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Nicolai Hermann

dblp:393/0458 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0004-7936-6757ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 33% Geometric modeling and processing · 22% Image and video coding · 22%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
volume rendering
1.012026
Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering · ACM Trans. Graph. 2026
Geometric modeling and processing › 3d reconstruction
3d scene reconstruction
0.912025
Puzzle Similarity: A Perceptually-Guided Cross-Reference Metric for Artifact Detection in 3D Scene Reconstructions · ICCV 2025
Image and video coding › quality assessment
artifact detection
0.912025
Puzzle Similarity: A Perceptually-Guided Cross-Reference Metric for Artifact Detection in 3D Scene Reconstructions · ICCV 2025
Visualization and visual analytics › visualization evaluation
perceptual evaluation
0.912025
Puzzle Similarity: A Perceptually-Guided Cross-Reference Metric for Artifact Detection in 3D Scene Reconstructions · ICCV 2025
Rendering
level of detail
0.312026
Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering · ACM Trans. Graph. 2026

Methods — techniques the papers use, named apart from their topics

stochastic sampling · 1.0gabor kernel · 1.0frequency filtering · 1.0perceptual metric · 0.9
YearPublicationVenuePosition
2026 Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering
abstract
Gaussian-based representations have enabled efficient physically-based volume rendering at a fraction of the memory cost of regular, discrete, voxel-based distributions. One of the remaining advantages of classic voxel grids, however, is the ease of constructing hierarchical representations by either storing volumetric mipmaps or selectively pruning branches of an already hierarchical voxel grid. Such strategies reduce rendering time and eliminate aliasing when lower levels of detail are required. Constructing similar strategies for Gaussian-based volumes is not trivial. Straightforward solutions, such as prefiltering or computing mipmap-style representations, lead to increased memory requirements or expensive re-fitting of each level separately. Additionally, such solutions do not guarantee a smooth transition between different hierarchy levels. To address these limitations, we propose Gabor Fields, a mixture of Gabor kernels that enables continuous, orientation-selective frequency filtering at no cost. The frequency content of the asset is reduced by selectively pruning primitives, directly benefiting rendering performance, without refitting or extra storage. Beyond filtering, we demonstrate that stochastically sampling from different frequencies and orientations at each ray recursion enables masking substantial portions of the volume, accelerating ray traversal time in single- and multiple-scattering settings. Furthermore, inspired by procedural volumes, we present an application for efficient design and rendering of procedural clouds as Gabor-noise-modulated Gaussians.
Jorge Condor, Nicolai Hermann, Mehmet Ata Yurtsever, Piotr Didyk
ACM Trans. Graph.2
2025 Puzzle Similarity: A Perceptually-Guided Cross-Reference Metric for Artifact Detection in 3D Scene Reconstructions
Nicolai Hermann, Jorge Condor, Piotr Didyk
ICCV1