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Till Freihaut

dblp:393/2515 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 100%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
stochastic games
1.722025
Learning Equilibria from Data: Provably Efficient Multi-Agent Imitation Learning · NeurIPS 2025
On Feasible Rewards in Multi-Agent Inverse Reinforcement Learning · NeurIPS 2025
Machine learning › Reinforcement learning
imitation learning
0.912025
Learning Equilibria from Data: Provably Efficient Multi-Agent Imitation Learning · NeurIPS 2025
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.912025
On Feasible Rewards in Multi-Agent Inverse Reinforcement Learning · NeurIPS 2025
Machine learning › Reinforcement learning › imitation learning
multi-agent imitation learning
0.912025
Learning Equilibria from Data: Provably Efficient Multi-Agent Imitation Learning · NeurIPS 2025
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
multi-agent inverse reinforcement learning
0.912025
On Feasible Rewards in Multi-Agent Inverse Reinforcement Learning · NeurIPS 2025
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium learning
0.912025
Learning Equilibria from Data: Provably Efficient Multi-Agent Imitation Learning · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

entropy regularization · 1.7best response oracle · 1.7behavioral cloning · 1.7
YearPublicationVenuePosition
2025 On Feasible Rewards in Multi-Agent Inverse Reinforcement Learning
abstract
Multi-agent inverse reinforcement learning (MAIRL) aims to recover agent reward functions from expert demonstrations. We characterize the feasible reward set in Markov games, identifying all reward functions that rationalize a given equilibrium. However, equilibrium-based observations are often ambiguous: a single Nash equilibrium can correspond to many reward structures, potentially changing the game's nature in multi-agent systems. We address this by introducing entropy-regularized Markov games, which yield a unique equilibrium while preserving strategic incentives. For this setting, we provide a sample complexity analysis detailing how errors affect learned policy performance. Our work establishes theoretical foundations and practical insights for MAIRL.
Till Freihaut, Giorgia Ramponi
NeurIPS1
2025 Learning Equilibria from Data: Provably Efficient Multi-Agent Imitation Learning
abstract
This paper provides the first expert sample complexity characterization for learning a Nash equilibrium from expert data in Markov Games. We show that a new quantity named the *single policy deviation concentrability coefficient* is unavoidable in the non-interactive imitation learning setting, and we provide an upper bound for behavioral cloning (BC) featuring such coefficient. BC exhibits substantial regret in games with high concentrability coefficient, leading us to utilize expert queries to develop and introduce two novel solution algorithms: MAIL-BRO and MURMAIL. The former employs a best response oracle and learns an $\varepsilon$-Nash equilibrium with $\mathcal{O}(\varepsilon^{-4})$ expert and oracle queries. The latter bypasses completely the best response oracle at the cost of a worse expert query complexity of order $\mathcal{O}(\varepsilon^{-8})$. Finally, we provide numerical evidence, confirming our theoretical findings.
Till Freihaut, Luca Viano, Volkan Cevher, Matthieu Geist, Giorgia Ramponi
NeurIPS1