. The code and dataset will be publicly available.
Fangzhou Gao, Yuzhen Kang, Lianghao Zhang 0001, Li Wang 0131, Qishen Wang 0001, Jiawan Zhang
SIGGRAPH Asia2
2024 NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting
abstract
Recovering spatial-varying bi-directional reflectance distribution function (SVBRDF) from a few hand-held captured images has been a challenging task in computer graphics. Benefiting from the learned priors from data, single-image methods can obtain plausible SVBRDF estimation results. However, the extremely limited appearance information in a single image does not suffice for high-quality SVBRDF reconstruction. Although increasing the number of inputs can improve the reconstruction quality, it also affects the efficiency of real data capture and adds significant computational burdens. Therefore, the key challenge is to minimize the required number of inputs, while keeping high-quality results. To address this, we propose maximizing the effective information in each input through a novel co-located capture strategy that combines near-field and far-field point lighting. To further enhance effectiveness, we theoretically investigate the inherent relation between two images. The extracted relation is strongly correlated with the slope of specular reflectance, substantially enhancing the precision of roughness map estimation. Additionally, we designed the registration and denoising modules to meet the practical requirements of hand-held capture. Quantitative assessments and qualitative analysis have demonstrated that our method achieves superior SVBRDF estimations compared to previous approaches. All source codes will be publicly released.
Li Wang 0131, Lianghao Zhang 0001, Fangzhou Gao, Yuzhen Kang, Jiawan Zhang
ACM Trans. Graph.4