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Nader Zantout

dblp:393/3853 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Vision and language · 44% Robot navigation and mapping · 44% 3D vision · 6%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language › 3d vision and language
3d scene grounding
0.912025
IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes · ICRA 2025
Robotics › Robot navigation and mapping › mobile robot navigation
indoor navigation
0.912025
IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes · ICRA 2025
Robotics › Robot navigation and mapping › visual navigation
language-guided navigation
0.912025
IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes · ICRA 2025
Computer vision › Vision and language › visual grounding
referential grounding
0.912025
IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes · ICRA 2025
Computer vision › 3D vision
3d scene understanding
0.312025
IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes · ICRA 2025
Computer vision › Segmentation and scene understanding
scene graph
0.312025
IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes · ICRA 2025

Methods — techniques the papers use, named apart from their topics

vision-language model · 0.9large language model · 0.9graph search baseline · 0.9
YearPublicationVenuePosition
2025 IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes
abstract
With the recent rise of large language models, vision-language models, and other general foundation models, there is growing potential for multimodal, multi-task robotics that can operate in diverse environments given natural language input. One such application is indoor navigation using natural language instructions. However, despite recent progress, this problem remains challenging due to the 3D spatial reasoning and semantic understanding required. Additionally, the language used may be imperfect or misaligned with the scene, further complicating the task. To address this challenge, we curate a benchmark dataset, IRef-VLA, for Interactive Referential Vision and Language-guided Action in 3D Scenes with imperfect references. IRef-VLA is the largest real-world dataset for the referential grounding task, consisting of over 11.5 K scanned 3D rooms from existing datasets, 7.6 M heuristically generated semantic relations, and 4.7 M referential statements. Our dataset also contains semantic object and room annotations, scene graphs, navigable free space annotations, and is augmented with statements where the language has imperfections or ambiguities. We verify the generalizability of our dataset by evaluating with state-of-the-art models to obtain a performance baseline and also develop a graphsearch baseline to demonstrate the performance bound and generation of alternatives using scene-graph knowledge. With this benchmark, we aim to provide a resource for 3D scene understanding that aids the development of robust, interactive navigation systems. The dataset and all source code is publicly released11https://github.com/HaochenZ11/IRef-VLA.
Haochen Zhang 0001, Nader Zantout, Pujith Kachana, Ji Zhang 0003
ICRA2
2025 SORT3D: Spatial Object-centric Reasoning Toolbox for Zero-Shot 3D Grounding Using Large Language Models
abstract
Interpreting object-referential language and grounding objects in 3D with spatial relations and attributes is essential for robots operating alongside humans. However, this task is often challenging due to the diversity of scenes, large number of fine-grained objects, and complex free-form nature of language references. Furthermore, in the 3D domain, obtaining large amounts of natural language training data is difficult. Thus, it is important for methods to learn from little data and zero-shot generalize to new environments. To address these challenges, we propose SORT3D, an approach that utilizes rich object attributes from 2D data and merges a heuristics-based spatial reasoning toolbox with the ability of large language models (LLMs) to perform sequential reasoning. Importantly, our method does not require text-to-3D data for training and can be applied zero-shot to unseen environments. We show that SORT3D achieves state-of-the-art zero-shot performance on complex view-dependent grounding tasks on two benchmarks. We also implement the pipeline to run real-time on two autonomous vehicles and demonstrate that our approach can be used for object-goal navigation on previously unseen real-world environments. All source code for the system pipeline is publicly released.1
Nader Zantout, Haochen Zhang 0001, Pujith Kachana, Jinkai Qiu, Guofei Chen, Ji Zhang 0003
IROS1