Rilun Xia

dblp:393/1124 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0009-0007-0736-712XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Computational geometry · 50% Mathematical optimization · 50%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry › geometric intersection
collision detection
0.912025
Collision Detection Between Convex Objects Using Pseudodistance and Unconstrained Optimization · IEEE Trans. Robotics 2025
Computational geometry › convex geometry
convex body
0.912025
Collision Detection Between Convex Objects Using Pseudodistance and Unconstrained Optimization · IEEE Trans. Robotics 2025
Mathematical optimization › continuous optimization
convex optimization
0.912025
Collision Detection Between Convex Objects Using Pseudodistance and Unconstrained Optimization · IEEE Trans. Robotics 2025
Mathematical optimization › continuous optimization
unconstrained optimization
0.912025
Collision Detection Between Convex Objects Using Pseudodistance and Unconstrained Optimization · IEEE Trans. Robotics 2025
Geometric modeling and processing
implicit surface
0.312025
Collision Detection Between Convex Objects Using Pseudodistance and Unconstrained Optimization · IEEE Trans. Robotics 2025

Methods — techniques the papers use, named apart from their topics

virtual potential field · 1.7pseudodistance · 1.7
YearPublicationVenuePosition
2025 Collision Detection Between Convex Objects Using Pseudodistance and Unconstrained Optimization
abstract
The problem of collision detection plays an important role in many fields of science and engineering. This article presents a collision detection method for general convex objects bounded by pieces of implicit surfaces. There are two key ideas that underlie our method: one is the introduction of a new kind of pseudodistance, called the$\delta$-distance, for implicitly represented convex objects which has the desired properties of convexity and square differentiability; the other is the use of$\delta$-distance functions to construct a virtual potential field in the real space, so that the problem of collision detection can be reduced to a problem of unconstrained convex optimization. The method is extended and applied to detect whether two objects collide when they are moving continuously along linearly translational trajectories, which is a special case of one of the continuous collision detection subproblems. We have implemented collision detection algorithms in C++ and conducted a large number of experiments, with test examples involving objects modeled by planar, quadric, superquadric, superellipsoidal, and hyperquadric surfaces, as well as pieces of them, in both stationary and linearly translational moving states. The experimental results show that our method has good performance and it is computationally efficient and widely applicable.
Rilun Xia, Dongming Wang 0001, Chenqi Mou
IEEE Trans. Robotics1