Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Zengyu Li

dblp:392/2007 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0007-9171-180XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 83% Image and video processing · 17%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › monte carlo rendering
gradient-domain rendering
0.912025
Generalized Unbiased Reconstruction for Gradient-Domain Rendering · ACM Trans. Graph. 2025
Image and video processing
image reconstruction
0.912025
Generalized Unbiased Reconstruction for Gradient-Domain Rendering · ACM Trans. Graph. 2025
Rendering › global illumination
caustics
0.812024
Differentiable Photon Mapping using Generalized Path Gradients · ACM Trans. Graph. 2024
Rendering
differentiable rendering
0.812024
Differentiable Photon Mapping using Generalized Path Gradients · ACM Trans. Graph. 2024
Rendering
global illumination
0.812024
Differentiable Photon Mapping using Generalized Path Gradients · ACM Trans. Graph. 2024
Rendering › global illumination
photon mapping
0.812024
Differentiable Photon Mapping using Generalized Path Gradients · ACM Trans. Graph. 2024
Rendering
monte carlo rendering
0.312025
Generalized Unbiased Reconstruction for Gradient-Domain Rendering · ACM Trans. Graph. 2025

Methods — techniques the papers use, named apart from their topics

linear combination of colors and gradients · 0.9l2 reconstruction · 0.9vertex merging · 0.8generalized path gradients · 0.8extended path space manifolds · 0.8differentiable density estimation · 0.8
YearPublicationVenuePosition
2025 Generalized Unbiased Reconstruction for Gradient-Domain Rendering
abstract
Gradient-domain rendering estimates image-space gradients using correlated sampling, which can be combined with color information to reconstruct smoother and less noisy images. While simple ℒ 2 reconstruction is unbiased, it often leads to visible artifacts. In contrast, most recent reconstruction methods based on learned or handcrafted techniques improve visual quality but introduce bias, leaving the development of practically unbiased reconstruction approaches relatively underexplored. In this work, we propose a generalized framework for unbiased reconstruction in gradient-domain rendering. We first derive the unbiasedness condition under a general formulation that linearly combines pixel colors and gradients. Based on this unbiasedness condition, we design a practical algorithm 1 that minimizes image variance while strictly satisfying unbiasedness. Experimental results demonstrate that our method not only guarantees unbiasedness but also achieves superior quality compared to existing unbiased and slightly biased reconstruction methods.
Difei Yan, Zengyu Li, Kun Xu 0003
ACM Trans. Graph.2
2024 Differentiable Photon Mapping using Generalized Path Gradients
abstract
Photon mapping is a fundamental and practical Monte Carlo rendering technique for efficiently simulating global illumination effects, especially for caustics and specular-diffuse-specular (SDS) paths. In this paper, we present the first differentiable rendering method for photon mapping. The core of our method is a newly introduced concept named generalized path gradients. Based on the extended path space manifolds (EPSMs) [Xing et al. 2023], the generalized path gradients define the derivatives of the vertex positions and color contributions of a path with respect to scene parameters under given geometric constraints. By formalizing photon mapping as a path sampling technique through vertex merging [Georgiev et al. 2012] and incorporating a smooth differentiable density estimation kernel, we enable the differentiation of the photon mapping algorithms based on the theoretical results of generalized path gradients. Experiments demonstrate that our method is more effective than state-of-the-art physics-based differentiable rendering methods in inverse rendering applications involving difficult illumination paths, especially SDS paths.
Jiankai Xing, Zengyu Li, Fujun Luan, Kun Xu 0003
ACM Trans. Graph.2