VLDB 2026 Research / reviewers in the wild / expert
Susanne Sutschet
dblp:392/3602
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Face, body and person analysis · 50% 3D vision · 50% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
human pose analysis |
0.8 | 1 | 2024 | Muscles in Time: Learning to Understand Human Motion In-Depth by Simulating Muscle Activations · NeurIPS 2024 |
Computer vision › 3D vision
motion capture |
0.8 | 1 | 2024 | Muscles in Time: Learning to Understand Human Motion In-Depth by Simulating Muscle Activations · NeurIPS 2024 |
Bioinformatics and computational biology
biomechanics |
0.8 | 1 | 2024 | Muscles in Time: Learning to Understand Human Motion In-Depth by Simulating Muscle Activations · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
sequence-to-sequence neural network · 1.5musculoskeletal simulation · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Muscles in Time: Learning to Understand Human Motion In-Depth by Simulating Muscle ActivationsabstractExploring the intricate dynamics between muscular and skeletal structures is pivotal for understanding human motion. This domain presents substantial challenges, primarily attributed to the intensive resources required for acquiring ground truth muscle activation data, resulting in a scarcity of datasets.In this work, we address this issue by establishing Muscles in Time (MinT), a large-scale synthetic muscle activation dataset.For the creation of MinT, we enriched existing motion capture datasets by incorporating muscle activation simulations derived from biomechanical human body models using the OpenSim platform, a common framework used in biomechanics and human motion research.Starting from simple pose sequences, our pipeline enables us to extract detailed information about the timing of muscle activations within the human musculoskeletal system.Muscles in Time contains over nine hours of simulation data covering 227 subjects and 402 simulated muscle strands. We demonstrate the utility of this dataset by presenting results on neural network-based muscle activation estimation from human pose sequences with two different sequence-to-sequence architectures. David Schneider 0006, Simon Reiß, Marco Kugler, Alexander Jaus, Kunyu Peng, Susanne Sutschet, M. Saquib Sarfraz, Sven Matthiesen, Rainer Stiefelhagen |
NeurIPS | 6 |