VLDB 2026 Research / reviewers in the wild / expert
Duy Ta
dblp:393/1352
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Segmentation and scene understanding · 30% 3D vision · 30% Planning, search and constraint satisfaction · 30% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d scene understanding
3d scene graph |
0.9 | 1 | 2025 | ASHiTA: Automatic Scene-grounded HIerarchical Task Analysis · CVPR 2025 |
Computer vision › Segmentation and scene understanding
scene understanding |
0.9 | 1 | 2025 | ASHiTA: Automatic Scene-grounded HIerarchical Task Analysis · CVPR 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › hierarchical problem solving
task decomposition |
0.9 | 1 | 2025 | ASHiTA: Automatic Scene-grounded HIerarchical Task Analysis · CVPR 2025 |
Computer vision › Vision and language › visual grounding
language grounding |
0.3 | 1 | 2025 | ASHiTA: Automatic Scene-grounded HIerarchical Task Analysis · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
large language model · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ASHiTA: Automatic Scene-grounded HIerarchical Task AnalysisabstractWhile recent work in scene reconstruction and understanding has made strides in grounding natural language to physical 3D environments, it is still challenging to ground abstract, high-level instructions to a 3D scene. High-Level instructions might not explicitly invoke semantic elements in the scene, and even the process of breaking a high-level task into a set of more concrete subtasks —a process called hierarchical task analysis— is environment-dependent. In this work, we propose ASHiTA, the first framework that generates a task hierarchy grounded to a 3D scene graph by breaking down high-level tasks into grounded subtasks. ASHiTA alternates LLM-assisted hierarchical task analysis —to generate the task breakdown— with task-driven 3D scene graph construction to generate a suitable representation of the environment. Our experiments show that ASHiTA performs significantly better than LLM baselines in breaking down high-level tasks into environment-dependent subtasks and is additionally able to achieve grounding performance comparable to state-of-the-art methods. Yun Chang, Leonor Fermoselle, Duy Ta, Bernadette Bucher, Luca Carlone, Jiuguang Wang |
CVPR | 3 |