VLDB 2026 Research / reviewers in the wild / expert
Xuqing Yang
dblp:393/3377
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Vision and language · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language
multimodal benchmark |
0.9 | 1 | 2025 | VL-RewardBench: A Challenging Benchmark for Vision-Language Generative Reward Models · CVPR 2025 |
Computer vision › Vision and language › vision-language model
vision-language model evaluation |
0.9 | 1 | 2025 | VL-RewardBench: A Challenging Benchmark for Vision-Language Generative Reward Models · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
best-of-n sampling · 0.9AI-assisted annotation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | VL-RewardBench: A Challenging Benchmark for Vision-Language Generative Reward ModelsabstractVision-language generative reward models (VL-GenRMs) play a crucial role in aligning and evaluating multimodal AI systems, yet their own evaluation remains under-explored. Current assessment methods primarily rely on AI-annotated preference labels from traditional VL tasks, which can introduce biases and often fail to effectively challenge state-of-the-art models. To address these limitations, we introduce VL-RewardBench, a comprehensive benchmark spanning general multimodal queries, visual hallucination detection, and complex reasoning tasks. Through our AI-assisted annotation pipeline that combines sample selection with human verification, we curate 1,250 high-quality examples specifically designed to probe VL-GenRMs limitations. Comprehensive evaluation across 16 leading large vision-language models demonstrates VL-RewardBench’s effectiveness as a challenging testbed, where even GPT-4o achieves only 65.4% accuracy, and state-of-the-art open-source models such as Qwen2-VL-72B, struggle to surpass random-guessing. Importantly, performance on VL-RewardBench strongly correlates (Pearson’s r > 0.9) with MMMU-Pro accuracy using Best-of-N sampling with VL-GenRMs. Analysis experiments uncover three critical insights for improving VL-GenRMs: (i) models predominantly fail at basic visual perception tasks rather than reasoning tasks; (ii) inference-time scaling benefits vary dramatically by model capacity; and (iii) training VL-GenRMs to learn to judge substantially boosts judgment capability (+14.7% accuracy for a 7B VL-GenRM). We believe VL-RewardBench along with the experimental insights will become a valuable resource for advancing VL-GenRMs. Project page: https://vl-rewardbench.github.io. Lei Li 0039, Yuancheng Wei, Zhihui Xie 0002, Xuqing Yang, Yifan Song 0002, Peiyi Wang, Chenxin An, Tianyu Liu 0001, Sujian Li, Bill Y. Lin, Lingpeng Kong, Qi Liu 0049 |
CVPR | 4 |