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Erica Aduh

dblp:392/9895 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 60% Robot manipulation · 20% Reinforcement learning · 20%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
dexterous manipulation
0.912025
MuST: Multi-Head Skill Transformer for Long-Horizon Dexterous Manipulation with Skill Progress · ICRA 2025
Robotics › Motion planning and robot control › motion planning › manipulation planning
long-horizon manipulation
0.912025
MuST: Multi-Head Skill Transformer for Long-Horizon Dexterous Manipulation with Skill Progress · ICRA 2025
Robotics › Motion planning and robot control
robot learning
0.912025
MuST: Multi-Head Skill Transformer for Long-Horizon Dexterous Manipulation with Skill Progress · ICRA 2025
Robotics › Motion planning and robot control › robot learning › robot skill learning
skill chaining
0.912025
MuST: Multi-Head Skill Transformer for Long-Horizon Dexterous Manipulation with Skill Progress · ICRA 2025
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill learning
0.912025
MuST: Multi-Head Skill Transformer for Long-Horizon Dexterous Manipulation with Skill Progress · ICRA 2025

Methods — techniques the papers use, named apart from their topics

transformer · 0.9reinforcement learning · 0.9imitation learning · 0.9
YearPublicationVenuePosition
2025 MuST: Multi-Head Skill Transformer for Long-Horizon Dexterous Manipulation with Skill Progress
abstract
Robot picking and packing tasks require dexterous manipulation skills, such as rearranging objects to establish a good grasping pose, or placing and pushing items to achieve tight packing. These tasks are challenging for robots due to the complexity and variability of the required actions. To tackle the difficulty of learning and executing long-horizon tasks, we propose a novel framework called the Multi-Head Skill Transformer (MuST). This model is designed to learn and sequentially chain together multiple motion primitives (skills), enabling robots to perform complex sequences of actions effectively. MuST introduces a “progress value” for each skill, guiding the robot on which skill to execute next and ensuring smooth transitions between skills. Additionally, our model is capable of expanding its skill set and managing various sequences of sub-tasks efficiently. Extensive experiments in both simulated and real-world environments demonstrate that MuST significantly enhances the robot's ability to perform long-horizon dexterous manipulation tasks.
Erica Aduh, Dylan Randle, Jane Shi
ICRA3
2024 Avoiding Object Damage in Robotic Manipulation
abstract
The large-scale deployment of robotic manipulation systems in warehouses has highlighted the rare but costly problem of robot-induced object damage. We present a system that uses a classification model to predict whether an object will get damaged during robotic manipulation. The model uses object attributes retrieved from warehouse information systems as well as attributes available at our robotic workcell. We evaluated different classical machine learning models, as well as a large language model (BERT) and a multimodal-transformer for our task. We show that the multi-modal transformer model that is able to leverage text and image data outperforms models that only rely on categorical and numerical data. Furthermore, our comparative analysis equips the selection the optimal model for an application. We validate our system during an experiment in which the output of the damage prediction system is used to avoid picking objects that are likely to get damaged. In over 50k pick-and-place activities, our system reduces damage rate by 64%.
Erica Aduh, Dylan Randle, Priyesh Shah, Chaitanya Mitash, Manikantan Nambi
IROS1